Commando Archive
Thread: I keep reading we do low damge this cant be true
I keep reading on vvarious different threads how we commandos deal low damge or that other professions deal 3 x as much damage as us, this cant be true can it ? surely heavy weapons deal way way more damage than a pistol or even a kryat enhanced t21.
am i missing something ? why are all these people saying this ?
Well, I keep hearing we suck at PvP, though I haven't tried it myself. PvP isn't my thing. But low damage? Every time I've gone with a hunting party so far, I've been the only commando. And every time, I'm the one dealing 50% of the damage, if not more. Maybe it's people's perceptions of us, maybe they mean it in PvP, or maybe there's a lot of other commandos running around with poorly-made flamethrowers.
Everbody keeps complianing that
-thier combat proffesion is worst
-and every other combat proffesion is uber
Deplomatic wrote:
Everbody keeps complianing that
-thier combat proffesion is worst
-and every other combat proffesion is uber
this is true.
Well just for the record i Love being a commando and i am only a 0/0/1/0 commando (16k from flame 2) and i dont care what anyone says. We are a cool class !
I have always been under the impression that your specials have a long reload time. So even if you do 10k dmg on a shot, a rifleman can do 3k dmg per shot per second.
If it is only a 1-2 second reload time at Master then nvm, I had the wrong impression then.
But like someone above said, there are always going to be people that say their class sucks and the need a boost only because one other class has 1 way of killing them and they themselves have 10+ ways of killing that class.
TheFlump wrote:
I keep reading on vvarious different threads how we commandos deal low damge or that other professions deal 3 x as much damage as us, this cant be true can it ? surely heavy weapons deal way way more damage than a pistol or even a kryat enhanced t21.
am i missing something ? why are all these people saying this ?
Here is what you are missing:
FS2: 8.000 dmg, every 10 secs = 800 DPS
- DoT of said FS2 = 2.400 dmg, every 10 secs = 240 DPS
FS1: 4.500 dmg, every 10 secs = 450 DPS
-DoT of said FS1 = 1.200 dmg, every 10 secs = 120 DPS
FC2: 8.000 dmg every 10 secs = 800 DPS
-DoT of said FC2 = 2.200 dmg every 10 secs = 220 DPS (yes, DoT from FC is less than equivalent FS)
FC1: 4.500 dmg every 10 secs = 450 DPS
-DoT of said FC1 = 1.100 dmg every 10 secs = 110 DPS
Now stackk all of those and take a Timeframe of 40 seconds:
(FS2+DoTFS2)+(FC2+DoTFC2+DoTFS2)+(FS1+DoTFS1+DoTFS2+DoTFC2)+(FC1+DoTFC1+DoTFS2+DoTFS1+DoTFC2) = DToT40 (Damage Total in 40 secs)
To use the above numbers:
(8.000+2.400)+(8.000+2.400+2.200)+(4.500+1.200+2.400+2.200)+(4.500+1.100+1.200+2.200+2.400)=44.700
That equal a Damage of 1117,5 DPS.
Now as an excemple:
take a fencer (pistoleer equivalent of the Brawlers, meaning, fast, but low damage (even in DPS means), the weakest of the Brawler Professions, one of the weakest Combat Professions (DPS wise)
the fencer will utilize the following attacks: melee1H-Hit3 (1HH3), 1H-HealthHit1 (1HHH1), 1H-HealthHit2 (1HHH2), 1H-Lunge2 (1HL2), WarCry2 (WC2)
The attack schematic will look like this:
1HL2-WC2-1HHH2-1HHH1-(16x)1HH3(KD)-(10x)1HH3-1HL2-WC2-(8x)1HH3(KD)
That leaves us with the following damage sources combined:
24x1HH3(KD)
10x1HH3
3x1HHH2 DoT
3x1HHH1 DoT
2x1HL2
Using a gaffi stick with only 300 damage we come up with:
1HH3(KD): 4117 (rounded down)
1HH3: 2745
1HL2: 823 (rounded down)
1HHH2: 1647
1HHH1: 823 (rounded down)
the calculation is thus as follows:
24x(4117)+10x(2745)+2X(823)+3x(1647+823)=(98.808)+(27.450)+(7410)+(1646)=135.314
That equals 3382,85 DPS
If we come up without Knockdown, we have:
3x(1HHH2+1HHH1)+38x(1HH3)=3x(2470)+38x(2745)=7410+104.301=111.711
That would equal 2792,775 DPS
as evident the DPS of the master commando is surpassed by at least factor 2.5, if we account for KD, even by factor 3
Is it now understandable, why everyone Claims, that commando is underpowered, that has a cle about the mechanics?
