Commando Archive
Thread: Another Nerf to Commando
Dozer2 wrote:
Quenkers, Huurtons, mokks, jantas, etc.. I was on dant hunting. This is really sticking a nail in the coffin for commandoes.
I'll definitely get on testing this...
Worst Case Scenerio and it is true, I wouldn't feel it's the end all of Commandos...I'll definitely fight against it, but our DoT is so weak as is that, at least for me, I rarely every see much damage done via the DoT in PvE...I rely strictly on the initial damage to do all my talking...A DoT that ticks for 200 or so every 16 to 20 seconds isn't going to win any fights...it helps when fighting a big MOB, but not really in a 1 on 1 PvE fight...
We definitely don't need any more NERFs...but I wouldn't go as far as to say it was a "nail in the coffin"...it does definitely suck and is "kicking us when we are already down" type tactic...especially if it was a stealth change...
Jhyson-Bria wrote:
Electro5 wrote:
200 damage? What exactly are you using that only does 200 damage per tick? Most flame DoTs do 800-1000 damage, and you can stick DoTs from all 4 flame specials (Single1, Single2, Cone1, Cone2). Thats about 3.4-4k every 15 seconds, far from pathetic. If it isn't sticking, thats going to suck. But I'd rather have them make the HAR viable and raise the AP on the Flamer and HAR to at least light before I worry about DoTs.
Pretty sure he's talking PvP numbers, not PvE numbers.
Your right...I meant PvP...the DoT is pathetic there especially...My numbers were based on the recent great testing results that Syzygy posted in another thread:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=66171
As for PvE...The stacking of Flame DoT's has not been verified...and IF it is Verified, it would be a BUG since all DoTs in game are NOT suppose to stack with same type DoTs (all of our flame specials provide the same type DoT)...so if I we go out and Verify whether or not the DoT's stack, and by some chance they do, it'll be removed...How many people feel that should be my priority? ![]()
I'm going to do some DoT testing this weekend...Our DoT has been rather weak (from what I've experienced) in PvE ever since it was NERF'd back with Publish 7...since then I have never won a fight because of the DoT...We are capable of doing between 10K to 20K in damage to many mid level targets with our first 2 shots in a total of 8 seconds (first shot at zero seconds,next 8 seconds later)...Withing 3 to 4 shots I typically cause more then enough damage to take down most mid-level NPCs....in that time, the DoT has barely ticked so it's damage is hardly noticable...And in PvP a Novice Medic can heal the damage faster then it can Tick...On higher level NPCs, their HAM is so large that the DoT may help over time, but hardly makes as much of a Dent as our initial blast (especially since the level of the DoT works off of the same Heat Resist levels)...
A Commando shouldn't currently feel that the DoT is a dependency to us...Back before Publish 7 it was because we could use it against those that would kite us...Get a good DoT on them and even of they got out of range, it would do the work for you...or in PvE we could DoT a large MOB and then kite them ourselves while letting the DoT do the work...but since it's reduction, the initial damage does far superior damage then the current version of the DoT...Even if the Devs removed our DoT at this point our Win/Lose record would mainly stay the same since not many Commandos are winning fights thanks to their DoT...
The DoT is definitely nice to have...and would be nicer in it's Pre-Nerf level...but currently, yes, it's pathetic comparatively....I've let the DoT burn on some Mid Level NPCs (DoT started at beginning of the fight) since it was nerf'd and I have yet to see one killed by the DoT before the Tick expired (and yes, our DoT can still kill our targets, it doesn't stop at 1 last time I checked like other DoTs do...but who knows, maybe that was changed too)....
Message Edited by garvin on 07-30-2004 01:43 PM
Message Edited by garvin on 07-30-2004 01:46 PM
Message Edited by Syzygy-Gorath on 07-30-2004 05:42 PM
Syzygy-Gorath wrote:
Oh, and Garvin, the DoTs can be fight winners. Like I said in my obligatory did it post, solo'd a DJM using only the flame DoTs (well, and feigndeath)
Message Edited by Syzygy-Gorath on 07-30-2004 05:42 PM
Yeah...I was mostly talking from an all Commando view point (since there are so many templates out there)...Feigndeath works very well with any DoT and makes them more useful...but a Commando without Feigndeath tells a different story, therefore, since not all Commandos have Smuggler in their Template, I can't take that into account regarding my tests or recomendations...
A Commando who cannot de-aggro an NPC after placing a DoT (which is most Commandos) will find less value in their DoT then in their Initial blasts...overall they will do damage at a much higher and faster rate with the Intial blast then they will via the DoT's tick...