Commando Archive

Thread: My idea on hearing just a word of having riffleman skills work with commando!

Skeptic666
Fri Sep 17, 2004 8:28 am
#1

Hi I was reading in a thread about having riffleman skills work on the FT and HAR!



I think this is totaly a stupid idea! Please for the love of god no! this will be a big let down for me Think this way just for a moment.


Ok so now if we get rifflamen mods for our FT we would have to use even more points to go riffleman Just to get the Specials for our FT and non of the mods because the mods will work off our trees. What we need is more specials in our trees be it the same as riffleman skills. But we need them in out trees. Not basing them off there trees. Other wise we are going to have to take up a profession to make it so we are usefull then we cant take up melee skills to get some melee defenses and we will just be a super easy kill. Even more then now. I beg and plead please put specials in our tree. Lets not base our wepons off another profession.


Thank you!








Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ster
Fri Sep 17, 2004 8:30 am
#2

I would not want rifleman skills working with the FT. We are a hybrid elite profession and should stand out among the crowd, not blend in with the rest of them.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Fri Sep 17, 2004 8:35 am
#3






Skeptic666 wrote:

Hi I was reading in a thread about having riffleman skills work on the FT and HAR!



I think this is totaly a stupid idea! Please for the love of god no! this will be a big let down for me Think this way just for a moment.


Ok so now if we get rifflamen mods for our FT we would have to use even more points to go riffleman Just to get the Specials for our FT and non of the mods because the mods will work off our trees. What we need is more specials in our trees be it the same as riffleman skills. But we need them in out trees. Not basing them off there trees. Other wise we are going to have to take up a profession to make it so we are usefull then we cant take up melee skills to get some melee defenses and we will just be a super easy kill. Even more then now. I beg and plead please put specials in our tree. Lets not base our wepons off another profession.


Thank you!






Again...as I said in the other thread, I was hypothetically asking if people would rather have the range of our specials increased to 32m OR have access to outside 64m specials that would work with our weapons...there was no talk of new specials (which are the hardest and least likely thing for us to get since they involve new animations)...if we work with what is already in game we have a better chance at getting them...in otherwords...would you like 64 or 32m ranged specials, currently in game, for Commandos available in the next few months, or would you rather wait 6 to 8 months for all new specials?


Besides...we are the Weapon Masters of SWG...why shouldn't all their specials work with our weapons IF we trained in their profession? Wouldn't that make dabbling more worthwhile for a Commando? If you need a 64m ranged special to make yourself a better Commando, go and get it...

Message Edited by garvin on 09-17-2004 08:36 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

hendrake
Fri Sep 17, 2004 8:35 am
#4

I really wouldnt wanna see rifle skills for the FT, but i wouldnt mind seeing the HAR act as a rifle, i dunno, im just sick of the clone specials. The flamer has some speed/range issues but other than that i wouldnt wanna see changes made to it.



Xyntazir
-Master Commando (My true love)
-Imperial Ace
-Master Drunk
hendrake
Fri Sep 17, 2004 8:36 am
#5

i guess i would rather see a increase in range.....but some speed would be nice too..



Xyntazir
-Master Commando (My true love)
-Imperial Ace
-Master Drunk
Skeptic666
Fri Sep 17, 2004 8:37 am
#6

yes. I heard Garvin say something saying wouldnt it be cool to have the riffle skills work with the FT and have the range of them the same. I say nooooooooooooooooooooooo!!!


I don't want to have to take up another profession to make us work. I mean I all ready have TKM to make up for the totall lack of Melee defense. I don't want to have no melee defense and lots of specials or have lots of melee and no specials cuz I did not go riffleman. This is something That I think would ruin commando for me. And if they don't give us enough love in the CR and we have to go riffleman. We are just going to be worse off then we are now. Only a back up profession that can only work if you are fully buffed have great armor and there are tanks tanking and you have to sit way back and just put some hits in. I don't want to be just a one hit wonder. RIght now IM totaly useless in PvP but if they do something like this I am afraid PVE might as well be out of our range seing how any thing that can get into range of us we are dead.


O BTW we need some Ter Neg. So we can go up hills faster and run away from melee people better!


