Commando Archive
Thread: I CANNOT BELIEVE Holo is considering what a guy with 11 posts is crying about
Sounds like we may have overdone it on the commandos. Of course, I am reluctant to nerf something that players are enjoying. We'll have to discuss this more with the commando correspondent, methinks. We definitely don't want everyone else to feel like they're nothing more than flambe for the taking, and I doubt the commandos as a whole do either...
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Does anyone understand that the only Defense Commnados have IS OFFENSE??!! WE HAVE virtually no defense mods, look at pistoler for the big g's sake, they got defense to all status changes and dodges and other defenses. I dont know what commandos your fighting but every battle I get into I get Blinded,Confused,Stunned,Knocked Down,and Posture Changed constantly. The only time Iam uber is when I get the drop on some overts not paying attention. Commandos are FINE the way we are now and to just nerf us again to make us crap isnt gonna help. Thats the idea of Commandos BIG DAMAGE NO DEFENSE
Holocron YOU NEED TO LISTEN TO THE MAJORITY there already has been topics on this and many agree its the Commandos time to shine since beta WEVE HAD NOTHING. Holo its not fair for you to listen to one persons problems and take that into consideration when the other thousands of players are quite happy, you cant change the game because one person is jealous or dosnt have tactics against fighting a Commando
My prediction all along has been that they will nerf commando damage instead of fixing the bug that makes the game think they are melee weapons and then later on they will fix the bug and commandos will be underpowered again.
I wonder if they will also nerf the llc though because it is at least as goodas commando heavy weapons.
Very well laid out post Gedridien, you can tell you put a lot of thought behind your idea. I am going to send the link to this post to the development team.
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Wow, just wow. It looks like we'll once again be seeing BH/CH combos being accompanied by AT-STs which need 30 people to take down.
Perfect example of why people like that piss me off.
I have a friend who finally hit master carbine the other day. Ever since commandos were fixed I've been beating him senseless over and over again. After I one hit him for 700 wounds last night he got pissed off and decided that we were going to duel until he found a way to beat me.
Guess what...he did. I got smacked around 4 times in a row, and I couldn't see any hope in beating him again that night (barring a lucky first hit) so I walked away. This doesn't mean that he's going to always beat me, but now I need to think a bit more and try to find a way to beat him, not cry about nerfing carbineers...
i have no ide where the hell that dumA$$ holo thinking about nerfing
give me a master doc and pikeman .. and i own all.. but i like big guns
and again Mister holo you ever played a commado haev you ?
noooooooooo
80% of players yellig nerf dont even know how its or whats about playing a commadoer
the thing is give a BH with eye shot and scatter gun with spd 1.1 and i kill 90% of all coammdos out there
all coammdos thank you holo
THANKS HOLO! for what to quit more and more
Holowrote:
Sounds like we may have overdone it on the commandos. Of course, I am reluctant to nerf something that players are enjoying. We'll have to discuss this more with the commando correspondent, methinks. We definitely don't want everyone else to feel like they're nothing more than flambe for the taking, and I doubt the commandos as a whole do either...
Well, as long as Holo does what he said he would, we shouldn't have a problem. That is, if Synn communicates our thoughts accurately (which I think he is very capable of doing) and if Holo and the Commando Dev listens to him. All they need to do is fix a couple ofbugs we've been saying that need to be fixedfor a while now, and everything will be good. I can see tweaking some of the stats a hair, but that's it.
We have poor accuracy, long waits on specials, and short range on specials. If people learned how to fight us instead of complaining, they might do better.
I think what they'll have to do in that situation is perhaps make master commando more attractive as people are just picking the flamethrower tree and then grabbing a bunch of medic skills. What they can probably do is tone down the damage on the specials a bit BUT NOT BEFORE they improve on the other weapons. They can make the flamethrower more along the lines of the acid rifle but do something to the rifle to make it a good alternative to the flamethrower. Perhaps make it an actual rifle than being a close range weapon like the flamethrower.
And take off the special resource requirements for the grenades. Why else do you think you never see grenades being thrown around?
I learn so much about other classes in their forums.
I feel my intelligence dropping in the swg discussion forum.