Commando Archive

Thread: bounty hunters are still better than commandos....here is why

BountyHunterExodia
Sun Sep 07, 2003 1:11 pm
#1

I have the slightest idea what your talking about but I'' tell you why BH's are still superior to commando's (in PvP)

1)Scatter Pistol- Eyeshot (blind effect) -Torsoshot (burn effect)
2)Carbine- Underhandshot (Knockdown effect) -Confiusionshot (Confiuse,dizzy,stun effect's) and the other nice carbine move's
3)LLC- Yes us BH's get a **edit** good HW ourselfs

I have full respect for commando's and am personally glad to see them fixed.The thing is a half smart BH should be able to beat a Commando hand's down everytime..Why you ask? BH's still have a KD,Eyeshot,confiusionshot and many other devestating attack's that an be done from a distance where a Commando cant hurt you.

Just remember Commando's fight wars, Bounty Hunter's live to fight 1 on 1



________________________________________________
Exodius - Radiant / Exodia - Starsider

O.G Master Bounty Hunter of Starsider / Weapons tester of the great Wepps ( R.I.P )

TAO l337 d00d
IVIafioso
Sun Sep 07, 2003 1:12 pm
#2

what in the crap does that mean?



Lenoc wrote: Behold my awesome might as I fearlessly chase you across Talus with my stick and butterknife, deftly catching every bolt of energy you kindly toss into my face!!! I will remove all of my clothes to hit you better! Nudity saves!! Armor and Clothes kills!! I will laugh as you kite me, since you do not know the glory of the naked butterknife/stick wielder! Your pets will whine and cringe, licking at my unshod feet just before they DB me and still I will laugh! Why?! They are naked and do not wield a butterknife or carry a stick! Only a fool does not fully follow the true path of the Fencer! Long live nudity, sticks and butterknives!!!
--------------------------------------------------------------------------------
Veers6969
Sun Sep 07, 2003 2:00 pm
#3

The reason bounty hunters are still better is the knockdown/dizzy... any profession with that will still beat you in pvp. They really need to fix the whole knockdown thing. I thought that having the 30 sec timer would help but really hasnt since now all you have to do is make sure they are dizzy and they will not get back up. There should be a cap on how many times you can fall because of dizzy.. make it go away after 3 or so attempts at getting up. The damage we commandos do is great but the short range means that you will probably be on your back before being able to use any specials.
Carlicj842
Sun Sep 07, 2003 2:06 pm
#4

Not really...



Everybody i have foughten so far is stupid enough to be near me, most are even so stupid as to STAND next to me ..i hit my special and they are toast.


Even if they do run i just switch to my launcher pistol, DoT them, hit supression fire, switch to flame..run up and use my special..and hope it hits So far its got great accuracy when im close to the target..


I love hitting somebody with it and saying "Adios"..they laugh and keep shooting..then see it tick for 300 damage and take a big chunk of their health off, then they run around like chickens with their heads cut off.


I usually dont even DB, because im mean..and enjoy watching them get up with the Fire dot still on..knowing full well in about 3 minutes (its a bug, even CM diseases did it to me) the fire dot will kick in again for like 3-4 pulses before it turns off and probably incap and take even more life off.




Fuzze - Starsider
Master Doctor
Master Rifleman
Imperials killed - http://home.comcast.net/~carlich/killlist.txt
Veers6969
Sun Sep 07, 2003 7:38 pm
#5

No one said that our weapons werent powerful. Yes I totally out damage everyone that comes within 15m or whatever.. The point is that knockdown still ends the fight if you put dizzy on someone. Being able to kill stupid people that get close to you is not what i am talking about. A master bounty hunter will kill a master commando because of knockdown. If they get within our 15 m range then yeah they are screwed but the fact is they can knock you down and dizzy you from much farther...
Zhekk
Sun Sep 07, 2003 8:47 pm
#6

Glad I get that vs. Dizzy modifier from Pistoleer and Zabrak
tatumz-ahazi
Mon Sep 08, 2003 12:41 am
#7

bounty hunter pistol 4......commando flamethrower 4.......novice medic with first aid 2........7 skill points left
MarkoFox
Mon Sep 08, 2003 12:59 am
#8

?





--------------------------
Ulfar Ragnarsson
Master Combat Medic, 3.1.3.3 Rifleman
The Risen, Holocron City, Dantooine, Tarquinas
Veers6969
Mon Sep 08, 2003 11:23 am
#9

I'd make sure it works before I was glad about it. I got some myself and have been put on my back everytime its been used.
Xcizor
Mon Sep 08, 2003 3:48 pm
#10

This thread should be called" Bounty Hunters are better than commandos that only use Flamethrowers...."


But heres a tip: Commandos have more than just Flamethrowers in thier arsonal, And I dont have to be 15m away to 1 shot you.



X

StarNick
Mon Sep 08, 2003 4:24 pm
#11

actually, i rarely use my LP in pvp - mainly because of its horrible action costs


instead i use FWG5s for quick strikes, try and get close in and hit em with a super weapon




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

LobsterMagnet
Mon Sep 08, 2003 5:27 pm
#12

Well BH in the first place, should be better than commandoes in pvp. Bounty Hunters are MEANT to be 1 on 1 gods. Thats their jobs, taking on targets. Commandoes are the uber damagers, they do so much damage; Which comes at a price, 16m. Heres a question, Do you ever see a bh standing a chance against a at-st? nope. How bout a commando? Yes. The point is, the commandoes are gods of taking town huge mechs and animals, but the bh is good at taking down a single target with skills.




Master Bounty Hunter/Master Pistoleer
Akobe Lovid
Shock Trooper to be Master Commando
Idosk
Bloodfin
"The live ones are worth more then the dead..."
SWBarker12
Mon Sep 08, 2003 8:05 pm
#13

Would you say 48 skill points, or a fifth of your total kill points, better?




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Page 1 of 2
Previous Next