Commando Archive

Thread: DON'T ADD DOT TO HAR GIVE IT LIGHT AP INSTEAD

adj4989
Fri Dec 12, 2003 7:42 pm
#1

I've seen so many posts suggesting to give the HAR damage over time but i would have to disagree


the HAR tree'sdescription says its supposed to pierce armor to deliver damage as quickly as possible


If you put a DoT move over a guy with composite armor he won't take any damage at first and will likely turn around and own you(that is if that player has any skill whatsoever), of course the guy would get incapped later only to be Db by some n00b who was lucky enough to be there when the guy was incapped.


Why would you want another DoT weapon?


DrummDude1
Fri Dec 12, 2003 8:07 pm
#2

I agree.



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NobodyHasThisHandle
Fri Dec 12, 2003 8:59 pm
#3

Medium AP.
If you got hit with an acid spray you'd probably start melting. One would assume that'd mess up armor.



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KnightHawk420
Fri Dec 12, 2003 10:15 pm
#4

Better yet AP3



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Tal-N
Sun Dec 14, 2003 5:13 am
#5

There is no point in the HAR having any armor piecing qualities when it already bypasses a sizeable chunk of most enemies armor anyway since it's acid damage. It would only be any use for the really tough mobs then who have resistances to almost anything and in that situation you're supposed to need groups of people to kill them anyway.



Tal-N Chratk
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Sauron1080
Sun Dec 14, 2003 10:54 am
#6

screw you!



AP3 for the HAR!




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Midlight
Sun Dec 14, 2003 12:03 pm
#7

dam, just because it's acid damage it should stay the way it is?? Adding the AP class would make this into a unique weapon, give it a DOT and it's basically a flamethrower with acid damage. Support the increased AP fellow commandos



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Lurax
Sun Dec 14, 2003 1:05 pm
#8

second the AP3




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Tal-N
Sun Dec 14, 2003 3:20 pm
#9

For combat class it's shocking just how little you folks know about the enemy or the game mechanics. Take some time to look at the enemies and see that a sizeable amount of them have acid vulnerability. So why have any AP when it bypasses them anyway? Answer me that? You after an general all purpose weapon? Tough, cause it's not gonna happen once they fix the flamer DoT.


And you can 1 star this post too for all I care as well.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Rebiv
Sun Dec 14, 2003 4:11 pm
#10

Ive been a commando for almost 5 months, and HARs are not even worth owning, and itsa shame, because you think something that shot ACID would melt someones face and eat through armor and deteriorate items.....just a thought



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shutout
Sun Dec 14, 2003 4:39 pm
#11

don't mind Tal-N. he won't be satisfied until commandos are back to the way they were before the fix. ya know, when flamers had max 250 damage and the acid rifle cert was broken. but, since he's being ingnorant to the AP should work, i'll explain it to him. yes, there are mobs out there that have vulnerability to acid. yes, our heavy acid rifle would be a good weapon to use against them. you know what would be even better? an HAR




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shutout
Sun Dec 14, 2003 4:45 pm
#12

stupid tab button!


to continue, do you know what would be even better? an HAR with armor piercing. because if AR worked correctly, then an AR1 acid wep against an acid vulnerable mob would do even more damage.


oh but wait, there's acid protection on composite armor. wow, AR would sure help with that, now wouldn't it. its surprising Tal-N that for a combat class, you know so very little about PvP. oh, wait, you might not PvP much, therefore your knowledge on that subject might be skewed. just like some of these commandos might be very into pvp, and not pve at all.


just remember, this is same guy what wants the flame DoT nerfed, because he thinks its too strong and all things shouldn't burn.





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Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Skrrul
Sun Dec 14, 2003 5:03 pm
#13

I would like to see AP on the HAR as opposed to a DoT.



Skrrul (Tarquinas)
Master Commando
Master Smuggler
Pistoleer (0/0/0/3)
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