I am very well avare that these are only rough numbers, and that different weapons can make for different Damage, but those numbers taken are an average.
Dogg
P.S.: Stop nerfing, Start fixing!
The other issue that arises is the fact that I can't do a FlameThrower special without first getting within 15m of the target. This means that as you move close enough to do your special move, any ranged opponent can hit you as many times as they can while you close that 50M distance. So, depending on who your fighting, you could theoretically get incapped before you even get close enough to use a special.
Now, I PVP a bit, and have found that once you get close enough, if you land your Flame2 Special, you can do about 1000 damage, AND set them on fire. So, assuming they don't make it to water, what usually happens is that they incap you, possibly slay you, and then they get incapped themselves from the Fire. So, most of the time, at best you get your target, but they get you first.
Fair? Who can say? If you're fighting a melee oppponent, you're in a much better position, sort of. They do more damage against you when you use the FlameThrower, BUT you can almost definitely get that Flame2 in on them first. Then you just keep your distance.
Of course, all this assumes that you don't ever MISS, which if you do your basically dead in any situation. The fact that commando accuracy doesn't ever reach 100 really bothers me.
But, if you're in a GROUP of PVP'ers, then you've got a serious advantage. You can let your friends take a good portion of the damage while you run up and flame people while they aren't looking, heheh. Especially people in groups... nothing splits a group of enemies like a nice FlameCone attack! But anyway, that's enough from me I guess...
I use overcharge 2 anf get over 4k of damage and that doesnt take 10 seconds till i can do it again or is this not classed as a special ?
I dont really understand why some of you are commandos you seem to hate the profession.
To me we should be slow increadbly heavy damage dealers
look here
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=33090
and no i love the profesion but were gimped
see at master most profesions out dam us in pvp and pve
i want the devs to see this and fix it
TheFlump wrote:
I use overcharge 2 anf get over 4k of damage and that doesnt take 10 seconds till i can do it again or is this not classed as a special ?
I dont really understand why some of you are commandos you seem to hate the profession.
To me we should be slow increadbly heavy damage dealers
4K a shot is nice, but you forget something VERY important:
CS2 uses up your condition. You still have a delay of about 6 seconds with CS2 (might have changed need to look into it).
As long as you don't do 4K every second, you are outdamaged by all the other Professions. As you can see, even a fencer can reach 3.5K DPS. That dwarfs your Flamer a LOT!
I dont minf beeing slow, as long as the overal DPS is surpassing that of the other Professions, or at least comparable to the highest the other professions have to offer.
Problem is, with a 10 second delay, to even be able to compete we would need to do 30.000 Damage a Hit!
Make your mind up about that!
Dogg
Dogg is right, even with my 2.9 flamethrower and getting specials off every 5 seconds, my 5000+ damage every 5 seconds, isn't as good as what some classes can do. I have seen some pistoleers do 2000+ damage a second, that means they can pretty much kill anything in a matter of seconds, and with their specials 64m away they can do it without worring about getting killed if they miss.
BUT on the other hand, we dish out probably the most damage if you take away the specials. If something has a vuln to heat, and no one is using specials, yescommando's out damage them, easily. The problem is that most of the time, specials are being used, and then we become out damaged.