Commando Archive
Thread: Let me put it plainly SOE says No Nerf Coming for Commandos
SOE said...
"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here"
This means our damage is fine. The guy who makes the rules for who does what has fixed Commando to where they want it.
It also means upcoming changes for Melee so they can tank as they should.
SOE said...
"The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment"
This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest.
Hmm, nice. ![]()
Where did this come from though? I havnt read it anywhere, is it on the boards?
You have a source for those quotes? Like a website or a threat that is more recent then the post by Ralph on swg.stratics.com on 9/16/03?
We all hope you are right, just would like to corroborate those quotes to ensure they are recent and accurate.
Somewhere in here:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=533588&view=by_date_ascending&page=1
I found the thread for you, you find the quotes ![]()
It should be clear to anyone who has played a commando that they don't need a nerfing. There are still substantial improvements that need to be made to at least the HAR and grenades IMO.
Or you can see it here
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=20459&highlight=#M20459
How to find the actual post again
Isacoast wrote:
Veers6969 wrote:
Ivoni wrote:
Why do I say this?
SOE said...
"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here"
This means our damage is fine. The guy who makes the rules for who does what has fixed Commando to where they want it.
It also means upcoming changes for Melee so they can tank as they should.
SOE said...
"The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment"
This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest.
First of the designer in charge of combat balance is probably pretty high so Im not sure I would take this quote at face value unless they asked him/her about it very early in the day..
First off how in the world do you know the Combat designer is high? This is really a stupid statement which sets the tone for the rest of your post.
"This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest. "
.. Hate to flame you on this but this is just kinda stupid. Just because its in game or because some dev on some thread says something does not mean that "every" argument is invalid.
Maybe not "every", but most. Devs are God here, you dont like what they say, Move along, Move along.
I do think there are plenty of things to fix before "nerfing" commandos. I just think that in order for the game to be fun and have a reason to keep playing a commando with flame 1 should not be able to 1 shot someone who is a master whatever.
Being a Master whatever doesn't automatically mean you should be on par with everything in game. Furthermore, if you are a Master Bounty Hunter and are stupid enough to get 15m or closer without armor and buffs then yes, a flamethrower in your face IS going to kill you. Dont be so stupid next time.
This goes the same for any of the profs that get dizzy/knockdown.As is beinga Master commando or anything else has very little value. Ialso agree that melees need the most love..
This just doesnt make any sense, just whining really.
First off how in the world do you know the Combat designer is high? This is really a stupid statement which sets the tone for the rest of your post.
That actually wasnt intended to be a serious statement. Sometimes people say or write things that are just intended to make people laugh or smile. Some day maybe your creator will give you a personality chip...
Maybe not "every", but most. Devs are God here, you dont like what they say, Move along, Move along.
Not to bring this up but since everyone pays for the game everyone should have a voice. Before anyone poststhe "I hate when stupid people think that the devs are gonna change the game for 1 person" .. I realize that sony is in charge of the game and their developers are doing whatever they think is best.Whatever they decide however does not instantly prove that any argument regarding anything in the game is completely "invalid"...
Being a Master whatever doesn't automatically mean you should be on par with everything in game. Furthermore, if you are a Master Bounty Hunter and are stupid enough to get 15m or closer without armor and buffs then yes, a flamethrower in your face IS going to kill you. Dont be so stupid next time.
Not sure you were even responding to my post with thisone.. I am not saying that something like a commando/bounty hunter should be dead even with a pistoleer but there should be some balance..
This just doesnt make any sense, just whining really.
You should read the posts before you respond. There really wasn't any whining in the last section. Its a fact though that dizzy/knockdown pretty muchwins a fight. If this game wants to keep people paying $14 a month they need to create a reason to do so. If being a master combat classAdoesnt give you any advantage over novice combat classB then something is screwed up. I dont know why im trying to explain this to you though.. Have your mom or your husband post so I can explain it to them...
Why? Because the people who make the game have made their decision.
