Commando Archive
Thread: New changes to test center
Here are some things of interest to commandos that I saw going into the new test center patch.
Raised HP cap on lairs from 3k to 10k
Fix combat spam so that armor that is attacked by a higher-rated weapon will correctly report back the damage it prevented.
Changed all delay moves to be on a 30 second timer
Sped up grenade throws
Added some failsafe clearing of dot states to help prevent the states sticking after the dot is removed.
Made AT-ST & AT-AT vulnerable to DT_blast
Changed resource requirements for medium warheads (grenades) to require more generic resources instead of specific ones.
Fixed bugs with state defense modifiers
Increased movement accuracy penalties/defensive bonuses
Modified process for granting general combat xp (should always be at least 10% of total combat damage)
Upped combat xp grant range to 80m
Raised the resource cost of the C22 grenade by 8 metal so that it costs more than the C12 grenade. Increased the experience to compensate.
*sigh*
Good with the bad I suppose.
30 sec delay for specials... ouch.
At St and At At vunerable to blast... good.
I wonder when they'll go live with this stuff?
I don't believe commandos have KD or posture change attacks (do they?), so I'm confused about this as well. I can't see a 30 sec timer on "other" specials, as that's ludicrous.
Phalx
Added some failsafe clearing of dot states to help prevent the states sticking after the dot is removed
In English please? Is this where u are still suffering dot after incap/death?
Some of these are funny repeats from pervious patches, leaving me wondering if they weren't correctly patched the first time, or just a repeat of the same.
-the 30sec delay on "delay" moves was also in the 9/4 patch (the one that gave us our weps). Didn't mean anything as far as I could see, except posture changes were locked for 30 sec.
-The no-knockdown on pistoleers disarming 2 was already patched.
-bleeding of AT-STs and droid has already been patched. However, this may mean they removed the DOT of the FT, which would add a little intrigue to that battle when blast dmg actually works.
-the HP of lairs is just funny. from 3k-10k? they are something like 30k now.
-the bit about grenades has also already been addressed, unless it is true also for the proton grenades.
What they didn't mention:
-change of heavy weapons to ranged vs melee
-no love for a lot of the more broken combat professions such as rifleman and carbineers.
-nothing for SL, despite a promise, and a list of changes, a month ago. :/
-nothing for de's, minimal for BEs (no fix for the crafting of pet stims that i saw, no new creatures).
-nothing about the HAR (no suprise).
Expect a lot of gnashing of teeth with this one. Maybe they are rolling it out to test, and more concrete fixes will be coming later in the week.
I think I speak for all of us commandos when I say that the following fix was past due.
"Male characters can now go shirtless."
It's was about time...
Maybe this is a little off subject, but am i the only one who thinks its rediculous that the fact that the addition of males being able to go shirtless is the only addition to substance. This major patch is nothing but a collection of hotfixes.Where the heck is the 15 million in account payments they recieve from us every month going? Im getting pretty agitated with sony. Sure im having fun with the game now, but why the heck are we paying a monthy subscription, seems that we're only paying in hopes ofthis game,which we paid 50 bucks to start with, will someday be bug free and *gasp* actually balanced. Its my opionin that we should have recieved this when the game was first released.
Just because your character didn't get fixed in this release doesn't mean that a lot of effort didn't go into it. Look at what BE got! They have been so F***ed up for so long, finally we see them getting fixed. And you know what? This might mean good things for everyone! BE is a cool class that can produce items that modify clothing and armor, if they get a boost, so might we.
There were PAGES of changes to professions and combat and crafting .. how can you say that the only thing added was shirtless males?
Anyway, as to the questions about the 30 sec timer for delay specails, I think they are refering to things like Warcry that stop you from attacking (delay you). If they add a timer for KD/posture change, it makes sense to add one for anything that prevents you from attacking back. Not that I agree with any of this on principle. Fixing defenses should negate a need for this, and it sounds like that is one of the things added in this update. We will see...
The dot staying after death is what i thinkit is refering to,,ive been still poisened after death aswell it freakin sucks when you keep dieing and gettin cloned just to find out you are still on fire or poisened...**edit**
the battle could be over in 30sec what the hell?
How Gay!