Commando Archive
Thread: DON'T ADD DOT TO HAR GIVE IT LIGHT AP INSTEAD
The commando already has around 6 weapons that have AP qualities so why waste time with another one? The fact composite armor has an acid layer is beside the point when you consider that a commando already has several weapons to deal with PvP and thus needs more for PvE than the flamerthrower.
Also in the sense of AP a weapon will not cause additional damage when it's targetting a vulnerability. The fact is that if you have a mob that is acid vulnerable and you attack it with a scatter pistol you don't gain an additional 25% bonus because you bypassed the armor. The Ap qualities are only considered when the target isn't vulnerable to the damage type.
There is clearly two camps that commando's fall into. Those who want the profession for PvP and others for PvE. Personally I don't think the commando is for PvP since thats it clearly the role for BHs and the normal elite professions. There is currently no combat profession aside from CH which is focussed on PvE and the commando given it's style is an ideal choice.
IMHO HAR should have AP2 or AP3.... (ap2 is probably more reasonable)....
And while creatures certainly do exist that are simply vunerable to acid... others merely have it as they're lowest resist. So that's where the AP2 would come in handy.
Tal-N wrote:
The commando already has around 6 weapons that have AP qualities so why waste time with another one? The fact composite armor has an acid layer is beside the point when you consider that a commando already has several weapons to deal with PvP and thus needs more for PvE than the flamerthrower.
Also in the sense of AP a weapon will not cause additional damage when it's targetting a vulnerability. The fact is that if you have a mob that is acid vulnerable and you attack it with a scatter pistol you don't gain an additional 25% bonus because you bypassed the armor. The Ap qualities are only considered when the target isn't vulnerable to the damage type.
There is clearly two camps that commando's fall into. Those who want the profession for PvP and others for PvE. Personally I don't think the commando is for PvP since thats it clearly the role for BHs and the normal elite professions. There is currently no combat profession aside from CH which is focussed on PvE and the commando given it's style is an ideal choice.
Personally I dont' think any of us are counting the weapons with AP because your unlikely to hit your target in the first place or incap yourself using them. Or are unable to pay the exhorbent costs to use weapons like the HPBC and LPBC and rocket launchers. At 35000 - 55000a weapon for 30 some charges... they are not PVE weapons for most people.
Our two primary weapons... launcher pistol and flamethrower have no AP.
What could be our AP acid dmging weapon DOES NOT WORK either due to being broken, or too costly for pve use.
Don't think a commando is for PVP? Drop the 1 v 1 mentality you have associated with PVP. Put us into a situation with many people involved and a commando can really shine. Our true power can't be had in a 1 v 1 scenario. We are weak in 1 v 1 pvp. We have 1 shot (flamesingle2)and if it misses we are usually screwed. Stick us behind 3 bh/pistoleers and lets us do a (flamecone2) you'll have 3 burnt to a crisp bh/pistoleers ![]()
In large pvp battles the majority of people involved will die to commandos.
give it AP1, its all it needs. And make its specials be able to be fired out to 25m. Make the 'lite' flamethrower have at least ranged and ap capability better than the flamer. The damage is crappy anyway.
KnightHawk420 wrote:
Personally I dont' think any of us are counting the weapons with AP because your unlikely to hit your target in the first place or incap yourself using them. Or are unable to pay the exhorbent costs to use weapons like the HPBC and LPBC and rocket launchers. At 35000 - 55000a weapon for 30 some charges... they are not PVE weapons for most people.
Our two primary weapons... launcher pistol and flamethrower have no AP.
What could be our AP acid dmging weapon DOES NOT WORK either due to being broken, or too costly for pve use.
Don't think a commando is for PVP? Drop the 1 v 1 mentality you have associated with PVP. Put us into a situation with many people involved and a commando can really shine. Our true power can't be had in a 1 v 1 scenario. We are weak in 1 v 1 pvp. We have 1 shot (flamesingle2)and if it misses we are usually screwed. Stick us behind 3 bh/pistoleers and lets us do a (flamecone2) you'll have 3 burnt to a crisp bh/pistoleers
In large pvp battles the majority of people involved will die to commandos.
this is totally correct. well, except for commandos not being good at 1 on 1. sure, if you don't have a comp helm on with 80% to acid, then eyeshot will get ya. buti love it when ppl try to kite me so i can't use my flamer specials and i just shoot a rocket launcher into their chest. helps to have a friend that's a master weaponsmith as well.
and Tal-N, if you'll notice, i said that if AP was working the way it was supposed to, then an AR rating on a gun would be beneficial. and, i've also done some testing. i have an alt toon that's a BH/pistoleer. i have a dx2 and a scatter pistol that deal the same damage. both are acid. both are listed as AR1, but reading the pistoleer boards will tell you that the AR is broken, and its functioning like an AR0 weapon. i take voritor hunter missions on dantooine, which are only vulnerable to acid. using every shot that i have available to me (and that is quite a few), i've seen that the scatter pistol deals greater amounts of damage.so, according to this, an AR1 weapon works better than an AR0 weapon against a mob with a vulnerability to its damage type.
A possiblity I could see is...
Make it quite a bit more accurate than the flame thrower and have the acid specials do damage exactly the same as the ft specials.