Commando Archive
Thread: Flamethrower DoT is really powerful...
I think this might need a nerf. It inflicts massive wounds and seems to tick more often than other DoTs. Or maybe instead of nerfing, you could give some way to counteract it to the other players. For example, you could give people the /roll command for when they are prone. If someone rolls for x amount of time they put the fire out. Makes perfect sense to me. But, while these people are rolling around, they cannotattack and are fully open to being attacked. Sound like a good idea?
Commando DoT is fine. If a combat medic get range DoT and commandos is 15m then I say keep it.
We gota go into melee combat to flame, and you know a guy will be kiting you.
Master TK
Master Commando
However I just found out that their is a 15 sec delay on being able to do another action, like heal.
With that being the case the damge done by the flamethrower should actually be increased. Why? because within that 15 second span your target gets 8 attacks on you ( that is based on a 2.0 sec attack speed), and in most cases you will be dead especially if you are facing something like kimo hatchling that cons white when using the flamethrower. I got torn up by it and did almost no damge to it and I could not heal or use another weapon.
X
The Real Reason Commandos are Under the Fire of the Nerf Bat
By: Fico
Scene 1: During any PvP battle near/in a city with a cloning center.
----------------------------------------------------------------------------------------------------
Mr. Commando: "Drat, I just got killed because my accuracy is crappy at range."
Mr. Master of Any Other Combat Class: "Ha! I beat a commando! I'm Uber!"
*Mr. Commando gets cloned*
Mr. Commando walks up to Mr. Master and thinks, "Wait a second, I'm covert now but can attack him any time I want, I'm going to get within perfect range and try again."
Mr. Master of Any Other Combat Class is focused on another enemy in the battle and thus cannot use the amazingly idiotic strategy of running away from Mr. Commando.
Mr. Commando gets within perfect range, shoots a single shot, lands a fire DoT on Mr. Master. After the DoT wears off (if it doesn't just incap him to death), he's wounded up the wazoo and can't PvP anymore.
Mr. Commando: "Wahoo, I might have died, but I'm still PvPing and I not only killed Mr. Master of Any Other Combat Class, I've griefed him out of PvP until he's healed! I'm fixed!"
Mr. Master of Any Other Combat Class: "I'm broken! Commandos are overpowered! NERF THEM!"
----------------------------------------------------------------------------------------------------
End Scene.
Fico Feafip
Master Doctor/Carbineer of Scylla
You can't compare CM poisons or diseases to the Flamethrower DOT.
Poisons and diseases can be cured.
Fire DOT can't.
Poisons and diseases are deadly to a group without a doctor.
Fire DOT is deadly.
Poisons and diseases are pure dot.
FIre DOT comes from a gun that can one shot kill people.
So if you got hit by a flame single 1, it is very slim that you are going to live.
What exactly is wrong with the dot? In every game I've ever played a dot ignores armor. I think the best thing to do is leave flame single as a massive hit, and to make flame cone a low damage with the killer dot effect. Would make master worth a lot more, and make people go the distance to get the good stuff.
Just my opinion