Commando Archive

Thread: My Latest Post in the Correspondent Forum...In Regards to the 5 Second Delay

garvin
Wed Jun 30, 2004 11:17 am
#1

I just posted this in the Correspondents forum...thought I would share to get your opinions...you might notice it's a bit sarcastic in tone, but the end is the big part to the request...







Since we don't have the figures or specifics on what exactly the CB will do for the Commando Profession, I would like to put into the Dev/Programmers minds a radical request...


We all know that the new 5 second weapon delay impacts most those professions with different types of weapons specifically...and because of those different types of weapons, typically these professions have fewer specials dedicated to those weapons then say a Rifleman has for their rifles or a TKA has unarmed attacks...


So, for strategic value and to help us deal with the idea of "switching weapons less frequently", I would like to see no less then 6 new Flame Specials added to the Commando profession...I focus on Flame Specials because in our current state, that is the only weapon that has the potential of granting us the ability to compete.


I would like these new flame specials to come with NO DELAY post special (unlike our other specials that contain a 6 to 10 second combat queue delay)...and I would appreciate if they were RANGED specials working up to 64m (if not 64m, then no less then 32m). It is totally understandable (and expected) if these flame specials come with No DoT and less damage then our current specials, but Status effects would be highly suggestable (including KD, Dizzy, Stun, etc)...their speed and damage should be on par for in comparison with other Ranged Professions and based on our Skill Point Cost...


So these 6 new specials, combined with our 4 current specials will help alleviate tensions and issues with the new 5 second delay...if you feel that would give the Commando Profession way to many specials, feel free to take away ALL of the HAR Specials...most Commando typically don't use those anyway...


So please create these 6 new specials as soon as possible...preferrable before, but definitely no later then Publish 10...


OR...if you feel it's too much work...then just remove the 5 second weapon delay and we'll get over not getting the 6 new Flame Specials at this time (we'll wait to see what comes along via the CB)...you decide...do the work to create new specials, or remove one change...Waiting till the Combat Balance doesn't solve anything happening in game today...and the CB is still a long time out to be expected to wait (especially since we've been patiently waiting since Publish 7)...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ster
Wed Jun 30, 2004 11:23 am
#2

Slightly sarcastic but gets the point across. I would like to know what the response to that will be.


At any rate, good job on the fast response. They cant ignore us forever can they?... nevermind I take that back.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Default121
Wed Jun 30, 2004 11:52 am
#3

/cheer garvin

Very nice post.... plz post the response for us all to read...... 6 new flame specials would be f'ing awesome ane with no delay even better.... I just hope they will do something...........



Errow Lana
Dark Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Jazzminn
Wed Jun 30, 2004 11:57 am
#4

I think the proper solution for all this is to enable weapon switch delay only for Jedi. My initial understanding is that this change has taken place to stop the Jedis from exploiting. But because of this, all other combat professions have to suffer. This is just not right in my opinion. I don't know how difficult it is to code this, but I strongly suggest that if the development team wants to fix a bug or stop an exploit, they should try to fix the core problem at its source.


Garvin, I think that we should push more towards getting rid of the weapon switch delay and having our heavy acid rifle fixed. The flame thrower is good enough as it is, but the HAR needs to be fixed. An entire column of our skills is broken and it is simply not acceptable. Of course, I can also talk about the consumables and greandes, but that is another topic I guess.
Daker-Naritus
Wed Jun 30, 2004 1:18 pm
#5

Armor delay? *cry*
garvin
Wed Jun 30, 2004 1:24 pm
#6






Daker-Naritus wrote:

Armor delay? *cry*





Right now I feel like I have to focus on one battle at a time...of the 2 delays added, I'd love to see them both removed...but if I had to focus on one, the one we had the best arguement against, I'd have to go with the Weapon Delay...


The whole point of my post was to suggest why (in a subtle tone...or maybe not so subtle) a reason why some of the other professions don't have AS MUCH of a problem with the new weapon delay as we do...They have less of a reason to switch weapons and even less of a reason to be dependent on those switches...If we are to have hope of competing in this current game set up, we need to be configured like other professions...We need as much reason to stick with the same weapon type as they have...and one of the main reasons they stick with the same weapon type is because of the amount of specials they have...


So basically...give our main weapon type the same number of specials, or give us back our ability to quick switch (both basically accomplish the same thing in a round about sort of way)...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ster
Wed Jun 30, 2004 1:45 pm
#7






garvin wrote:





Daker-Naritus wrote:

Armor delay? *cry*





Right now I feel like I have to focus on one battle at a time...of the 2 delays added, I'd love to see them both removed...but if I had to focus on one, the one we had the best arguement against, I'd have to go with the Weapon Delay...


The whole point of my post was to suggest why (in a subtle tone...or maybe not so subtle) a reason why some of the other professions don't have AS MUCH of a problem with the new weapon delay as we do...They have less of a reason to switch weapons and even less of a reason to be dependent on those switches...If we are to have hope of competing in this current game set up, we need to be configured like other professions...We need as much reason to stick with the same weapon type as they have...and one of the main reasons they stick with the same weapon type is because of the amount of specials they have...


