Commando Archive
Thread: Let me put it plainly SOE says No Nerf Coming for Commandos
ok first, ty for the information, second veers, what have you been somken man? i need some of that at the end of my really really bad days so i forget all about it. Your logic is ... well.... not really logic but whatever. and why can't you just leave the subject alone? you already flamed several post. And if you really want to know something, there are different levels of res in composite armor, i have seen suits that are 27% and suits that are 55% for almost everything. If you flamesingle1 a guy with a 27% and you have a FT sliced for 30% or so damage from a base of 450-800 then you can easily knock him out, but if you flamesingle2 a guy with the higher end suit then you just made yourself a target for the next 15 seconds!
oh and about the wookie thing, go be a CH and get a bowcaster, you might want to buy a couple of mk. 3's while your at it too, now quit complaining about your pick of characters, its how the dice fell.
Ivoni wrote:
Why do I say this?
SOE said...
"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here"
This means our damage is fine. The guy who makes the rules for who does what has fixed Commando to where they want it.
This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest.
Best news I've heard all week.
I'm sorry you are a Wookie. The minute I read they can never wear armor was a huge red flag to me. Just avoid flamethrowers as best you can within 16m is all I can say.
I'm don't personally see the compensation Wookies get for being armorless endgame.
I'm a Trandoshan and I thought I would be compensated since I can't wear boots or gloves. It's much like the Wookie. Initially it's great, but by endgame regretful.
There have been improvements to the shield generators and I don't have the specifics. I only put mine on when PvPing. It will definitely help.
Ask your armorsmith if he can specialize versus heat with it.
I'm sorry you feel that commandos are overpowered. I don't see the logic that giving more power to melees somehow changes our "overpoweredness".
I'm happy to hear that SOE wants commandos the way they are now.
I'm still confused where you are finding any indication of a nerf for commandos? I'm certain we will receive more fixing of our many other broken aspects, but no nerfing of our damage output.
I do PvP. Daily. It's fun. People run from me and then take me out from range. Slowly they are learning how to kill commandos.
Knockdown no longer is the horror it was. I get knocked down. I get up. Such as it is.
Dizzy is annoying. Helps to have a doctor there to cure it.
You don't PvP without one of them around do you? I most certainly don't.
Everyone Agrees Master Commando isn't better than say just Flamethrower 4. Giving up all those skill points should give us something.
This can be said for every Master in my opinion.
I never said this was finalized. No online game ever is.
What I said is no nerf is coming.
The rules are being laid down, finally. Unarguable rules. Who does what and why.
They want Commando/Bounty Hunter to be more powerful than the other combat classes. Reading this said makes us so happy as it only makes sense as we have so fewer skill points left getting our class.
So no matter what fixing they do to the other classes, of which every single class has soooo much needing fixing, we will remain stronger as that's the way they want it.
And the arguments I was saying that are invalid are the ones that are here every single day saying commando's are overpowered.
If SOE wants us this way, which they have now said, we are SUPPOSED to be more powerful than the rest AND they know about it AND that's the way it is.
Don't like it? Do something else with your extra 158 skill points in the direction of the more powerful classes.
I'll spend my 60 being a medic.
SOE: Leave the Commandos ALONE. They have waited long enough! This coming from a BH! Commando's are suppose to be strong..Hence the name Commando. Quit nerfing stuff and fix what's broke. Once again here's the thinking around here:
SWG Players Think: Less Nerfs+More Fixes=Better Game
DEVS Think: More Nerfs+Less Fixes=More Complainers
I am really surprised at this community being so short-sighted and frankly, childish, when it comes to the word "nerf". SOE is not going to be so stupid as to let a bunch of hormonal teen-age types determine the course of their game. Those who cry "nerf" and those who bash "nerf" are equally responsible for cluttering up threads and topics with so much crap that no one who wishes to follow can keep up. Information is what is needed here, or even educated opinions, NOT "my-pantaloons-are-bunched-in-me-arse-so-I-can't-get-my-head-out-long-enough-to-contribute-anything-useful-so-I-post-off-the-cuff-childish-nerf-drivel" assumptions based on a serious lack of understanding due to illiteracy and/or a severe breach in child-rearing protocols.
I am here to learn about the class of Commando and follow its progress with interest and concern. Find another board to whine on please and post useful information here.
Coding, development, maintenance...Let's not forget hardware....These things interoperate in a very complex manner. Do not make assumptions about the dev team and SOE's product based on your limited knowledge of these matters. They have to be careful about what they do and when. You can bet your schoolbooks, kiddies, that these folks are working their butts off.
Be productive please, for those of us who really are interested in what is going on.
Ivoni wrote:
Why do I say this?
SOE said...
"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here"
This means our damage is fine. The guy who makes the rules for who does what has fixed Commando to where they want it.
It also means upcoming changes for Melee so they can tank as they should.
SOE said...
"The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment"
This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest.
First of the designer in charge of combat balance is probably pretty high so Im not sure I would take this quote at face value unless they asked him/her about it very early in the day..
"This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest. "
.. Hate to flame you on this but this is just kinda stupid. Just because its in game or because some dev on some thread says something does not mean that "every" argument is invalid. I do think there are plenty of things to fix before "nerfing" commandos. I just think that in order for the game to be fun and have a reason to keep playing a commando with flame 1 should not be able to 1 shot someone who is a master whatever. This goes the same for any of the profs that get dizzy/knockdown.As is beinga Master commando or anything else has very little value. Ialso agree that melees need the most love..
