Commando Archive
Thread: So i dropped bounty hunter for Commando...
RoastyToasty wrote:
Other players laugh at us until we set a whole group of them on fire while Knocking them down and rooting them. In group PvP nothing is more devastating than a Commando that knows what he/she is doing.
Atti wrote:
I figured it'd be different in the combat upgrade..little did i realise, i dont even have my own attacks...i was shocked at the lack of effort put forth by the designers of this profession.
Was it because they fear another commando uprising like in the beginning of the game? Or was it because of lack of effort or imagination? The weapons look beautiful, i love burning things with flamethrowers and scortching the earth beneath it. Players laugh at my profession, I was a hard core commando when i first started...and i'm just amazed at how worthless it is now.
Again, I'm utterly disgusted with the way that SOE has let this slide
i also dropped bh for commando, i cant stand not picking my marks by name off the terminals. So i went master commando, master combat medic and really like the profession so far. yes 4 dots is possible, but i had to chosse just 1 tree of another elite ranged prof for specials.4000 smugg leats me snare, slow attacks speed, and when im getting beat down, last ditch for and aoe of about 2800. crowd controll like a mo-fo.
Samun wrote:
/agree!With the right combination of weapons and skills*, Commandos can really control the ebb and flow of a battle.*This, of course, requires dependancy on another profession's skills, since we have none of our own.
I'm not even completely convinced that we have to have specials from other professions to control the flow of PvP any more. I've been having a blast this week using my rocket launcher and imperial detonators pretty much exclusively. It seems like after someone is knocked down they take a few seconds to pause and reassess their situation. Besides that, with fast reactions you can pretty easily stop an enemy push or prevent your front line people from being overwhelmed suddenly. That's to say nothing about knocking down the opposition as your front liners are pushing.
Was it because they fear another commando uprising like in the beginning of the game? Or was it because of lack of effort or imagination? The weapons look beautiful, i love burning things with flamethrowers and scortching the earth beneath it. Players laugh at my profession, I was a hard core commando when i first started...and i'm just amazed at how worthless it is now.
Again, I'm utterly disgusted with the way that SOE has let this slide
Dude, how would you know what a commando truly is capable of?
Commando with no other ranged profession is weak. but that is the point of the CU. Mix and match.
as Garvin said before the CU hit, we are now 250 skill point commando's, whatever we pick up besides commando determines our effectiveness.
you picked melee, so of course you think commando = teh suck.
i sometimes wonder if you intenionally gimped your toon to have something to complain about.
you picked a profession that doesnt complement commando in any significant way... and then you complian about how mutch commando sucks.
its your termplate that is holding you back tacwraith, not commando.
Tuscanspeed wrote:
i disagree 100% with tacwraith.
Dude, how would you know what a commando truly is capable of?
Commando with no other ranged profession is weak. but that is the point of the CU. Mix and match.
as Garvin said before the CU hit, we are now 250 skill point commando's, whatever we pick up besides commando determines our effectiveness.
you picked melee, so of course you think commando = teh suck.
i sometimes wonder if you intenionally gimped your toon to have something to complain about.
you picked a profession that doesnt complement commando in any significant way... and then you complian about how mutch commando sucks.
its your termplate that is holding you back tacwraith, not commando.
Then why can any other weapon based combat prof stand on it's own compared to commando? If commando is not meant to be able to be played solo, then why is it a prof and not an add-on?
blacke wrote:
Tuscanspeed wrote:
i disagree 100% with tacwraith.
Dude, how would you know what a commando truly is capable of?
Commando with no other ranged profession is weak. but that is the point of the CU. Mix and match.
as Garvin said before the CU hit, we are now 250 skill point commando's, whatever we pick up besides commando determines our effectiveness.
you picked melee, so of course you think commando = teh suck.
i sometimes wonder if you intenionally gimped your toon to have something to complain about.
you picked a profession that doesnt complement commando in any significant way... and then you complian about how mutch commando sucks.
its your termplate that is holding you back tacwraith, not commando.
Then why can any other weapon based combat prof stand on it's own compared to commando? If commando is not meant to be able to be played solo, then why is it a prof and not an add-on?
which professions can stand on their own solo(besides jedi)? all the toons that i see who are successfull in pvp/pve have all been hybrid builds. be it another ranged prof to add just for the ranged speed/def/acc or the must have uber healing of a doc/medic/cm, just being a master rifle/carb/pistol isn't enough.
1) Standing alone - we can't do it. That doesn't mean we should be able to take on 250 sp tempaltes with our 121 sp profession, nope...PvP is template vs template. This is another story...our role. Can our profession achieve our given role without the aid of another profession? Does pistoleer need commando for our AoE or smuggler for its concussion shot to be crowd control? It can be better with both, but it does not need either to perform a crowd controlling role in combat. Its as simple as that - and in my opinion, thats a no for us. When AoE's working, it'll be lessened but it'll still be flawed given the fact that we will be outdamaged in single target combat. Fixing AoE is only half the solution here.
2) The ideal 250 sp Commando as garvin talked about (and myself + the alpha testers thereafter) was strictly for combat. What am I getting at here exactly? Well...its this:
"Commando with no other ranged profession is weak. but that is the point of the CU. Mix and match."
