Commando Archive
Thread: Whatdid you use (or plan to use) your remaining 81 skill points on?
After you get Master Commando you have 81 skill points remaining.
What did you use them on? If you havent used them yet, what do you plan to use them on?
Why?
Does it compliment your Commando skills? Why?
Feel free to be as detailed as you like. Write a dissertation if you have to. I'll read it with gusto.
currently, i have CH 1,1,0,0, pistoleer 0,0,4,0, and the last 2 points i used on survival 1 for some foraging. but, i'm thinking of ditching pistoleer as its useless now. i'll either pick up dirty fighting in the smuggler profession, or get more CH skills and some medic skills.
right now, healthshot2 isn't even worth keeping pistoleer. if i'm hunting big game where we need to bleed the mob, i'm usually with a group, andthey have that covered. i can get all the DOT's i want with flamethrower specials. having CH 1,1,0,0 is great for calling out my grand wrix. btw, its a great pet to use against commandos. it has 100% resistence to heat
. but, i personally like CH, and would like to get more/stronger pets in the future.
I wanted to be able to use a wide variety of melee weapons, so I chose to Master in Brawler, rather than just focusing on the unarmed tree. Sometimes it's about "coolness" not just how combat effective you are!
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With my remaining points, I took Novice Rifleman, so that I could use the T-21, Novice Pitoleer, so that I could get Healthshot 2, and a few Swordsman skills because I like the 2-handed weapons. Obviously, I'm heavily focused on combat. I do miss the Exploration and Novice Medic skills that I used to have...
Master Commando (3434 atm)
Medic 2030
Slicing 4
Novice Pistoleer (for Healthshot 2)
Exploration 1
Novice Artisan (for survey)
Gonna have to ditch artisan for my next trains, and might ditch Pistoleer altogether in order to get more exploration.
personally, I am going to go this...
Master Commando (and pre reqs obviously)
Smuggler - Dirty Fighting IV and Slicing IV
Pistoleer - Special Abilities IV(pistol whipping for those of u who do not know)
with the last few, i am wrestling with two things. either TKA and meditation IV and Pistoleer - Markmenship I or I will go Scout and Explore III. <shrugs> i'll figure it out when i git the rest.
Medic 4-4-4-4
Marksman 4-4-4-4
Brawler 4-0-0-0
Commando 0-0-4-0
Doctor 4-3-4-0
or
Medic 4-4-4-4
Marksman 4-4-4-4
Brawler 4-0-0-0
Commando 3-0-4-0
Doctor 0-4-4-0
option one would give me cure to disease and poison, where option 2 would give me ressurect and grenades. Still havnt decided yet
I'm eventually aiming for mastery of the flamethrower tree, master of the pistol grips and stances tree, and the master of the musical techniques tree. Yeah. That means I'm a mind wound healing, flamethrower weilding, pistol whipping son of a bitch. Right now I'm a hairstylist, but lighting **edit** on fire is a million times cooler than being able to shave my own beard.
Shutout: Fire resist does not save a creature from a flame thrower special.
example:
I shoot your grand wrix for maybe 5k damage with a firecone1.
the special puts a 2.5k damage fire dot on your grand wrix.
the grandwrix's 100% fire resist absorbs 100% of the 5,000 damage the special attack did.
I run while the 2.5k damage dot kills your grandwrix in 4 ticks.
I killed a ch'srancor like that heh.
oh and i am thinking about the following, not including the prereqs:
Flamethrower 4, heavy support weapons 4, taming 3, training 2 (graul mauler, bile drenched quenker and mountain squill). first aid 4 and then the rest in either diagnostics or pharmacology.
Maybe when they fix grenades and the acid rifle again i will go master commando.