Commando Archive
Thread: Issues/Complaints/Compliments about Patch 7
I only played a minute or 2 andf didnt really notive having an trouble but wast really on long enough to.
One thing I notived is I kick my own asss with the HAR. dont even do halv the damage it seems and its HAM cost is a lot worse tahn the FT.
I'm pretty new to commando, but I did go hunt today.
- The initial damage done by FT will still hit any pool but tick off health. I thought this would be changed with healthShot1, mindShot1, and so on. If it was supposed to be fixed it would be nice to get some visibility on this and see it corrected in a hot fix.
- Damage, accuracy, ham cost, and speed on the FT and Launcher pistol seem pretty much the same as pre-publish. I don't thinkanything was steath nerf'ed in that regard.
Buff changes are sweet as can be.
while we do probably need more accuracy, did he try /aim?
I don't mind having to aim, i just hate aiming and missing a stacker 10 out of 10 times.
Message Edited by maddogs on 03-16-2004 04:28 PM
yup, looks like they fixed the "to hit" bug that was plaguing commandos, riflemen, and bounty hunters. no longer can you stand in front of a mob and just blast away. expect to get hit a lot more now. last night, i could tank a lair of quenkers, no armor, just power boosting, and barely get scratched. today, i had to be buffed, fully armored, and still had a few close calls.
slaag, /aim supposedly doesn't work with commando weapons. yeah, i know, shocking news.
also,elrohirsor, they didn't put a cap on melee and ranged defense yet. just dodge, counter attack and block. so all the pistoleer/fencers, swordsmen/carbiniers, riflemen/pikemen (were there ever one of these?) got the nerf bat today. all the riflemen/tka/fencers however, did not.
oh yeah, the HAR, still useless. like technohic said, you'll kick your own ass with it unless you're fully buffed and on brandy. i used it once without buffs, and a full set of composite on, and watched a big 165 float over my head....ouch. so we get to do less damage over a longer period of time with no DoT and drain our HAM pools while we're at it. fantastic.
Message Edited by shutout on 03-16-2004 04:30 PM
Message Edited by shutout on 03-16-2004 04:30 PM
Oh, you guys are gonna love this: I just tested out Acid Cone 2, and guess what?
Not only is the animation not changed, but there is no animation whatsoever for using this special!
Raptor2k1 wrote:
Oh, you guys are gonna love this: I just tested out Acid Cone 2, and guess what?
Not only is the animation not changed, but there is no animation whatsoever for using this special!
ben that way for a longe time not saprized it wasint changed
they oviously dint spend more then 2-4 hour max on it i would say more like 5 to 10minets
so was an intentional "fix?" I was getting my A** handed to me by Baz Nitches which yesterday I was taking them on pretty good.
shutout wrote:
yup, looks like they fixed the "to hit" bug that was plaguing commandos, riflemen, and bounty hunters. no longer can you stand in front of a mob and just blast away. expect to get hit a lot more now. last night, i could tank a lair of quenkers, no armor, just power boosting, and barely get scratched. today, i had to be buffed, fully armored, and still had a few close calls.
They fixed to HIT, referring to accuracy. Not increased damage, this effects anyone that has a ranged weapon equiped.