Commando Archive

Thread: PETITION: Make Commando a regular elite profession.

sothh
Sun Sep 19, 2004 6:25 am
#14

There no way to win both sides of this, u cann't have it all.

Garvin is right

What it cost is ok, i can still add another profession.

i would rather see them fix commando.

if they start removing cost, then we see less favorable fixs and add ons.

for example if they remove UA requirements, then for what reason would they give us more melee defense or a melee attack.


i would rather pay for the UA requirments for something in the commando profession.



"Combat is diplomcy without lies."

Corbantis
ICTU : Imperial Counter Terrorist Unit
Tylor : Elder Commando -
Sothh: Elder Merchant
DarkSmyth
Sun Sep 19, 2004 9:29 am
#15






Warmaker01 wrote:

No, no, no.


This is where I see eye to eye with the older Bounty Hunter players who didn't want the lower Pre-requisites they have now. What this especially does is that any claims to additional power are not justified since you do not have steep prerequisites. And BH's, now that I think about it, will lose alot more potential power since they lost the Master Scout requirement (they used to be the most demanding in skill points).


So right now, Commandos in essense are really the most combat oriented class in the game. All of our requirements are combat: Master Marksman & Unarmed IV. Even BH doesn't equal to that since they use Scout Exploration IV. We have potential because of the requirements and I don't need to see us become another "Rifleman"-like class.






I think the BH thing was intended as a "quick fix" so BHs could pick up a melee prof so they'd have a better chance at "Jedi population controll".




SWG Classic > SWG CuNge
Rockhurst
Sun Sep 19, 2004 9:30 am
#16

Post revamp, the 169 pt professions (Commando & BH) should be the the power professions...i think that's what garvin's getting at. The skill point requirements each class has walking into revamp will be directly related to the power that class has coming out of revamp. So, if you make it easier to be commando (and come one...face it...you can level unarmmed in one buff) and reduce the skill point requirements, expect to be weaker out of revamp. That's what's wrong with this game today (at least a large part of it). BH's and Commandos spend a lot more skill points than a TKM, but we're still weaker. Commandos & BHs will be very happy post revamp...and the Commando + another combat profession will be even happier



Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
Latenighter
Sun Sep 19, 2004 10:47 am
#17

Comment Withdrawn

Rien - Master Commando
Corbantis

Message Edited by Latenighter on 09-19-2004 06:47 PM



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
garvin
Sun Sep 19, 2004 12:17 pm
#18


When you think of someone becoming a Commando, what do you think of?I think of someone built from both Ranged and Melee origins...I think of a soldier who fully understands all fire-arms, but also is capable when it comes to hand to hand combat...That's where the "background" story comes from and why we have the Unarmed Pre-Req...


Remember, we use to also require a tree of Artisan so we could craft our own grenades...they removed that tree and removed the ability to craft our own grenades...if they removed the unarmed pre-req, they WILL remove or lower something...


I said that the Devs feel that the unarmed pre-req justifies our power level...I didn't say that any of us agree with that logic...but you do have to admit, if you looked at each profession firing once with their post powerful attack, we do have one of the, if not the most powerful special...The devs seem to miss or ignore the DPS arguement, which is where our "power level" becomes a joke...That's where the problem is, shot for shot, we lead the pack, but shots over time we lose miserably


When the revamp hits, testing on the Sandbox will specifically address the DPS issue to make sure we are at where we should be...that is a definite...I have also seen changes that make our unarmed pre-req make more sense and will, inturn, make us a more well rounded fighting soldier...


Personally, It's always been my opinion that it's better to have them build on our pre-reqs then take one away and then have to decide where the decrease us (because you know they would)...besides...we often use the arguement of our skill pt cost as a main reason we need to see our power and abilities improved...if we remove some of the skill point cost, we weaken our arguement...do you really want to lose that chip?


Message Edited by garvin on 09-19-2004 12:17 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Sun Sep 19, 2004 1:35 pm
#19






Latenighter wrote:





garvin wrote:


I said that the Devs feel that the unarmed pre-req justifies our power level...I didn't say that any of us agree with that logic...but you do have to admit, if you looked at each profession firing once with their post powerful attack, we do have one of the, if not the most powerful special...The devs seem to miss or ignore the DPS arguement, which is where our "power level" becomes a joke...That's where the problem is, shot for shot, we lead the pack, but shots over time we lose miserably






\

This is a jaw dropping statement Garvin. The Devs dont SEE that there is a problem with DPS?!! Sure, we hit for massive damage every 8 SECONDS, but other professions hit for a lot more than 1/8 of our damage EVERY second, and they don't miss NEARLY as often as we do.

If the Dev's won't even acknowledge this is a problem, then how can you expect to convince them to make corrections during the Sandbox? You mean that DPS leveling isn't part of the grand design of the Combat Revamp?

