Commando Archive

Thread: PETITION: Make Commando a regular elite profession.

DarkSmyth
Sat Sep 18, 2004 1:14 pm
#1

Why is this stilla hybrid prof?

Remove the UA4 and M Marksmen prereqs, and makethefourthbranch in the Marksman tree "Heavy Weapons".Let the Commando elite professionstem from there.


Whatcha all think?




SWG Classic > SWG CuNge
darth_new
Sat Sep 18, 2004 1:23 pm
#2

hmmmm i aint played for long time now but wel that seems quite an idea but remeber commando and heavey weps specialist are different thins.maybe make that heay weps but commando master marks or somethin i dont know?



- I support raging against the soe machine You can too
kyrus'
jmonty
Sat Sep 18, 2004 1:46 pm
#3

i suppose you want to be able to have more skill points to spend on other professions to compliment commando.


i disagree with your idea. i think the combat revamp will boost our profession up to the level it deserves to be at. if the devs make it so master commando takes as many sp as say, a pistoleer, then they will argue that we shouldn't be one bit more "uber" then they are. byhaving to master markman, and get the unarmed branch of brawler, hopefully wewill be balanced out to be able to competein pvp.




Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






BravenIrish
Sat Sep 18, 2004 1:51 pm
#4






DarkSmyth wrote:

Why is this stilla hybrid prof?

Remove the UA4 and M Marksmen prereqs, and makethefourthbranch in the Marksman tree "Heavy Weapons".Let the Commando elite professionstem from there.


Whatcha all think?







Yer freaking crazy! That's what I think. Most of us worked so hard to JUST be an elite profession? Yeah, maybe we are kind of like one now...but someday we'll see the fruits of our labor. Now you want to take that away? Don't think so slick rod.


Slainte'





§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
DarkSmyth
Sat Sep 18, 2004 1:56 pm
#5

I can understand keeping Master Marksman as a prereq, but why the UA? Being a former M Commando I know first hand just how "balanced" this profession is, and it's anything but. Do you realize a TKM has a better chance of taking down an ATST than a M Commando does?


Just my thoughts.




SWG Classic > SWG CuNge
BravenIrish
Sat Sep 18, 2004 2:27 pm
#6

That's why we are working on it! It'll get better...trust me bud!


I have a feeling a lot of people will want the "Hybrid" status someday soon.


Slainte'




§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
Ryubushi
Sat Sep 18, 2004 2:28 pm
#7


I don't want to see any of our pre-reqs removed. I just want it made so that the pre-reqs are worth the time we spend getting them.


Master marksman, as it is now, isn't worth half of what master brawler (for example) is. I want that fixed.


I want us to get speed/accuracy mods and some new specials at novice commando for our unarmed skills and marksman skills. I want another group of these mods place somewhere when you're midway through with commando, or, even better, a new tree devoted to improving our pre-req skills.


I still use pistols and carbines on occasion, and rifles even more often. A master commando being no better than a master marksman with these weapons seems stupid to me. We shouldn't be the equal of the professions dedicated to these weapons (rifleman, carbineer, pistoleer), but we should be above master marksman. God knows that when it's all said and done, we invested the time and skill points to deserve to be better than master marksman.


Hell, look at the BH pistol and carbine trees. We need something like that merged into one tree.


I still use my unarmed skills because I like them. Unfortunately, I had to pick up TKA to make them worth anything. UA4 by itself was utterly useless.


We went through so much trouble to grind master marksman and UA 4 (UA4 especially), that we should get more mods for these skills to make them more useful. It's only fair.


To reduce the requirements to a single tree of a starting profession... That would lead to us being overpowered, because of all the skill points we'd have left to tinker with. Master commando, rifleman 4/0/0/0, TKM, master brawler... That's an example of what we'd see running around.


I can hear the nerf cries already. "Nerf commando, they're too powerful!"


Let's not add that much fuel to the fire. Let's just worry about having our required skills actually mean something.

Message Edited by Ryubushi on 09-18-2004 02:30 PM





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

BravenIrish
Sat Sep 18, 2004 3:26 pm
#8






Ryubushi wrote:


I don't want to see any of our pre-reqs removed. I just want it made so that the pre-reqs are worth the time we spend getting them.


Master marksman, as it is now, isn't worth half of what master brawler (for example) is. I want that fixed.


I want us to get speed/accuracy mods and some new specials at novice commando for our unarmed skills and marksman skills. I want another group of these mods place somewhere when you're midway through with commando, or, even better, a new tree devoted to improving our pre-req skills.


I still use pistols and carbines on occasion, and rifles even more often. A master commando being no better than a master marksman with these weapons seems stupid to me. We shouldn't be the equal of the professions dedicated to these weapons (rifleman, carbineer, pistoleer), but we should be above master marksman. God knows that when it's all said and done, we invested the time and skill points to deserve to be better than master marksman.


Hell, look at the BH pistol and carbine trees. We need something like that merged into one tree.


I still use my unarmed skills because I like them. Unfortunately, I had to pick up TKA to make them worth anything. UA4 by itself was utterly useless.