If you have MC+Crafter template, right now you will downright suck, now you should not be able to compete with 250 sp combat templates, but you shouldn't suck either but thats another story. However, when you suck in a 250 sp combat template...ESPECIALLY if you're a melee-commando, when part of our pre-reqs for bloody goodness IS melee...something's really wrong.
That was the whole point of the CU too as it would prevent certain combat templates from being "suckage", and prevent FOTMers where you *must* be a certain template to compete. This doesn't mean that each individual profession is weak, but rather has a given role or valuable attribute that can be used to further a template. This is what garvin's point of "shopping" for skills came from. Every profession has something to give, the CU documents say we give damage.
This is our strength, with crowd control supposedly our weakness while defense being ok at best. Hence, we combine with other professions in a template and boost damage. Right now, its the other way around - we can't do the damage (at least the single-target damage, there is far too much emphasise on an all AoE profession) without being in the template, yet that is what we're suppousedly to offer.
Example: A carbineer's damage doesn't change when he combines with Master commando. It is produced faster, has a higher chance to hit the hardest more, and all in all has better defenses. With us, its everything...our damage makes a gigantic leap with the introduction of the legshot special. There is no such damage gap with carbineer.
And lastly... "you picked melee, so of course you think commando = teh suck."
I have a big problem with this, primarily because the CU went down in flames for us when having melee skills with commando = suckage. This is a contradiction of what the CU ment, and shows the shortcomings of our profession that proves that we require ranged professions to function; if we would go into a TKM-MC template (since we are UA IV!), we are not a damage dealer. No other profession requires another to perform its Dev-given role, but thats where we are right now =/. 'nuff said.
Message Edited by StarNick on 09-10-2005 10:29 PM
Message Edited by StarNick on 09-10-2005 10:32 PM
Tuscanspeed wrote:
i disagree 100% with tacwraith.
Dude, how would you know what a commando truly is capable of?
Commando with no other ranged profession is weak. but that is the point of the CU. Mix and match.
as Garvin said before the CU hit, we are now 250 skill point commando's, whatever we pick up besides commando determines our effectiveness.
you picked melee, so of course you think commando = teh suck.
i sometimes wonder if you intenionally gimped your toon to have something to complain about.
you picked a profession that doesnt complement commando in any significant way... and then you complian about how mutch commando sucks.
its your termplate that is holding you back tacwraith, not commando.
Sorry, but this begs the question... if there is no way for melee to compliment commando in any meaningful sense, they why the hell do you need Unarmed IV as the 29 SP sinkhole of doom? Why can't it be RWS IV and then any other weapon tree? The only thing that might make a little sense is throwing grenades, but that's not a part of unarmed combat training. That's area weapon support. (If you've seen the classes or chatted with a master grenadier, you'd probably realize that the "throwing weapon" and "throwing grenade" are not the same. They are vaguely in the same ballpark, but... the throwing stance, method, is fairly different. IE, if you can throw a knife, you can't really throwa grenade. Heck, if you can throw a baseball, you can't really throw a grenade.)
ANNNNNNNyway.... Why drop BH for Commando? I like the combination of BH specials and Commando weapons. And given my plans for 8 FS skill trees, I think when I'm done I should be effective with any weapon in my hands, and a god witha heavy weapon. I'll let you know in a few months when I actually have ground out the planned template.
And yes, my alt will be a commando too; that's the real reason for grinding out to padawan.
tacwraith wrote:easy solution for the melee commando starnick:Give +10 melee speed & accuracy at novice box (general mods)AND+30 general melee speed & gen melee accuracy at master box (general mods)Make commando be like the 'uber' master brawler add-on for melee. That will allow melee/commandos to be competitive vs full melee templates but never its equal... nor can melee types take commando to pump themselves up because its a huge skillpoint sink.
That, IMO, is still a losing battle.
A Master Melee Profession with Master Commando would still be a waste for several reasons.
- No Specials with Commando, at all, apart from the Unarmed IV Prerequisites.
- No significant mods by going to Commando if you're a Melee-Centric character.
- No significant mods by getting an Elite Melee Profession as a Ranged-Centric Commando. As a matter of fact, a Ranged-Centric Commando + Melee Profession is seriously gimped.
- Speed, Damage, Accuracy will suffer with Hvy.Weapons. I haven't tried Melee in the CU era, but I'm willing to bet that it will suffer also with a Melee + Commando template.
tacwraith wrote:easy solution for the melee commando starnick:Give +10 melee speed & accuracy at novice box (general mods)AND+30 general melee speed & gen melee accuracy at master box (general mods)Make commando be like the 'uber' master brawler add-on for melee. That will allow melee/commandos to be competitive vs full melee templates but never its equal... nor can melee types take commando to pump themselves up because its a huge skillpoint sink.
In Commando alone we get +45 gen melee acc and +15 gen melee speed in total.
Gen speed/acc mods alone will never help a melee/ranged hybrid. It need at least one full tree with specials, and preferably weapon certs, to feel usefull. We need an entire overhaul to fullfill our role, short-medium range AoE mayham, not just a few additions.