Commando Archive
Thread: Maddog...did you see this about insurance Decay?
That's what I've heard too...but I also heard that the PVP system will remove decay all together, whether insured or not...in essence, if you are insured and you die PVP, you won't lose that insurance...you won't have to run and buy more...no decay whether you're insured or not...
PVE if you are insured, not decay...and if you die, you'll have to buy more insurance still to prevent decay next time you die...
This is just a guess based on the posting...you can never be sure what they mean since they love being cryptic...
woooooooot wooot woot
im so happy i can now once agen put on my 2 millon dollor armor and kick some serious ares onec agen wach out imps here i come woot
Just make sure you insure it!!!
I can't remember how many times so far I've got a new piece and forgot to go get it insured...yikes...
I hear ya!
How many pieces of composite, with stacked stats, and decient skill tapes have you gone through due to even 1% decayPLUS normal wear and tear?
Nothing is worse then a Master Armorsmith saying..."Ahhhh...ermmm...I'm sorry dude....", and you know you have a new piece of furnature.
Well great...TH was totally wrong in his post...check this out:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=2032
Apparently 1% decay will still be in if you are insured, and you will still have things decay when killed no matter if you fighting pvp or pvp or whether you are insured or not...the only change is that when insured and fighting pvp, if you die, you keep the insurance...BIG FREAKING WOOP...I save 2K, but all my items decay...what's the point to fighting PvP for fun if I risk damaging my items or my opponent risks theirs...Personally I'm going to stick with my plan to avoid all PvP...the decay thing sucks the whole fun out of it whether I win or not...
imho it isn't decay that sucks the fun out it's the guy with 2m worth of armour ![]()
Sure I could theoretically get a similar suit, not likely though, the more item necessities they remove the more fun it'll be. I want to compete players skill vs players skill, not versus their items.
No offense to maddogs there, much love commando bruva, just used you as an example.
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The problem is they want to keep the crafters in business so they do this but yet, a crafter such as the armorsmith, likes to charge an ungodly amount.
So, instead of looking at the reasons prices are so high in the SWG economy, They assume people are not buying enough which would mean no demand but thats wrong because there is plenty of demand for armor or else prices wouldnt be that high.
why cant things go back to the good ole days where you had to do corpse runs i loved doing that. if they are so worried about tailors neededing repeated buisness why not make clothing decay like armor but alot faster? and why not make it disapear once it reachs 0 or make it un equippable....
BRING BACK MY CORPSE RUNS!