Any other discussion is bound to lead to a flame war, which I am tired of.
First of the designer in charge of combat balance is probably pretty high so Im not sure I would take this quote at face value unless they asked him/her about it very early in the day..
..What we have been waiting for is word for SOE as to whom should do what. The person in CHARGE has made their decision. Our power is as designed. END OF DISCUSSION.
.. Hate to flame you on this but this is just kinda stupid.
...LOL. You think so? I disagree.
Just because its in game or because some dev on some thread says something does not mean that "every" argument is invalid.
...Let me refer to the previous statement I quoted. The person in CHARGE of combat balance has made their decision. Not some dev. Not some player. Granted it was the Dev who went and asked said person and then posted on the forum, but that's his job to do so. SO...if the person in CHARGE has made their decision, any arguement is therefore invalid as it is not us the players who make the rules. END OF DISCUSSION.
I do think there are plenty of things to fix before "nerfing" commandos.
...Read quotes. We are not getting nerfed.
I just think that in order for the game to be fun and have a reason to keep playing a commando with flame 1 should not be able to 1 shot someone who is a master whatever.
...Your logic for this is based on the case of a PvP player who wears no heat protective armor which will provide not only a 50% reduction in said attack damage but a followed additional whatever (my composite is 52%) damage reduction.
Let me do the math for you.
1200 / 50% = 600 / 50% = 300. Yeah. That will surely one shot someone.
If you wish to PvP naked and complain about being burnt while naked and dieing. Go right ahead. But you negate the right to complain about being killed.
I'm not even bringing up buffs or the additional Shield Generator damage reduction. JUST ARMOR is enough. END OF DISCUSSION.
This goes the same for any of the profs that get dizzy/knockdown.
...What's wrong with it? I get knocked down. I get up. OH, but you see, I TRAINED MEDIC. I can heal myself. I PvP.
As is being a Master commando or anything else has very little value.
...The main thing here is there is no Mastery position of any class provides any real benefit for it's justification of mastering all 4 trees compared to mastery of the one tree. Hopefully this will be remedied.
I also agree that melees need the most love..
...As does SOE who makes the rules.
Bah, I have been PvPing for the last 2 weeks I am Master Commando and I can tell you that I am not God in PvPing.
I see alot of people saying that.
"commandos being as powerful as there are should miss more"!
WTH Apperently you have never tried playing a commando becuase I miss more than I Hit.
" I'm not sayin that you don't hit enough i'm sayin that Commandos need to miss more".
Duh!!"I MISS MORE THAT I HIT" Why do you think I need to miss more when it is hard enough for me to hit anything in the frist place. Its like 4 outa 10 I even hit my Target+I have to be standing Still or it goes to 1 outa 10 if i'm on the Run that I will hit my Target.
" well it seems to be that Commando's hit all the time even while on the run or giveing chase".
It only SEEMs that way becuase your on the wrong side of the Flame!
Grr you don't know what your talking about try playing the Commando Class before Bashing them. Hell try playing any Profession before you go bashing them. See what the other players are haveing problems with. Then state your case after see first hand what is going on with that profession.
All you have to do to survive a Commado is Stay at about 60m away. Never let him/her get close enough to get you with Heavy Weapons or Flame attacks. 0 to 16m is the range for Flame Special attacks and Acid Special attacks. 46m to 50m is the Range for Heavy Beam Cannons and other Heavy Weapons
LBC/HPBC/ASC. 64m is the Rocket launcher Range but I dought that any good commando will wast a Rocket on a Player. Save ing for AT-ST's Muahahah.Oh and keep running away from them if an commando is on the run or giving Chase there Accuracy is Shiit. miss like 9 outa 10 times
That ends todays lesson come back again!
Coming From a BH I am glad you guys got some loving in the past few weeks. And I hope that they dont change you. But i have also read a post from the dev saying that they may have slightly over done the commando. So if their are any adjustments hopefully it is only by a small margain. And the way they usually do things. TO much this way and than to much that way.