Veers6969 wrote:
Ivoni wrote:
Why do I say this?
SOE said...
"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here"
This means our damage is fine. The guy who makes the rules for who does what has fixed Commando to where they want it.
It also means upcoming changes for Melee so they can tank as they should.
SOE said...
"The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment"
This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest.
First of the designer in charge of combat balance is probably pretty high so Im not sure I would take this quote at face value unless they asked him/her about it very early in the day..
First off how in the world do you know the Combat designer is high? This is really a stupid statement which sets the tone for the rest of your post.
"This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest. "
.. Hate to flame you on this but this is just kinda stupid. Just because its in game or because some dev on some thread says something does not mean that "every" argument is invalid.
Maybe not "every", but most. Devs are God here, you dont like what they say, Move along, Move along.
I do think there are plenty of things to fix before "nerfing" commandos. I just think that in order for the game to be fun and have a reason to keep playing a commando with flame 1 should not be able to 1 shot someone who is a master whatever.
Being a Master whatever doesn't automatically mean you should be on par with everything in game. Furthermore, if you are a Master Bounty Hunter and are stupid enough to get 15m or closer without armor and buffs then yes, a flamethrower in your face IS going to kill you. Dont be so stupid next time.
This goes the same for any of the profs that get dizzy/knockdown.As is beinga Master commando or anything else has very little value. Ialso agree that melees need the most love..
This just doesnt make any sense, just whining really.
First off its Crack.. Second I am not really complaining about my choice of characters. I do well in pvp. I have never really complained about anything pvp wise.. just the effects of dizzy/knockdown really. In fact I believe pvp is too easy as a commando. Again I am a wookiee so by no means am I an armor expert but this is rarely a factor in taking people out. "If you flamesingle1 a guy with a 27% and you have a FT sliced for 30% or so damage from a base of 450-800 then you can easily knock him out."... This is my point.. If I flame1 someone that doesnt have the best armor they are dead... This isnt even accounting for what flame2 or cone2 does to them.. Second you should go look up my past posts on ch. I started off as a CH and decided not to go that route once I realized it was so overpowered (Go ahead and post your CH isnt ovepowered.. I won't even start on this). I am pretty honest about this crap and wish that everyone else was.. As it is as a Master CommandoI think commandos do too much damage (I agree that they should do more but again 1 shotting anyone that has invested as much time as you have is too much).. Ivoni as far asrequiring a doctor there to heal your dizzy is just kinda ridiculous in my opinion. In one on one matches there should not be 1 death blow move which is what our flame thrower and dizzy/knockdown are. Any of the combat professions should at least get some level of defense against this (something that works). I think that both of these need to be toned down a bit .. thats all.
Hmm...If I hit you, you might die(armor, buffs ect ect). If I miss you, I might die(armor, buffs ect ect.)
Why do we need nerfing? I am finally having fun with this character and people are crying because theydie after being shot with a flame thrower or rocket launcher??? Oh wait they don't die they just getknocked outtill someone closer than meruns up and takes credit for the kill.
Seriously, do you have a master commando or flame 4? I find it hard to believe you do.
If you did you would surely know that at flamesingle 1 you possess +25 accuracy and +10 speed. As a result, you miss, A LOT.
Let's not forget the 16m or less AND the 15 seconds of inability to heal, defend, etc leaving the only option of running.
I'm a master commando and I have +80 accuracy. I still miss at least 1 out of 10 on my flamesingle2. Granted my cooldown is 8 seconds, but again I can do nothing in that time period.
If they aren't within 16m I hit for max 200-ish. My +45 speed doesn't exactly get me close to the 1.0 second cap.
In PvP the only people I one shot have no armor on or armor with no heat proection. That's it. The flamethrower has no armor piercing. None. Zero.
It's a very easy thing to negate commandos. To defend against a commando
A. Wear heat resist armor = 50% damage reduction + extra
B. Avoid 16m or closer
C. Move in after special is used and finish the job
And it isn't Dizzy/Knockdown that's the issue here. It's the added damage multiplier when you are down. That's a tactic.
They've fixed it's abuse where you couldn't get up ever as they spammed it. I refused to PvP until the recent changes as there was no tactics or possibilities of winning.
What's ridiculous about needing a doctor to cure dizzy? Who cures your bleeds? If you are going to PvP it's about not dying.
I'm blatantly honest about our class and what it can and can not do. As people learn how to fight versus commandos it's getting harder and harder to win.
As it stands you have yet to present an argument to validate your claims.
Unlike the argument that brought about the knockdown nerf (which I feel should be PvP only). There was zero chance of negating it and zero chance of winning versus a knockdown wielder. Preparation for PvP still had zero chance of winning.
In conclusion, the true answer lies with SOE. And they say we are as we should be.
It seems to me alot of people are under the impression that the combat professions in swg should all be balanced so that they would all have a chance against each other in 1 vs 1 duels. Ive seen Funcom try to do that in Anarchy-Online for years with less then half the number of professions of swg,it only results in 1 thing the "flavor of the month professions" a continous cycle of nerfs that only leads to a cyclic frustration amongs the various professions. Please sony define what you want a profession to be then stick to it, and promote mass pvp rather then the 1 vs 1 egotrips, make sure we have stuff to fight over and that it required a good ammount of team work.
Guild Leader of Pax
Scape Master Commando Radiant