So basically...give our main weapon type the same number of specials, or give us back our ability to quick switch (both basically accomplish the same thing in a round about sort of way)...






If they decide that the weapon delay is a bit much, you could mention something else. This might be a little much to push for, but you might want to mention that the biggest reason people switch weapons as a commando is due to our lack of melee defenses. Therefore, give us some sort of melee defense (like pistoleer gets I believe?) while our FT is equiped. We are justified on two fronts. First, we have the unarmed pre-req. Second, we are forced into melee range with our FT. No other ranged class is forced into melee range to use ALL of their specials for that weapon without some sort of defense. It seems unfair that they put a catch 22 on us. We have to be in melee range, however we have no melee defenses to help. I am not sure how they will take it though.




Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
SuperTurbo
Wed Jun 30, 2004 1:51 pm
#8

Does the weapons switch delay affect our disposible weapons like the rocket launchers?



SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
Jazzminn
Wed Jun 30, 2004 1:58 pm
#9






SuperTurbo wrote:

Does the weapons switch delay affect our disposible weapons like the rocket launchers?






Heh... I was wanting to find that out for myself, so I did a little test.


I equipped my VK and then tried to fire my heavy particle beam, to see if there was any kind of weapon switch delay. But, here is an interesting observation:


You never really "equip" your disposable weapons. In fact, you don't even get an option to equip the disposable weapons at all. It is justsimple "fire" command. If you place the disposable weapon in your quick bar and press it, you will immediately fire that weapon by going into your kneeling animation. After the weapon is fired, you will be back with your orginally equipped weapon again.


Since you never really equip the disposables, I guess the answer is that there is no weapon delay. It was kinda cool actually. I just wish that these disposables were easier to make and more readily available. The damage was a little disappointing too.


Anyhow.. if I made an error on this statement, feel free to correct me on this.
Skeptic666
Wed Jun 30, 2004 2:09 pm
#10

Wow just when my faith was wavering you do this. YOU ROX!!!!!!



Wow I would realy like to see what they say.


And wow. I mean wow. You are realy typicly just voice of reason. Just a lil show of how you too are realy angry Is

the best sign i have seen from you. I know you cant rave and yell cuz you are the corosp and all.


But just to see this to see in a kinda nice way how you realy are about all this i all ready had alot of respect for you but

now I can relate moer and have a new found respect for you. ROck on man and this totaly changes I was goign to cancel my account when I get home but now I realy just want to see where you are going to take our profession hehe ummm thank you for letting me waist money heheheh I guess hehe its just funny that way. Its your fault im paying 14.95 a month now or what ever I hope your happy! heheheh


YOu rox! TY Garvin!



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
SioBabble
Wed Jun 30, 2004 2:16 pm
#11






Daker-Naritus wrote:

Armor delay? *cry*







Seriously, I can live with the armor delay, when you're in combat. I can. After all, I'm an old line CH. I've had to live with "you can't equip your meatshield if you're in combat" from day one. My objection is that I have to waste time putting seven pieces (ubese) or nine pieces (composite) of armor out of combat. This is more developer meatlumpishness at its finest.


I strongly object to the weapon delay, for reasons already mentioned, and as discussed above, the utter silliness of commando having to close to melee range to use a ranged weapon (the FT). The weapon delay is a serious penalty for every combat profession (so much for all those pistoleer quickdraw artists) and is patently unfair to impose on everyone because a few in the crybaby powergamer profession exploit.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Ster
Wed Jun 30, 2004 2:36 pm
#12

For anyone following TH's thread on the publish 9 issues, I just posted about how this delay effects commandos. I might have been a little strong, but I think I got my point accross. Hopefully it wont get deleted with some support.


page 24

http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=17151&page=24



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Daker-Naritus
Wed Jun 30, 2004 2:37 pm
#13






garvin wrote:





Daker-Naritus wrote:

Armor delay? *cry*





Right now I feel like I have to focus on one battle at a time...of the 2 delays added, I'd love to see them both removed...but if I had to focus on one, the one we had the best arguement against, I'd have to go with the Weapon Delay...


The whole point of my post was to suggest why (in a subtle tone...or maybe not so subtle) a reason why some of the other professions don't have AS MUCH of a problem with the new weapon delay as we do...They have less of a reason to switch weapons and even less of a reason to be dependent on those switches...If we are to have hope of competing in this current game set up, we need to be configured like other professions...We need as much reason to stick with the same weapon type as they have...and one of the main reasons they stick with the same weapon type is because of the amount of specials they have...


So basically...give our main weapon type the same number of specials, or give us back our ability to quick switch (both basically accomplish the same thing in a round about sort of way)...









I know Garvin....and I agree.



I was just mopeing.....

Page 1 of 3
Previous Next