Commando Archive
Thread: Issues/Complaints/Compliments about Patch 7
ElrohirSoR wrote:
Fixed inverted ToHit modifiers. (Melees now get correct ToHit bonus when attacked targets with ranged weapons, Food Accuracy & Dodge Buffs now work correctly, Dead Eye buff now works correctly)
They fixed to HIT, referring to accuracy. Not increased damage, this effects anyone that has a ranged weapon equiped.
So now our only choice for combat is to run up on a target shoot, still miss and then run away screaming like a little girl. Then repeat.
HAR still useless
New titles whoop dee do
So all in all this fix turned out to actually be just another huge nerf.
Thanks dev's you did it again.
Sorry i tried my hardest to keep it constructive and posative. But after posting many constructive ideas and requests for months, My reward is that the people whinning about us, wins out again.
Possibly the worst patch ever for commandos? Lets see, fire blankets, improved carbineers dizzy, improved warcry(lets face it hardly any commando uses this skill), melee get a to hit on us now since we are always in their range. Lets face it were officially 100% screwed. There is nothing they can do to make the commando anyworse. I guess that means we are at the bottom of the hill? Question is will the devs give us the hiking equipment to climb back up. I dont know, im skeptical, but ill wait for publish 8. Think about it though, no FL dot in pvp, melees will work us, and we know all the ranges professions work us. It cant get any worse than right now. Im on a temporary hiedous until i see what is planned for publish 8.
Ranelan
Master Commando - Colonel in the Imperial Forces
HAR Fix...not sure why they are "fixing it" but it's in there...
shot animation is fine, shoots a green ball of acid. the cone special is just a green flamethrower cone special, same sound. My HAR is speed 4.2 and I swear it shoots like a 10.0 weapon. Accuracy is better but still horrible. Damage is so so, acid single 2 damage was 5-6k for me. Forgot to try acid cone.
- New Melee Bonus damage when fighting ranged opponents...
Sucks. I got worked. Monday I was tanking pikets, today I was on my back a lot. I can't figure how a piket knows to disrupt or knock my flamethrower around. I can understand a pvp opponent going to my barrel up close hench the accuracy bonus they get.
- Fire Blankets for Doctors
Great for doctors and non-commandos participating in pvp. Kind of a slap to the face considering there were much larger issues they should have fixed for all of swg and commandos.
- New Commando Titles (that's one priority we can cross of our list...ok...that was a bit sarcastic...lol)
They were reorganized based on skill. A good change. Fluff. not needed but nice. Did not enhance that star warsy feel everyone is talking about.
- HAR Fix...not sure why they are "fixing it" but it's in there...
- New Melee Bonus damage when fighting ranged opponents...
- Fire Blankets for Doctors
- New Commando Titles (that's one priority we can cross of our list...ok...that was a bit sarcastic...lol)
- Anything I'm missing?
garvin wrote:
- HAR Fix...not sure why they are "fixing it" but it's in there...
I couldn't test the HAR changes because i threw mine away months ago. These were tested on TC and seemed ok.
I did2 quickmissions today. I took more damage than usual range vs range but didn't have nearly enough fights to tell anything for sure. I run a ton of these lvl 32 faction missions and rarely, if ever, get knocked down to halfway on even one bar. Today I had to slam brandy to get a heal off and healed when my health and action were both well below 100. I checked out the combat spam and they just didn't miss. Lost of specials too. Fairly high level rebs (general, commando, specop) and I was running the whole time circling and doing cones. The ones with rifles should have missed. Probably just bad luck but I'm going to check it out later.
Hey Garvin,
Im in your same shoes, I wont be able to play until later tonight or tomorrow even. There is one thing you did not mention that was in the patch notes that could affect us in a positive way, that is if its intended as I read it.
- Mind shot 1 & 2, health shot 1 & 2, ect. will now hit thier specific HAM pools instead of randomly hitting unintended HAM pools.
So, I am curious if this mean that our flame DOT will now ALWAYS initially hit the health pool seeing as that is what our DOT affects. I think this would be a good thing for commandos becuase at least we know what we are gunning for right? So far, as commandos we have never been able to target a specific pool.
Are there any commandos out there who can test this? Like Garvin and I said, we cannot be on till later tonight or tomorrow and this would be a good bit of info to know.
NCresslinN
M
DFR
First mohawk on Flurry, tallest human in the galaxy
negative. my flame cones hit other bars
90% sure anyway. Now that I think about it I'm having trouble being sure.
Message Edited by Krayvex on 03-16-2004 12:47 PM