Commando Archive

Thread: I keep reading we do low damge this cant be true

TheFlump
Fri Nov 28, 2003 4:12 am
#1

I keep reading on vvarious different threads how we commandos deal low damge or that other professions deal 3 x as much damage as us, this cant be true can it ? surely heavy weapons deal way way more damage than a pistol or even a kryat enhanced t21.


am i missing something ? why are all these people saying this ?





Karate Kid - A New Hope
Along time ago in a village far far away (Okinawa)
The Galaxy is in need of a hero, only one man can help
Having been taught the ways of the "fist" by his master - Miyagi
Now is their hour of need - NOW is the time of DANNY
Danny - Farstar Fencer I know i should be TK but im not so there
I know i should be TK but im not so there !
Ryubushi
Fri Nov 28, 2003 5:23 am
#2

Well, I keep hearing we suck at PvP, though I haven't tried it myself. PvP isn't my thing. But low damage? Every time I've gone with a hunting party so far, I've been the only commando. And every time, I'm the one dealing 50% of the damage, if not more. Maybe it's people's perceptions of us, maybe they mean it in PvP, or maybe there's a lot of other commandos running around with poorly-made flamethrowers.







***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Deplomatic
Fri Nov 28, 2003 8:33 am
#3

Everbody keeps complianing that


-thier combat proffesion is worst
-and every other combat proffesion is uber




Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
TheFlump
Fri Nov 28, 2003 8:42 am
#4






Deplomatic wrote:

Everbody keeps complianing that


-thier combat proffesion is worst
-and every other combat proffesion is uber







this is true.


Well just for the record i Love being a commando and i am only a 0/0/1/0 commando (16k from flame 2) and i dont care what anyone says. We are a cool class !





Karate Kid - A New Hope
Along time ago in a village far far away (Okinawa)
The Galaxy is in need of a hero, only one man can help
Having been taught the ways of the "fist" by his master - Miyagi
Now is their hour of need - NOW is the time of DANNY
Danny - Farstar Fencer I know i should be TK but im not so there
I know i should be TK but im not so there !
Numen
Fri Nov 28, 2003 9:49 am
#5

I have always been under the impression that your specials have a long reload time. So even if you do 10k dmg on a shot, a rifleman can do 3k dmg per shot per second.


If it is only a 1-2 second reload time at Master then nvm, I had the wrong impression then.



But like someone above said, there are always going to be people that say their class sucks and the need a boost only because one other class has 1 way of killing them and they themselves have 10+ ways of killing that class.




Amandil Morier - Tempest - Master Chef
InquisitorPayne
Fri Nov 28, 2003 10:25 am
#6






TheFlump wrote:

I keep reading on vvarious different threads how we commandos deal low damge or that other professions deal 3 x as much damage as us, this cant be true can it ? surely heavy weapons deal way way more damage than a pistol or even a kryat enhanced t21.


am i missing something ? why are all these people saying this ?







Here is what you are missing:


FS2: 8.000 dmg, every 10 secs = 800 DPS


- DoT of said FS2 = 2.400 dmg, every 10 secs = 240 DPS



FS1: 4.500 dmg, every 10 secs = 450 DPS


-DoT of said FS1 = 1.200 dmg, every 10 secs = 120 DPS



FC2: 8.000 dmg every 10 secs = 800 DPS


-DoT of said FC2 = 2.200 dmg every 10 secs = 220 DPS (yes, DoT from FC is less than equivalent FS)



FC1: 4.500 dmg every 10 secs = 450 DPS


-DoT of said FC1 = 1.100 dmg every 10 secs = 110 DPS



Now stackk all of those and take a Timeframe of 40 seconds:


(FS2+DoTFS2)+(FC2+DoTFC2+DoTFS2)+(FS1+DoTFS1+DoTFS2+DoTFC2)+(FC1+DoTFC1+DoTFS2+DoTFS1+DoTFC2) = DToT40 (Damage Total in 40 secs)


To use the above numbers:


(8.000+2.400)+(8.000+2.400+2.200)+(4.500+1.200+2.400+2.200)+(4.500+1.100+1.200+2.200+2.400)=44.700


That equal a Damage of 1117,5 DPS.



Now as an excemple:


take a fencer (pistoleer equivalent of the Brawlers, meaning, fast, but low damage (even in DPS means), the weakest of the Brawler Professions, one of the weakest Combat Professions (DPS wise)


the fencer will utilize the following attacks: melee1H-Hit3 (1HH3), 1H-HealthHit1 (1HHH1), 1H-HealthHit2 (1HHH2), 1H-Lunge2 (1HL2), WarCry2 (WC2)


The attack schematic will look like this:


1HL2-WC2-1HHH2-1HHH1-(16x)1HH3(KD)-(10x)1HH3-1HL2-WC2-(8x)1HH3(KD)



That leaves us with the following damage sources combined:


24x1HH3(KD)


10x1HH3


3x1HHH2 DoT


3x1HHH1 DoT


2x1HL2



Using a gaffi stick with only 300 damage we come up with:


1HH3(KD): 4117 (rounded down)


1HH3: 2745


1HL2: 823 (rounded down)


1HHH2: 1647


1HHH1: 823 (rounded down)



the calculation is thus as follows:


24x(4117)+10x(2745)+2X(823)+3x(1647+823)=(98.808)+(27.450)+(7410)+(1646)=135.314


That equals 3382,85 DPS



If we come up without Knockdown, we have:


3x(1HHH2+1HHH1)+38x(1HH3)=3x(2470)+38x(2745)=7410+104.301=111.711


That would equal 2792,775 DPS



as evident the DPS of the master commando is surpassed by at least factor 2.5, if we account for KD, even by factor 3



Is it now understandable, why everyone Claims, that commando is underpowered, that has a cle about the mechanics?



