Commando Archive
Thread: Crazy Thought About the HAR...
Thats interesting...sounds cool to me...though I think it would make sense that the HAR does SOME damage besides destroying armor/lowering defense.
Yet another way to combine the HAR and FT into one tree ![]()
(YAy! EdiT BuTTonXXOr!)
Message Edited by darknys on 02-13-2004 02:18 PM
How about this then MadDog...what if it JUST focused on Resists and not decay?...and it only lowered them temporarily...every successful hit would do reduce a specific level of resists...say something like 10% for acidsingle1 and 25% for acidsingle2...this wouldn't be permanent and would open the door for us to get more flame damage on the person or NPC...acidcone1 &2 could do the same but for groups of targets...and it could be on a timer WITH STACKING!!!
It could become our startegy to target a ranged opponent, hit them with an acid special to lower their resists, then switch to the FT got get more damage done...
I would still have to insist that the HAR would be moved to 64m range on it's specials...maybe the acidcone could stay at 16m or move to 32m...but the acidsingles would need to be 64m....
I'm all for this idea. This both makes the HAR useful and adds strategy for us and our opponents. It's creative and from my point of view, not overly powerful. I do agree that if there is any chance of this happening, it would have to be a temporary thing....not permanent decay. Clever idea Garvin...
Somehow though, I feel as though the devs would never go for this. It's probably "very complicated" and it would throw their precious balance all out of whack.