Commando Archive

Thread: WEll they fixed the Zombie issue...

Gianthatr
Tue Jul 12, 2005 2:26 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=76359#M76359



Giant
Latenighter
Tue Jul 12, 2005 2:37 pm
#2

Nick,

The zombie issue is what got you doing the "commando dance?" I'm not sure that even rates toe tapping, even though it's nice that a nuisance is corrected. Letting up PuP a flamer would warrant a jig.

Of course, I'm sure we could take pretty great offense in that this "fix" is rated under Miscellaneous rather than Commando. Maybe the Dev's just look at us a "miscellaneous" now? LOL



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Ternque01
Tue Jul 12, 2005 4:24 pm
#3

Nick would be dancing if we got AoE fixed. That is the only reason I could think of to get him dancing.


The "zombie" effect is great now that it is going away. It really was a detriment in PvE.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Kesslan
Wed Jul 13, 2005 7:32 am
#4

Its sad that our coro has to dance for excidingly minor fixes these days. But you gotta take your victories as you get em I suppose.



Now who will join me in taking a bunch of proton from the movies and threatning to use them on SOE's HQ if they dont fix our profession? At least the ones from the movies were damn powerful.





Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
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Blixtev
Wed Jul 13, 2005 8:11 am
#5

The AOE damage should be fixed as well, I would love it if someone from TC-Bloodfin would verify this.

Lead Designer
Star Wars Galaxies

Capt_Obvious
Wed Jul 13, 2005 8:17 am
#6






Blixtev wrote:
The AOE damage should be fixed as well, I would love it if someone from TC-Bloodfin would verify this.





anytime you wanna drop by the armorsmith forums feel free to do so



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BluebloodUK
Wed Jul 13, 2005 8:19 am
#7






Capt_Obvious wrote:





Blixtev wrote:
The AOE damage should be fixed as well, I would love it if someone from TC-Bloodfin would verify this.





anytime you wanna drop by the armorsmith forums feel free to do so






Or *literally begs* we Smugglers. You know..the one's who can't actually Smuggle. And havent done so for 2 years.






Captain Siid Vicious
Ill-fated scoundrel & long-suffering owner of Nancy the R2 unit
The reason droids aren't welcome in cantinas

They tell ya, "never hit a man with a closed fist", but it is - on occasion - hilarious.

MathuCopon
Wed Jul 13, 2005 8:40 am
#8



BluebloodUK wrote:


Capt_Obvious wrote:


Blixtev wrote:
The AOE damage should be fixed as well, I would love it if someone from TC-Bloodfin would verify this.



anytime you wanna drop by the armorsmith forums feel free to do so



Or *literally begs* we Smugglers. You know..the one's who can't actually Smuggle. And havent done so for 2 years.





QFE 2 STINKIN YEARS!!!!!!!!!!!



"Getcha Some" - Mathu Copon, R.I.P.
Gamlin_Shaw
Wed Jul 13, 2005 8:41 am
#9

You mean even though its not in the patch notes, that aoes have been fixed?
RagNoRock5x
Wed Jul 13, 2005 8:49 am
#10

I will get on my commando later tonight and see if i can actualy kill 7 level 1-10 creeps with one hit with my PFT



RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
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Gamlin_Shaw
Wed Jul 13, 2005 8:52 am
#11






BluebloodUK wrote:





Capt_Obvious wrote:





Blixtev wrote:
The AOE damage should be fixed as well, I would love it if someone from TC-Bloodfin would verify this.





anytime you wanna drop by the armorsmith forums feel free to do so






Or *literally begs* we Smugglers. You know..the one's who can't actually Smuggle. And havent done so for 2 years.








Guys, we've been begging for years for the devs to acknowledge us commandos, we've had less fixes than either of your professions so just chill, we've been ignored for far longer and have not gotten one bug fix or change in ages.
Wholfe
Wed Jul 13, 2005 8:53 am
#12






Blixtev wrote:
The AOE damage should be fixed as well, I would love it if someone from TC-Bloodfin would verify this.





Well if there were frogs up you could have more testers there.



Wholfe Lightningfist
Master Fencer, Master Creature Handler, and Master Pilot
Leafthemedic
Wed Jul 13, 2005 8:56 am
#13

Blixtev wrote:



"The AOE damage should be fixed as well, I would love it if someone from TC-Bloodfin would verify this."


We players and Dedicated testers that reside on TC-Prime are always happy to do any special requests for testing, after all we have been doing so for 2 years. Since the devs have decided to not down our server for this publish we have seen our population increase and alot of old faces are back. We love to play the game and find/report and verify bug fixs, it's our "end-game".


Took Alot


Metropolis of Skystone, Tatooine on TC-Prime







________StarWars Galaxies ________
RETURN OF THE JEDI
I am not a Jedi, because everyone else is....
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