No wonder they imply that our "power level" is where they want it, because they needed a JOKE profession to amuse the other players! Why don't they just rename Commando to Court Jester, since we are very humorous in PvP.

One of the most disappointing insights I've heard in a long time Garvin. I'd say you have a very uphill fight on getting things fixed. I thought the other correspondents acknowleged that DPS was an issue, but with the Dev's "missing or ignoring" these issues, I'm not sure how receptive the dev's were to the game problems at the Summit.

Rien - Master Commando
Corbantis




That's the problem with me making to many posts...every thing I post is taken to the extreme (this type of negative reaction tells me maybe I'm giving out to much info via hints and such)...I MEANT that the devs associate our power level with one shots...They never saw ORIGINALLY our profession being a big PvP profession and competing with other professions that deal in DPS...They saw us as mostly group fighters who dealthe heaviestinitial close-range damage clearing the way while with others to back us up...


But over time they've seen the error in this and HENCE they came up with their Revamp plan...They want all combat professions to be able to compete in PvP and PvE and for skill points to mean something...On the sandbox, as confirmed to me by the programers, it will be our job to make sure we still maintain our heavy close range damage level and ALSO compete via DPS...it will be our jobs to BALANCE...that's what you should have taken away from my other post...not the idea that the DEVs don't CURRENTLY care about our DPS level...The devs have acknowledged the problem...the solution is called the Combat Revamp...


If I'm going to keep giving hints and information, please try not to be so pessimistic...I know we all have many reasons to feel that way, but I tell you AGAIN, good things ARE coming...we will be able to compete in PVP and PVE with the best of them...we will address DPS...we will be much better off then we are now...AND our skill point cost will mean something...


Message Edited by garvin on 09-19-2004 01:38 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Fondler
Sun Sep 19, 2004 1:42 pm
#20

wooooo hoooo!

lets play "jump down garvins throat for trying to help us!"

yaaaaaaaaaaaaaay



no sig
Latenighter
Sun Sep 19, 2004 6:53 pm
#21



garvin wrote:

That's the problem with me making to many posts...every thing I post is taken to the extreme (this type of negative reaction tells me maybe I'm giving out to much info via hints and such)...I MEANT that the devs associate our power level with one shots...They never saw ORIGINALLY our profession being a big PvP profession and competing with other professions that deal in DPS...They saw us as mostly group fighters who deal the heaviest initial close-range damage clearing the way while with others to back us up...

But over time they've seen the error in this and HENCE they came up with their Revamp plan...They want all combat professions to be able to compete in PvP and PvE and for skill points to mean something...On the sandbox, as confirmed to me by the programers, it will be our job to make sure we still maintain our heavy close range damage level and ALSO compete via DPS...it will be our jobs to BALANCE...that's what you should have taken away from my other post...not the idea that the DEVs don't CURRENTLY care about our DPS level...The devs have acknowledged the problem...the solution is called the Combat Revamp...

If I'm going to keep giving hints and information, please try not to be so pessimistic...I know we all have many reasons to feel that way, but I tell you AGAIN, good things ARE coming...we will be able to compete in PVP and PVE with the best of them...we will address DPS...we will be much better off then we are now...AND our skill point cost will mean something...

Message Edited by garvin on 09-19-2004 01:38 PM





Keep making your hints. When I read your comment "The devs seem to miss or ignore the DPS arguement, which is where our "power level" becomes a joke" in the present tense, I was totally stunned that they don't CURRENTLY view this to be a problem and are sticking with the big first shot approach. It's good that they now see that to be a problem.

I'm going to just bow out of reacting to anything anymore. You shouldn't have to be making hints Garvin. We should be discussing the actual facts based on the Revamp documents. SOE has problems. Not you.

Rien - Master Commando
Corbantis



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Ilanan
Sun Sep 19, 2004 6:56 pm
#22






Chabian wrote:

Just pick up Smuggler 0 0 1 0


My motto: Flame & Feign


I can kill anything like that - sad reality, but then again, we are commandos


/cheers


- Takai







Ah you speak my lauguage...


I thought I was the only commando that did that




Ilanan Aupecom

Nothing says Hell Like Telling you Where I've Been
WeissHengst
Sun Sep 19, 2004 6:59 pm
#23

AH TERRIBLE IDEA!



White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
Ilanan
Sun Sep 19, 2004 7:00 pm
#24

Shhhh...

Be quiet I'm happy.



Ilanan Aupecom

Nothing says Hell Like Telling you Where I've Been
WeissHengst
Sun Sep 19, 2004 7:02 pm
#25

Don't worry.














Be Happy.



White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
Ilanan
Sun Sep 19, 2004 7:05 pm
#26






WeissHengst wrote:

Don't worry.














Be Happy.





AHHH!


YOU WRECKED THE MOMENT!


Be quiet.





Ilanan Aupecom

Nothing says Hell Like Telling you Where I've Been
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