Commando Archive

Thread: Commandos Too Strong?

SWBarker12
Mon Sep 22, 2003 5:37 pm
#1

Now before I get flamed to hell, I don't really feel this way, but I thought the title would get attention, and it is sort of related to the issue. I think the commandoes finally got what they should have had sinse the beginning. I just have a question for you commandoes, and see what you think. Ok to master one commando weapon's branch you must commit 126 skill points, and to master carbine weapons you would need to dedicate 237 skill points (master carbineer, bounty hunter carbine specialization IV) so I was wondering if you guys felt that if someone had a make like that, they should be able to beat you in a duel, and be all around more powerful, even if the weapon by itself isnt as good as a commando weapon by itself. So which one should be more powerful do you think, and while your at it, which one is more powerful right now (I have am not totally sure, but I would bet its commandoes with the flamethrowers DoT, and wounds that cant be healed in combat, usually)? Tell me what you guys think.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

SWBarker12
Mon Sep 22, 2003 5:40 pm
#2

Oh yeah, and I'm not talking about Bounty Hunter's in general being more powerful, I'm talking about the carbine side, not the pistol (I fell pistols may be a little overpowered compared to carbines).




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Falator
Mon Sep 22, 2003 6:10 pm
#3

If you kite someone using a flame thrower they will die. Commandos also have pretty much no defences so if you dizzy them, they will die (well, some commandos go tka so maybe not then heh). Of course it may be a little hard until they make heavy weapons ranged weapons instead of melee weapons because carbines take extra damage from melee attacks....




Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Urbannaja
Mon Sep 22, 2003 6:11 pm
#4

SHOULD be able to? well, if it's up close and the commando gets the jump on the carbineer, then the commando would and should win (unless he misses with flame single2) if it's a ranged battle, hands down, the commando should, and would 99% of the time lose. We just wouldn't be able to compete stand alone, from outside of 16m. Now within 16m, we are either dead, or the winner, completely dependant on hit/or miss and the stupidity of the opponent.



Vlor Dratharsi'
There can be only one
Douth
Mon Sep 22, 2003 8:17 pm
#5

Well, Commandos have extra points left to spend as well. So you might think he's just a Commando but he could also be a master Pistoleer. Shoot you up with a Pistol close the distance, whip out a flamethrower and Lightly toast you to a golden brown.


Combat is situational, not many peole are just one class and one class only. Not to mention who gets the jump and uses their abilities better.


Could you whop on the Commando? Sure, they aren't invincible. You could also lose. So questions like that just aren't really answerable. Try it out and see how you do.




"Never tell me the odds"
Gi'za
Novice Smuggler
Novice Commando
Novice Pistoleer
Aasch
Mon Sep 22, 2003 10:55 pm
#6

Actualy a lovely lady carbineer intorduced me to hte concept last night that even inside 16m I am still gonna get owned...she is gonna be on fire but I will be dead.


Composite on our server is running around at about 60% effectivness for the good stuff. That will stop most of your one hit kills.


Add on some spice and a few buffs and suddenly people are really hard ot one hit kill.


I even got a few hits on her before the 16m Flame 2 hit but... she still owned me with Crippling shot. There is a lot about PvP your not taking into account. We are not the most powerful class in PvP by a long shot...only the Burn gives us a reason for people to avoid us. If they win they still have to burn for a while.



Aasch Housewares


"Groovy."

Gairon
Tue Sep 23, 2003 5:41 am
#7

See now if only all the "nerf commando" posters read something like this, a well skilled, armored, informed opponent, ready for a battle, buffs, spice and all.


I've died at the hands of such opponents before, usually send em a "congrats on being a good fighter" after I clone. Any profession that is truly armored and prepared for battle can mix it up with any commando anywhere anytime, now if people would just spend as much time preparing for their fight as they did posting "nerf commando!!" we'd be all good


Gairon


3-2-4-4




Seul Gnommer - Head of Clan Alya
RashReflexn
Tue Sep 23, 2003 7:11 am
#8

NERF COMMANDOS--- They can single shot kill any other class in the game-- either bring all others up to this standard or we will all soon be commando's -- wow that sounds fun doesnt it?
Xrcon
Tue Sep 23, 2003 9:21 am
#9

Actually I think commando needs a knockdown like everyother class.





- Morphbacca

1st Holocron = Chef
2nd Holocron = Doctor
3rd Holocron = Squad Leader
4th Holocron = Stolen by the server along with the 3 million I sold it for.
5th Holocron = Silence is Golden!
ParadigmaMike
Tue Sep 23, 2003 4:43 pm
#10

Huh knockdown ?

/emote looks at heavy swordman and rifleman skills...............



----
Master Rifleman, Master Entertainer, Medic
EnderrThaXenocide
Tue Sep 23, 2003 4:46 pm
#11

Why should commandos get KD. I mean they are stronger than bounty hunters, they are stronger than all other classes. Why should we makea class that only requires you to master one skill, and get 4 other skills to become so strong, when BH's are in comparison weak, and it takes then TWO master skills, AND the same about of Combat exp to get novice. I think its a little retarded that people think that Commandos should be stronger.
Kowo
Tue Sep 23, 2003 5:07 pm
#12

I guess commando's aren't too strong, well perhaps slightly...


But in the case of carbineer vs commando I would make more sense to fix/improve the carbineer before nerfing/adjusting the commando.


But in a way its sligthly skewed, as they added the 75% damage reduction to avoid oneshot kills - with the llc and the commando fix, they put oneshot kills right back in the game. So maybe a little adjustment is needed, maybe enable the carbineer to oneshot the commando at 50m. Then as it is now things would actually be balanced


Well what I mean is fix before nerf, comparing a carbineer to a commando atm isn't really fair to the commando, as chances are that in 99% of times a commando would smack a master carbineer up real good.


As a small note: when I say master carbineer, I really mean a master carbineer - not a BH dabbler. Because there is a world of difference between a bounty hunter/bh dabbler and a pure master carbineer.




____________
Kowo A'mokk / Starsider
FMoS
Tue Sep 23, 2003 5:27 pm
#13






EnderrThaXenocide wrote:
Why should commandos get KD. I mean they are stronger than bounty hunters, they are stronger than all other classes. Why should we makea class that only requires you to master one skill, and get 4 other skills to become so strong, when BH's are in comparison weak, and it takes then TWO master skills, AND the same about of Combat exp to get novice. I think its a little retarded that people think that Commandos should be stronger.





Enderr,


Please don't talk like a fool. If you want to start up the old skill point argument again, I will gladly shoot you down with one simple sentence:


Commando requires more combat-based skills than a Bounty Hunter does, therefore the Commando should be better at combat.


In fact, every single skill a Commando earns for prerequisites or otherwise are combat skills. Bounty Hunters master a whole profession of noncombat skills. If we all adhered to the logic you're attempting to apply to the class system, a Master Doctor/Dancer/Weaponsmith would be better at combat than a Master Commando, simply because more skill points are required to attain said professions.


But in reality Commandos are not stronger than Bounty Hunters, and they most certainly not stronger than all other classes. Half the Commando skill tree is still bugged. The HAR and Field Tactics lines are utterly useless. Commandos can easily be countered by a skilled PvPer.


Composite + MKIII Shield Generator + Doctor Buffs + Spices = Dead Commando.


If we can't one shot kill you, then you will most likely kill us.




-FMoS
Page 1 of 2
Previous Next