Come on we are commandos! Sorry I just feel realy strong about not having riffleman skills work with our ft I want our own skills in commando.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ster
Fri Sep 17, 2004 8:41 am
#7






garvin wrote:

Again...as I said in the other thread, I was hypothetically asking if people would rather have the range of our specials increased to 32m OR have access to outside 64m specials that would work with our weapons...there was no talk of new specials (which are the hardest and least likely thing for us to get since they involve new animations)...if we work with what is already in game we have a better chance at getting them...in otherwords...would you like 64 or 32m ranged specials, currently in game, for Commandos available in the next few months, or would you rather wait 6 to 8 months for all new specials?


Besides...we are the Weapon Masters of SWG...why shouldn't all their specials work with our weapons IF we trained in their profession? Wouldn't that make dabbling more worthwhile for a Commando? If you need a 64m ranged special to make yourself a better Commando, go and get it...


Message Edited by garvin on 09-17-2004 08:36 AM




I see your point and now understand the context of what you were saying. But a thought just occured to me, what ever happend tothe rifle, besides the crappy HAR which is a pretend rifle, that was being tossed around here for a while?





Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Fri Sep 17, 2004 8:50 am
#8






Skeptic666 wrote:

yes. I heard Garvin say something saying wouldnt it be cool to have the riffle skills work with the FT and have the range of them the same. I say nooooooooooooooooooooooo!!!


I don't want to have to take up another profession to make us work. I mean I all ready have TKM to make up for the totall lack of Melee defense. I don't want to have no melee defense and lots of specials or have lots of melee and no specials cuz I did not go riffleman. This is something That I think would ruin commando for me. And if they don't give us enough love in the CR and we have to go riffleman. We are just going to be worse off then we are now. Only a back up profession that can only work if you are fully buffed have great armor and there are tanks tanking and you have to sit way back and just put some hits in. I don't want to be just a one hit wonder. RIght now IM totaly useless in PvP but if they do something like this I am afraid PVE might as well be out of our range seing how any thing that can get into range of us we are dead.


O BTW we need some Ter Neg. So we can go up hills faster and run away from melee people better!


Come on we are commandos! Sorry I just feel realy strong about not having riffleman skills work with our ft I want our own skills in commando.





Skeptic you are looking at this WAY wrong...As a commando, do you only spend 169 pts and then not pick up anything else? NO PROFESSION should be perfect on it's own...Commandos included...To make dabbling worthwhile and strategic, you need to have something that you want or need via another profession...You can't expect the devs to give us everything we want into our own profession...if they did, what would the point of dabbling be? If we got ranged specials, defenses, and all of our other fixes, why would I want to spend my other skill points? We'd probably see carbon copy templates being cranked out because Commandos would already have what they need, now they just fill the voids with more defenses or medic, etc...it would be even sadder then we are now...


Now imagine if you could be a Commando then with everything we are now, and then think of your remaining skill points as grocery money that you STRATEGICALLY go shopping for the specials you want, whether they are pistol type specials or rifle type specials...You'd then become a 250pt Commando with more specials for your FT then we'd ever get given to us by the Devs....You are seeing it as "being dependent" on other professions...I'm seeing it as "Enhancing our Commando Templates" since we won't be dependent on anyone...We have extra pts...we HAVE TO spend them on something...spending them doesn't mean you are dependent on another class...you'd be dependent on them if you had to use their weapons...or if you had the LP that has no specials of it's own...The FT and the HAR have specials...we would choose if ranged specials are important enough to use to go "shopping" for them...That's called building the perfect template...


As for terraign negotiation, I would challenge you to explain why we need it? Is it really that important that Commandos are dying without having it? You can't jump on your vehicle or mount and go up hills? And if it so important, more important then other things we need, you can't get Scout? I'd rather see higher defenses and access to more specials over Terraign Neg...again, you are looking at it like we only have 169 skill points to spend...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Fri Sep 17, 2004 9:01 am
#9

Remember, the key to this idea is exanding your view of how Professions currently are...don't think of your self as Commandos dependent of Rifleman abilities...Think of yourself as a Commando who has further trained in Rifleman, or Pistoleer, or Carbineer, etc to GAIN those additional skills/abilities...That, in a way, would take us from being 169 pt Commandos to 250 pt Commandos...it would also create more diverse templates based on what type of skills/abilities you'd prefer more...I'm not saying that we'd only be able to use rifleman or pistoleer specials, I'm asking, what if we could use any ranged profession's specials with our weapons AS LONG as we trained in that profession...


