Commando Archive

Thread: Tacwraith's Guide to CU Commando It's GO TIME!

tacwraith
Sun May 01, 2005 6:49 am
#1

Since the CU launched we haveallgone back to being the FNG's (fekking new guy), commando in particular.


The proffession has changed drastically. We are no longer the high damage proffession. Forget what SOE charts say of commando being 'very high damage' ..its not.


What commando really is, is 'very high versatility'.


Versatility is the word you mustkeep in your heads when you respec and while you play.



Of all proffessions, Commando is the only one who'se weapons have the effects built-in. This means we do not have topay action costs to infict blind/KD/dot/snare/attack debuff... nor do we have to pay action for aoe attacks as all our weapons are AOE.


With that in mind, the commando player must think how to best use his new weapons for the benefit ofhis group in PvEandto his benefit in PvP.


Commando has to takeother proffessions'sskills to complement his own. However, most Commandos i've seen still cling to the idea ofbeing the high damage blowsh!tup proffession andend up takingrifleman and BH skills thinking they willbebadass monkeys that way. They are wrong. Dead wrong. Literally..deadbecause they werewrong.


In PvE a rifleman+bh commando is almost useless. Other proffessions still outdamage him by a wide margin. Worse yet, these templates will always end up getting the commando the bulk of the aggro because all commando weapons are now AOE... soany rifleman or BHhigh damage specialwill end up hitting every singlemob in a cone out to 40m in front of the commando.


In PvP those templates get spanked repeatedly. Commando area effect weapons do very little compared to other master proffessions. Yes, even though we have fire dots and stuff, you will likely end up incapacitated long before your opponent is...all because you will get hit for nearly twice the damage you dish out (tried and tested, just duel anyone with previous accord to not use KD attack so you can have hard numbers). Some of you may come here and say 'but tacwraith I kick arse with commando+bh+rifleman! you're lying' . No grasshopper you're not kicking arse with commando.. go duel those people again with a laser rifle or laser carbine or whatever other gun of your fancy as long as its not a commando weapon and you will defeat faster. Much faster.


The CU Commando:


Best template for CU Commando that i've seen so far is Commando 4412, Master Smuggler, Pistoleer 4030,Rifleman 4000.


This template is the ultimate utility + damage combination for Commando. It can also be argued its the best complement and utility for Smuggler.


You see, both Commando and Smuggler go hand in hand. Mostly the same pre-reqs and both have a need for what the otherone has: Commando needs crowd control abilities and smuggler needs AOE abilities for its crowd control abilities. Rifleman provides the damage specials along with much neededGeneral Accuracy mods, Pistoleer provides excellent auto-attack special(quickdraw) and a much improved melee KD (which is much more useful than the marksman one believe me) and it provides intimidate.


How is this better than rifleman+bh commando? In PvE for example, lastnight I was with a group huntingcreaturesthat were higher than our level and who had a nasty tendency to swarm. Not to mention the add-on aggro you get out there indantooine with all its insane spawns.


My group was pulling the critters and they would come in groups of 5 or 6.Normally the group wouldve been wiped out quick... but I, the commando using smugglerspecial with an ACID RIFLE (not flamerbecauseDOTS break crowd control specials) called Concussion Shot , would run up to the 5 or 6 aggroing mobs as they ran forward to the group and would ROOT and BLIND all of them.. and smuggler root lasts 38 seconds. We picked one critter, shot it, it ran to group, group easily killed the lone creature, repeat... if any critters broke the root I would simply re-apply it.


When we got aggro out of nowhere (like 8 quenkers rushing in as we fought the mission target) I would go in and INTIMIDATE with the acid rifle then ROOT them. My whole group could then ignore the quenkers for 30 seconds, as their ranged spit attacks barely did damage because BLIND from acid rifle made them miss a lot AND intimidate made any hits do very low damage.


If the group needed to run away because we were getting rushed by 20+ critters, teh commando shines by using a rocket launcher along with concussion shot. area KD+root. You cant beat THAT. (Or you just area KD with smuggler low blow!)


When I needed to do damage to a SINGLE target, I would simply equip a non-commando weapon and use the rifleman head shot and sniper shot or the pistoleer body shot attacks..they do excellent damage.


In PvP the commando/smuggler/pistoleer/rifleman can REALLY abuse smuggler crowd control abilities.


Think about this: YouKD with smuggler low blow,ROOTfor 38 seconds and then use smuggler special that lowers resistance to effects then triple DOT a target (flamer, thermal grenade, heavy lightning cannon) and run out of target's weapon range while he cooks.. if target ever brbeaks the root you can SNARE him and THEN root him again.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

DrakeLi
Sun May 01, 2005 6:53 am
#2

Just wondering do you think MCommando/MCarbineer and BH 0040 is any good ?
Little-Green-Guy
Sun May 01, 2005 8:19 am
#3

Does that build create a level 80 character?



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tacwraith
Sun May 01, 2005 9:10 am
#4

Commando is wasted with carbineer.


Carbineer has aoe specials which you dont need since all your weapons are aoe. Carbineer'sKD attack is not good to have, since you can get KD at pistoleer or better yet smuggler (smuggler KD also lowers enemy attack speed all in 1!) .


