Commando Archive
Thread: Crazy Thought About the HAR...
Just to let ya know, back for a very short while hehe ![]()
Also; I have always been for the HAR getting a special which temorarily reduced resists. The special might not have a hard punch of damage to it... but it would definetly add some strategy to the game. Think of all the people in insane Composite that are esentially gods in PvP, just because of some rare loot and great resources not everyone can afford. This would bring balance back to the force... of the Commando's HAR ![]()
Message Edited by shutout on 02-13-2004 12:53 PM
MMORPGs hardly ever have ways to totally destroy quality gear, because gear is fluff, and fluff is life for a MMORPG. When people lose their favorite things, they quit.
Look at ultima, im willing to bet half the people who still play it keep it because they have a cool house or cool gear. I know i do.
I think it should instantly destroy ALL armor. Especially with acid cone 2 hitting 5 people at once.
Of course, that could be the Wookiee in me talking. ![]()
The effecting being temporary sounds to me like it's going to be especially tough to program since the results would vary from one person and mob to another. Also this would intrude onto the region of Rangers who are supposed to be the ones who do this kind of things to animal, admittedly this does not apply to NPCs however the concept of NPC traps along the same lines as what the Ranger does fits more with bountyhunters than commandos. The idea does have merit, but it's stepping on the toes of what roles other professions are supposed to do.A commando by definition is supposed to cause damage and support a group in the sense of crowdcontrol. Debuffing is the role of combat medics and rangers (possibly even bounythunters eventually since they presently have no specific role in combat)
That isn't to say this isnt a good idea, the game needs more ways to weaken the enemy and put it at a disadvantage and lowering how well protected they are is an ideal solution. It just fits the HAR into a very fixed role, one whereby if you come up against an armored enemy who is attacking you then the benefit of having all HAR boxes is useless so it seems like thats 4 boxes wasted on something that can only be really used in one situation against one type of enemy. Frankly it would work better if there was a minor drop in resists as a side effect to the normal damage and one that wouldn't stack since otherwise it allows for a TKA/Doc to hold the attention of the mob while the commando removes all ofits protection. The idea of 2 people soloing anything in the game simply isn't going to fly with SOE.
(-edit-) Also on the subject of the temporary armor decay being overpowered I seem to remember TH mentioning that in this combat pass they're ensuring there is a counter to every attack. What would possibly be the counter to this weapon? A temporary pHneutral layer placed upon the armor for PvP battles perhaps? Yeah, that would work. But if this weapon was totally focussed on decaying armor then it becomes useless, that is why I suggested that it should still deal damage but have a weakening side effect. One simple soltution to the overpowered stackingis that the weapons can decrease general protection by a total of 50% with increments of 5%-15% that would seem alot more balanced as it would be the alternate to something like Intimidation which lowers the damage output of the enemy. Alternatively it could simply have a random effect of removing a single layer of armor which would be equal to lowering resists by 50% but would be more valuable to players who don't have any AP weapons.
Message Edited by Tal-N on 02-15-2004 12:15 AM
Message Edited by Tal-N on 02-15-2004 12:15 AM
The effecting being temporary sounds to me like it's going to be especially tough to program since the results would vary from one person and mob to another. Also this would intrude onto the region of Rangers who are supposed to be the ones who do this kind of things to animal, admittedly this does not apply to NPCs however the concept of NPC traps along the same lines as what the Ranger does fits more with bountyhunters than commandos. The idea does have merit, but it's stepping on the toes of what roles other professions are supposed to do.A commando by definition is supposed to cause damage and support a group in the sense of crowdcontrol. Debuffing is the role of combat medics and rangers (possibly even bounythunters eventually since they presently have no specific role in combat)
Actually it wouldn't be all that hard to program if you examine what is already ingame...If foods can improve resists (there are new food items that improve fire resists and such) on a timer, then there can be weapons that reduce resists on a timer...it's all about shifting the programming around to be implemented in a different way...it's all already in game...
As for stepping on toes...I disagree...there are many specials across many professions that could be considered "steping on toes"...The dev's have said they are all about creating balance...there are many creatures out there with resistence to our main weapon...and there are armor and clothing items that resist as well...now there are food items that grant temporary boosts to these resists...So if there are so many ways to resist the damage of our attacks, then to balance it, there should be away for us to lower those resists...more then any other profession we deserve this type of thing...I don't see it as intruding...I see it as creating some type of balance (even though the scale would still tip in their favor)...Do Rangers or Comat Medics do heat damage? No, we do...and it's our main weapon, so we should have another way to lower the resists to use our main weapon better...It just makes sense...
A commando is not just for support and to cause damage...they are also the first line of attack that is charged with breaking down the defenses of their enemy so the rest of the soldiers can move in (that's one way we support our fellow troops)...by lowering defense resists we are doing just that...breaking down defenses and making our opponents more vunerable to attack...So we need an attack that temporarily reduces resists...