Think of dabbling as "Commando Specialization Training"...but again...this is all hypothetical...something I've been kicking around for a long time...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

nbd9k
Fri Sep 17, 2004 9:05 am
#10

i have to concur, (if someone was waiting for my opinion), but my one hesitation would be this: are we going to see a bunch of PVPers mastering rifleman and commando so they can sit and flame people from 64+ meters away (which would then take all the variety out of the game.) Th reason rifleman is popular as a profession is that it allows quick, accurate attacks from a good range, effectively taking most other professions out of play (melee being ranged at 20m , and most pistol/ carbine specials being ranged at 30 ish. while their regular attacts are heniously inaccurate at 64.)


I love the idea of being able to mix and match a secondary weapon to my commando weapons, and i think its well based and appropriate, but at a point like this, it might be important to raise the requirements for commando so someone looking for an edge in PVP might balk. that also means that those who sat and waited through all the commando misery (like us) would get to feel special, like our faith in our profession earned us something.


what do you think, garvin?
Ster
Fri Sep 17, 2004 9:09 am
#11


Nothing to see here... move along.

Message Edited by Ster on 09-18-2004 02:04 PM



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Fri Sep 17, 2004 9:12 am
#12






nbd9k wrote:

i have to concur, (if someone was waiting for my opinion), but my one hesitation would be this: are we going to see a bunch of PVPers mastering rifleman and commando so they can sit and flame people from 64+ meters away (which would then take all the variety out of the game.) Th reason rifleman is popular as a profession is that it allows quick, accurate attacks from a good range, effectively taking most other professions out of play (melee being ranged at 20m , and most pistol/ carbine specials being ranged at 30 ish. while their regular attacts are heniously inaccurate at 64.)


I love the idea of being able to mix and match a secondary weapon to my commando weapons, and i think its well based and appropriate, but at a point like this, it might be important to raise the requirements for commando so someone looking for an edge in PVP might balk. that also means that those who sat and waited through all the commando misery (like us) would get to feel special, like our faith in our profession earned us something.


what do you think, garvin?




Ahhh...but I never said that our flame specials would work at 64m...or that our flame specials would work on various rifles...just that their specials would work on our weapons...obviously certain specials would have to be limited to certain weapons...and penalties would still be in place for certain specials...I can't see us doing a Last Ditch with our Flame Thrower...that would probably be way to powerful and get NERF'd fairly quickly....But, a /headshot...or even the various Marksman specials working on our FT and/or our HAR would be awful nice for dealing with kiters...Our accuracy and speed would still be less then those other professions, but we'd solve our ranged issues...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Fri Sep 17, 2004 9:14 am
#13






Ster wrote:





garvin wrote:

Remember, the key to this idea is exanding your view of how Professions currently are...don't think of your self as Commandos dependent of Rifleman abilities...Think of yourself as a Commando who has further trained in Rifleman, or Pistoleer, or Carbineer, etc to GAIN those additional skills/abilities...That, in a way, would take us from being 169 pt Commandos to 250 pt Commandos...it would also create more diverse templates based on what type of skills/abilities you'd prefer more...I'm not saying that we'd only be able to use rifleman or pistoleer specials, I'm asking, what if we could use any ranged profession's specials with our weapons AS LONG as we trained in that profession...


Think of dabbling as "Commando Specialization Training"...but again...this is all hypothetical...something I've been kicking around for a long time...




I remember Garvin hinting at this before... me thinks we have an idea of what is to come. Not a bad idea at that.






I don't know what you are talking about...this is all Hypothetical....I'm not saying any of this is confirmed or anything...just some ideas that are stuck in the back of my mind...


Guess we'll just have to wait and see how and if the Devs listen to these ideas and what might or might not happen...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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