We went through so much trouble to grind master marksman and UA 4 (UA4 especially), that we should get more mods for these skills to make them more useful. It's only fair.


To reduce the requirements to a single tree of a starting profession... That would lead to us being overpowered, because of all the skill points we'd have left to tinker with. Master commando, rifleman 4/0/0/0, TKM, master brawler... That's an example of what we'd see running around.


I can hear the nerf cries already. "Nerf commando, they're too powerful!"


Let's not add that much fuel to the fire. Let's just worry about having our required skills actually mean something.

Message Edited by Ryubushi on 09-18-2004 02:30 PM




I agree 100%! I always felt there should be a general RANGED mod for Master Marksman. Commando and BH get a better RANGED mod as well. Master level gets even better RANGED mod. So...you might see a Master Commando using a Laser Rifle in certain situations. His general RANGED mod makes it viable.


I also want Master Marksman to mean more...such as removing the weapon switchdelay for Master Marksman. Adding Ranged Mods for Master Marksman. Make Master Marksman tempting to Riflemen, Carbineers, and Pistoleers! Make Commando and Bounty Hunter GREAT MARKSMAN with Commando having some melee or commando toughness!


Slainte'






§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
Chabian
Sat Sep 18, 2004 4:10 pm
#9

Just pick up Smuggler 0 0 1 0


My motto: Flame & Feign


I can kill anything like that - sad reality, but then again, we are commandos


/cheers


- Takai
garvin
Sat Sep 18, 2004 11:22 pm
#10







DarkSmyth wrote:

Why is this stilla hybrid prof?

Remove the UA4 and M Marksmen prereqs, and makethefourthbranch in the Marksman tree "Heavy Weapons".Let the Commando elite professionstem from there.


Whatcha all think?





NO NO NO!!! VERY VERY VERY BAD IDEA!!!


If they take away ANY pre-reqs EXCEPT to see them take our power and either cut it in half or at the very least a third...we'd still keep all our penalties...Hybrid status, to them, justifies the power level we have now (whether we agree or not)...it also justifies all the tasty bits we are getting in the revamp...


Removing our hybid status is a HORRIBLE idea would would terribly set us back...


The reason we have UA is 2 fold:


1) The Devs thought it would make a nice background story for a Commando build...


2) We needed something...



Besides...Instead of removing our UA pre-req...how about we push to make it more useful and worthwhilevia the revamp...although, maybe we don't have too

Message Edited by garvin on 09-18-2004 11:25 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

DarkSmyth
Sat Sep 18, 2004 11:48 pm
#11






garvin wrote:




The reason we have UA is 2 fold:


1) The Devs thought it would make a nice background story for a Commando build...


2) We needed something...






Hardly valid reasons, but maybe you know something we don't


My main point is this; for the SP investment, Commandos are WAY underpowered in PvP, PvE you're doin ok. Instead of unnerfing you all (which I doubt would happen anyway) they may as well free up some SP in relation to your current status.


Like I said, just my thoughts.


Another thought, why do Commandos need UA? I mean... why?






SWG Classic > SWG CuNge
Latenighter
Sat Sep 18, 2004 11:56 pm
#12



garvin wrote:

NO NO NO!!! VERY VERY VERY BAD IDEA!!!

If they take away ANY pre-reqs EXCEPT to see them take our power and either cut it in half or at the very least a third...we'd still keep all our penalties...Hybrid status, to them, justifies the power level we have now (whether we agree or not)...it also justifies all the tasty bits we are getting in the revamp...

Removing our hybid status is a HORRIBLE idea would would terribly set us back...

The reason we have UA is 2 fold:

1) The Devs thought it would make a nice background story for a Commando build...

2) We needed something...

Besides...Instead of removing our UA pre-req...how about we push to make it more useful and worthwhile via the revamp...although, maybe we don't have too

Message Edited by garvin on 09-18-2004 11:25 PM





Once again Garvin, you inject humor, information and evil hints in you messages.

Humor in that the Devs feel our "power level" is justified by our pre-reqs ---> so if we don't have as many pre-reqs we shouldn't be able to solo Dwarf Nuna's anymore? LOL. Sadly, only slightly kidding. :0

Information in that the devs had twofold reason for our pre-reqs, a terrifying idea that they picked one tree for "background story" reasons, and secondly that "we needed something." Which I venture to say they blew, because no-one is very sure what WHAT they were thinking or what it adds to Commando other than a convenient way to get TKA.

And evil hint in that the unarmed tree is something we can push for..... or something that is coming in the revamp since "maybe we don't have too." Now I understand where the revamp docs are. YOU have them and are holding them hostage so you can tantalize us more!

Rien - Master Commando
Corbantis



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Fondler
Sun Sep 19, 2004 1:36 am
#13

ok, i didn't even read the other posts, but here is the deal...

this could work IF:

-they turned "ranged support" into "heavy weapons"
-they took most of what current commando is and turned it into "heavy weapons dood" (working title)
-they kept "commando" as a hybrid prof, but mad it much more versitile and stealthy

it's late, and i don't know if i make sense... bedtime



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