Good luck guys BH 3444
At this point I could care less if they put us back in beta mode. Not a **edit** thing to do to keep my interest...
I definitely didnt want to kill this thread for anyone but I just think that saying this is finalized is ridiculous. I remember the dev or designer quote so dont remind me.. I have seen this before though.. Until they stop adding new abilities and balancing all professions I think saying that any argument or discussion is Invalid is premature (regardless of what anyone says).
Ivoni wrote:
Ok. This is the first and last time I'm going to be posting to this thread.
Why? Because the people who make the game have made their decision.
Any other discussion is bound to lead to a flame war, which I am tired of.
First of the designer in charge of combat balance is probably pretty high so Im not sure I would take this quote at face value unless they asked him/her about it very early in the day..
..What we have been waiting for is word for SOE as to whom should do what. The person in CHARGE has made their decision. Our power is as designed. END OF DISCUSSION.
"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here.
Again what I have said is that I think they are overpowered at the present. I have also said that there are bigger problems then the commando damage in the current balance. Read the post.. they feel that commandos are correct right now. When they bring the melee guys up to par I think they willcontinue to refine combat.
.. Hate to flame you on this but this is just kinda stupid.
...LOL. You think so? I disagree.
Just because its in game or because some dev on some thread says something does not mean that "every" argument is invalid.
...Let me refer to the previous statement I quoted. The person in CHARGE of combat balance has made their decision. Not some dev. Not some player. Granted it was the Dev who went and asked said person and then posted on the forum, but that's his job to do so. SO...if the person in CHARGE has made their decision, any arguement is therefore invalid as it is not us the players who make the rules. END OF DISCUSSION.
Again in the future when they change things again and do more balancing It will be funny to hear you people whine about the "nerfing".
I do think there are plenty of things to fix before "nerfing" commandos.
...Read quotes. We are not getting nerfed.
I just think that in order for the game to be fun and have a reason to keep playing a commando with flame 1 should not be able to 1 shot someone who is a master whatever.
...Your logic for this is based on the case of a PvP player who wears no heat protective armor which will provide not only a 50% reduction in said attack damage but a followed additional whatever (my composite is 52%) damage reduction.
As a Wookiee what do I do here?.. Am I screwed?..
Let me do the math for you.
1200 / 50% = 600 / 50% = 300. Yeah. That will surely one shot someone.
I dont care how much math you pull out or which formulas you show me because I have seen people flame2ed by me go down wearing composite. Maybe this is a bug.. Maybe they had rifles equiped..
If you wish to PvP naked and complain about being burnt while naked and dieing. Go right ahead. But you negate the right to complain about being killed.
Again wookiees have no choice about being naked. If I am indeed so screwed that I selected wookiee then that needs a looking at. The 50% reduction you are receiving is not made up for by the additional 100-200 stat points per stat..
I'm not even bringing up buffs or the additional Shield Generator damage reduction. JUST ARMOR is enough. END OF DISCUSSION.
Shield Gens are the only thing I can wear so I guess thats what I'll go with. They are also pretty sketchy as far as effectivness goes. I Havent used one very recently but with my previous tests I wouldnt count on these. Buffs everyone can use so go ahead and factor them.
This goes the same for any of the profs that get dizzy/knockdown.
...What's wrong with it? I get knocked down. I get up. OH, but you see, I TRAINED MEDIC. I can heal myself. I PvP.
You couldnt possibly pvp that much if you are saying you some how block dizzy/knockdown.. look this up.
As is being a Master commando or anything else has very little value.
...The main thing here is there is no Mastery position of any class provides any real benefit for it's justification of mastering all 4 trees compared to mastery of the one tree. Hopefully this will be remedied.
I'm not sure I follow the wording here. If you are saying that mastery of any of the combat classes dont really offer anything I agree..
I also agree that melees need the most love..
...As does SOE who makes the rules.