Commando Archive
Thread: bounty hunters are still better than commandos....here is why
tatumz-ahazi wrote:
bounty hunter pistol 4......commando flamethrower 4.......novice medic with first aid 2........7 skill points left
oh yeah, this doesn't make sense, your talking about a cross between BH and commando, not a straight BH.
Anyways, here's the basis of it... commando's reset after a special.... plus BH ability to land eyeshot out of our special range.... land an eyeshot and we'll miss most of our specials, and which point we're completely vulnerable for quite some time... that's the long and short of it.
Verminaard, Kettemoor
Barker i agree with that and i agree completely with the BH that posted right at the top, most people seem to think that us Commando's are invincable now, why cuz we do lots of Dmg. The other day on datoonie i was with a crew of imps and bam 2 rebel players decide to give us a go... So i let the other guys run around and i kneel and wait till one comes up (yes i know thats dumb but they were kind of running in circles and at the time it made sense) so anyway I duck and wait, then one of the rebels runs up to me like right up to me I flamesingle1 him but alas i miss (im at flame3) and hes moving still, now the flamer im using is spd 4.6 cuz i had my dmg sliced gun out (i have 9 flamers yeah i know crazy.. want a 30% slice in dmg and spd until i get that i will keep buying them) So hes right in front of me like right in my face, i just keep saying "come on come on" and the whole time what stratagy is he using? what amazing pistoler moves is he pulling? nothing just healthshot 2 and making me bleed hes not knockdowning not doing anything just standing and shoting, then bam next flamesingle 1 lands and the gun drops.
Moral of the story
Commandos have a tough time hitting anything unless we are kneeling. We also have no defencive bonuses to knockdown or ranged damage (ok we get +5 to each but come on) and if we have a flamer out just surpression fire us, we kneel and you can keep shoting while we miss.
Commando's do DMG period and thats all we do, nothing fancy. Some stratagy will beat us everytime.
Every post where we are under question as being "Uber" we defend ourselves. sadly in defending ourselves we give out all our weaknesses. lol. random but thought i'd share. Sleepy time now...
The way I see it, is that commando is a real team player. We are there to be in a group and while the other players around youprovide cover fire you take down the big targets. Like an AT-ST if you're Rebel.
Bounty Hunters are all about killing NPC's and PC's. So obviously they'd be better in PvP.
IDEA!
the last postgave me an idea.
If BH's are solo warriors, then commandos are surely group fighters. What if commandos get a group bonus when grouped with other commandos within a certain range of each other? Sayto ranged attack and ranged defense? Makes sense.
hehe, nice thought but I think a group of 5 commandos should be able to manage without any extra group bonus. I like the idea of 4 or 5 commandos being lead by a squad leader /drool
Roakee - AotOR - Eclipse
enemy sighted, /aim , blast away.. dmg should be pretty high.. 1k to 1.5k
if the other guy isnt a wookie, he'll be dead in one shot.
of course you can miss, of course the other one might be faster with his knockdown.. but nobody else can dish out that much damage in just one shot. you dont even have to hold the weapon (well, you can't hehe). there won't be any warning for the other guy.. just plain death hehe
on my server (gorath) a nice 2k-3k damage particle beam with close to 40 charges can be bought for just 15-20k. its really worth it on these special occasions where you really need alot of damage pretty fast.
Yeah, just a fun note there JediMaster, my Master Musician on Bloodfin get's more melee/ranged defense, than my commando on Kettemoor were he to go to Master Commando.. or at least from the Commando tree anyways... that's disregarding all unarmed/marksman bonuses.... So that should make people realize that we are pretty dang easy to hit, and they just have to kite us.. same as a TKA, although we do get a little bit of a range bonus... but the recovery time pays for it IMO