I am very well avare that these are only rough numbers, and that different weapons can make for different Damage, but those numbers taken are an average.



Dogg



P.S.: Stop nerfing, Start fixing!





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Mohrravvian
Fri Nov 28, 2003 10:26 am
#7

I've mastered the FlameThrower leg and can tell you that when you reach this point, with the FlameThrower, there's still a 10 second delay between specials (at least with the FlameThrower with a speed of 4.7, which is the best I've seen so far). Now then, at Master Commando, there are no more increases for FlameThrower speed. So, I am theoretically at the fastest level of FlameThrower shooting.

The other issue that arises is the fact that I can't do a FlameThrower special without first getting within 15m of the target. This means that as you move close enough to do your special move, any ranged opponent can hit you as many times as they can while you close that 50M distance. So, depending on who your fighting, you could theoretically get incapped before you even get close enough to use a special.

Now, I PVP a bit, and have found that once you get close enough, if you land your Flame2 Special, you can do about 1000 damage, AND set them on fire. So, assuming they don't make it to water, what usually happens is that they incap you, possibly slay you, and then they get incapped themselves from the Fire. So, most of the time, at best you get your target, but they get you first.

Fair? Who can say? If you're fighting a melee oppponent, you're in a much better position, sort of. They do more damage against you when you use the FlameThrower, BUT you can almost definitely get that Flame2 in on them first. Then you just keep your distance.

Of course, all this assumes that you don't ever MISS, which if you do your basically dead in any situation. The fact that commando accuracy doesn't ever reach 100 really bothers me.

But, if you're in a GROUP of PVP'ers, then you've got a serious advantage. You can let your friends take a good portion of the damage while you run up and flame people while they aren't looking, heheh. Especially people in groups... nothing splits a group of enemies like a nice FlameCone attack! But anyway, that's enough from me I guess...



MOHRRAVVIAN - CHILASTRA
Commando 0-1-4-0, Pistoleer 0-0-4-3, TKA 2-0-1-0, Master Marksman,
Smuggler 0-0-1-0, Medic 2-1-4-0, Brawler 4-0-0-0

ALOR - VALCYN
Novice Pistoleer, Smuggler 0-0-0-2, Marksman 0-4-0-4, Medic 2-0-4-0
Scout 3-3-2-1, Brawler 2-0-0-0
TheFlump
Fri Nov 28, 2003 10:33 am
#8

I use overcharge 2 anf get over 4k of damage and that doesnt take 10 seconds till i can do it again or is this not classed as a special ?


I dont really understand why some of you are commandos you seem to hate the profession.


To me we should be slow increadbly heavy damage dealers





Karate Kid - A New Hope
Along time ago in a village far far away (Okinawa)
The Galaxy is in need of a hero, only one man can help
Having been taught the ways of the "fist" by his master - Miyagi
Now is their hour of need - NOW is the time of DANNY
Danny - Farstar Fencer I know i should be TK but im not so there
I know i should be TK but im not so there !
maddogs
Fri Nov 28, 2003 10:39 am
#9

look here


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=33090



and no i love the profesion but were gimped


see at master most profesions out dam us in pvp and pve


i want the devs to see this and fix it




===============================================================


Daniel' Judson-Leonheart

InquisitorPayne
Fri Nov 28, 2003 11:04 am
#10






TheFlump wrote:

I use overcharge 2 anf get over 4k of damage and that doesnt take 10 seconds till i can do it again or is this not classed as a special ?


I dont really understand why some of you are commandos you seem to hate the profession.


To me we should be slow increadbly heavy damage dealers








4K a shot is nice, but you forget something VERY important:



CS2 uses up your condition. You still have a delay of about 6 seconds with CS2 (might have changed need to look into it).


As long as you don't do 4K every second, you are outdamaged by all the other Professions. As you can see, even a fencer can reach 3.5K DPS. That dwarfs your Flamer a LOT!


I dont minf beeing slow, as long as the overal DPS is surpassing that of the other Professions, or at least comparable to the highest the other professions have to offer.


Problem is, with a 10 second delay, to even be able to compete we would need to do 30.000 Damage a Hit!


Make your mind up about that!



Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Pigbrane
Sat Nov 29, 2003 12:52 am
#11

Dogg is right, even with my 2.9 flamethrower and getting specials off every 5 seconds, my 5000+ damage every 5 seconds, isn't as good as what some classes can do. I have seen some pistoleers do 2000+ damage a second, that means they can pretty much kill anything in a matter of seconds, and with their specials 64m away they can do it without worring about getting killed if they miss.


BUT on the other hand, we dish out probably the most damage if you take away the specials. If something has a vuln to heat, and no one is using specials, yescommando's out damage them, easily. The problem is that most of the time, specials are being used, and then we become out damaged.








IM BACK!!!! MMMMM Sandwhichylicous.....Peebee AndJay




maddogs
Sat Nov 29, 2003 1:27 pm
#12

good point pigbrane


but bhs still do same dam with the LLC




===============================================================


Daniel' Judson-Leonheart

Raanan
Sat Nov 29, 2003 1:36 pm
#13

Yeah, if you read that stickied post about how commandos aren't pvp gods, you'll see it's not about single shot damage. If you look at it shot per shot, hell yeah, commandos do the most damage easy. It's the damage over time factor. In the amount of time it takes a commando to make one high damage hit, other combat professions outpace us in damage output. It's the same concept I saw when I played Shadowbane. I dagger weilding scout would do more damage than a 2 handed axeweilding minotor when the damage on a dagger is 50 and the axe is 250. Faster is better.




*******************************************************
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