Commando Archive
Thread: New changes to test center
Learn English, people. It's a wonderful language used by most humans you'll ever speak to...
"Changed all delay moves to be on a 30 second timer"
This does NOT mean that all specials are getting a 30 second delay. What it DOES mean is that moves which can delay an enemie's action (Panic Shot is the first one that comes to mind - it prevents your enemy from taking any combat action for 10 seconds or so) are now on a 30-second timer between uses. This will prevent people from spamming these delay moves interspersed with higher damage moves to force victory in combat. (You would occasionally see a Smuggler simply kicking butt by alternating Panic Shot and Last Ditch, effectively preventing you from attacking while simultaneously dealing huge damage from last ditch.)
"Changed resource requirements for medium warheads (grenades) to require more generic resources instead of specific ones"
Woohoo! Maybe now we'll see the price of rocketlaunchers drop enough to make them a viable weapon, assuming proton grenades were one of the grendes affected.
Uninformed wrote:
Added some failsafe clearing of dot states to help prevent the states sticking after the dot is removed
In English please? Is this where u are still suffering dot after incap/death?
yes, this fix is mainly for those combat medics who would put a disease on you right when u got DB....making it so when u clone you still have the poison/disease
I hear that eye shot is being moved to master, any truth to this?
Grifter, Interpid
A delay attack is much like a "slow" effect in the way that it slows you down. Attacks like thoes are among others War Cry from the brawler line and Panic shot from pistoleer. It makes you act slower when under the effect or when hit by such a delay move.
An exsample would be like this, if you were to melee with your wooden stick that has a delay of 5.0, and you have no aditional speed modifieres you would hit every 5 seconds with it. But if you were to be affected by War Cry, and in this exsample lets say it delays target with 4 seconds, you would then be makeing a tohit every 9 seconds until you are no longer under the effect of War Cry.