Also, carbineer has a no-no requirement: 'an automatic weapon must be used' .. heavy weapons/acid/flamer are not automatic weapons. So in reality the only thing carbineer can possibly give commando is scatter shot.. which does same damage as pistoleer body shot and less damage than rifleman head shot.


Greenguy: Level is irrelevant. When you go hunting you inmediately get pumped to the same level as the highest person in the group. In pvp level has no effect. If you are thinking on soloing level 80 stuff then no, it doesnt pump you to level 80. In any case, xp wise you get same xp from killing a level 70 critter when you level 68 than killing a level 82 critter when you level 80.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

tacwraith
Sun May 01, 2005 11:45 am
#5



Ewps sorry. Correction to above post: It DOES pump you to level 80. I was doing the specials testing with another character that did not have full template (lacked rifleman, box4 of pistoleer and lacked grenade branch of commando).



But full template 4411 commando, rifleman 4000 pistoleer 4130 master smuggler will give you level 80



Or 4412 commando, rifleman 4000 pistoleer 4030 master smuggler will give you level 80 too.. its all a preference if you prefer to have STUN or have more heavy weapon mods. I prefer stun, its useful in pvp.

Stupmster
Sun May 01, 2005 6:28 pm
#6






tacwraith wrote:

Also, carbineer has a no-no requirement: 'an automatic weapon must be used' .. heavy weapons/acid/flamer are not automatic weapons. So in reality the only thing carbineer can possibly give commando is scatter shot.. which does same damage as pistoleer body shot and less damage than rifleman head shot.





not entirely true... AFAIK the only carbineer specials that require an automatic weapon are supression fire and the special that you firstget at marksman carbines 4 (can't remember what it's called).. carbineer has other good specials (leg shot comes to mind).... however, it's probobly NOT the most powerful combination with commando, as the 2 specials that need automatic weapons are the one's you get master improvments to... your build looks nice, i'd consider it, but it's missing one thing: master commando, and i just cannot have that....



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Sazu Nez'kre - Bothan Super Commando
Sebye_Lavan
Sun May 01, 2005 11:06 pm
#7






Stupmster wrote:





tacwraith wrote:

Also, carbineer has a no-no requirement: 'an automatic weapon must be used' .. heavy weapons/acid/flamer are not automatic weapons. So in reality the only thing carbineer can possibly give commando is scatter shot.. which does same damage as pistoleer body shot and less damage than rifleman head shot.





not entirely true... AFAIK the only carbineer specials that require an automatic weapon are supression fire and the special that you firstget at marksman carbines 4 (can't remember what it's called).. carbineer has other good specials (leg shot comes to mind).... however, it's probobly NOT the most powerful combination with commando, as the 2 specials that need automatic weapons are the one's you get master improvments to... your build looks nice, i'd consider it, but it's missing one thing: master commando, and i just cannot have that....






/agree


TOTALLY, that, and as i said before, not being able to wear assualt armor... which takes away from being a commando.


________________________________________________________
Sebye Lavan
Mos Valinor, Tatooine
Master Commando / Master Carbineer / Medic 0100
BUYING: Heavy Weapon Skill Tapes (speed and accuracy) AND Thrown Weapon Accuracy Tapes


Message Edited by Sebye_Lavan on 05-01-2005 11:07 PM



_______________________________________________________________

Sebye Lavan
Proud member of Division 9
Major in the Imperial Army
Former member of Valar and MADD
_______________________________________________________________


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DrakeLi
Sun May 01, 2005 11:21 pm
#8

hmm im might change my BH to Smuggler because i was looking for crowd control.
DrakeLi
Sun May 01, 2005 11:29 pm
#9

How about Crippling shot? can it help?
Sebye_Lavan
Mon May 02, 2005 12:31 am
#10


Tell me about the defense and accuracy. LIke what armor are you going to wear?.


________________________________________________________
Sebye Lavan
Mos Valinor, Tatooine
Master Commando / Master Carbineer / Medic 0100
BUYING: Heavy Weapon Skill Tapes (speed and accuracy) AND Thrown Weapon Accuracy Tapes

Message Edited by Sebye_Lavan on 05-01-2005 12:36 PM



_______________________________________________________________

Sebye Lavan
Proud member of Division 9
Major in the Imperial Army
Former member of Valar and MADD
_______________________________________________________________


Auctions 101: directions, do's, and don'ts all rolled into one HERE!
Cloggy
Mon May 02, 2005 6:35 am
#11

So low blow works now ? never worked for me on TC.



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DrakeLi
Mon May 02, 2005 12:25 pm
#12


hmm your right Smuggler is a good point on snaring, so i dabble with my respec and i came out with this idea...



Master Commando/ Smuggler 4040/ BH 0404/ SL 0400



I feel that im will be a asset to the group and also with the concussion shot RL idea gave me a cool idea. I might need some tweaks and please give more criticism about this template.


KnightHawk420
Mon May 02, 2005 1:33 pm
#13


Awesome post... some great observations.



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