Commando Archive
Thread: jedi hunting comando
Macshlong wrote:
Can Jedi put flames out?
IIRC, only at Master Healer.
As for a Commando Jedi-fighting template, there isn't really one truly effective one.
A good grenade toss and flamethrower (Flamesingle2) will work great but it depends on several factors:
* The Jedi must be unbuffed.
* Not in combat.
Preferrably they're sitting around chatting or taking care of other things. But Jedi are quite paranoid with whatever new blip starts coming into their radar.
If they have buddies nearby, you're dead if you try it solo. If the Jedi survives your initial onslaught, then you, the BH/Commando, are in deep trouble. Unless you're one of those BH 3xxx / Melee templates. Our attacks just aren't fast and accurate enough for Jedi missions once it becomes a straight up fight.
Message Edited by Hochi-schu on 02-09-2005 02:29 PM
Preferrably they're sitting around chatting or taking care of other things. But Jedi are quite paranoid with whatever new blip starts coming into their radar.
Sitting around a campfire:
*rustling in the bushes*
Jedi 1: "Wait, what was that?"
Jedi 2: "I'm not sure..." *prepares Force Run*
*more rustling from the bushes*
Jedi 1: /sweat
*From the bushes emerges a fearsome, highly p*ssed off Durni!*
Jedi 1 & 2: /vaportrails
EnFERn0 wrote:
Bomb droid ratig 55+
Speed sliced grenades with speed pup. (doesn't seem to have any effect)
Yeah, grenade speed is bugged. Better go with damage slice and damage pup.