Commando Archive
Thread: Whatdid you use (or plan to use) your remaining 81 skill points on?
Master Commando, Master Smuggler (need to make money somehow) and Medic 1-0-0-0.
no sp left, allows me to heal myself for up to 800 dmg during a fight. get a + med skill tape and you could even be able to use Stim C's (when the skill tapes are fixed)
may end up using something like this in the end
Commando 0-0-4-0
Medic 2-0-3-0
Creature Handler 3-2-0-0
Pistoleer 0-1-4-0
That's all 250 with pre-reqs
Okay.... just to toss a question out for you planning on CH 3-2-0-0... Why? According to the CH boards, when you get a box in Taming, you cannot use the new level pets until you have Training at the same level. Every other post on their site is like this: http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=72121
Hate to ruin the fun...
In addition to commando I have some med and pistoleer skills
You misread the CH thing... Quick explanation (I know this isn't the CH board, so I'll keep it quick)
The Taming tree gives you 3 mods that matter - Taming of nonvicious (non-agro) pets, Taming of vicious (agro) pets, and Max level of pets (or maybe it's Max number of pet levels... I don't remember which one is in Taming and which is in Training).
Either way, the simplest way to phrase this is that to call any non-agro pet, you need a Training level such that the skill mod "Max number of pet levels" is greater than or equal to the CL of the pet (or the combined CL of allpets, if you wish to call more than one at once). However, there is a second requirement - when you call a pet, you must be able to tame it. Thus, you need the skill mod "Max level of pets" to be greater than or equal to the CL of the individual pet you are calling (If you're gonna call two GSP's, you still only need Max Level of Pets 23, since the check is made on each individual pet). This is changed slightly for agro pets, in that you need one level HIGHER Taming than nowmal (Check out the progression of "Taming Wild Creatures" versus the progression of "Taming Vicious Creatures" on the taming tree). If you want more info, perhaps you should check the CH boards O_o
Not going master commando, at least not at this point in time. I suspect the profession will be left alone by the devs for some time now, so I'm devoting points elsewhere.
Flamethrower IV
BH Lightning Cannon IV
Ranger Wayfaring IV
I get the two best guns in the game and the ability to use conceal kits. Only have wayfaring I at the moment but I have this beautiful image in my head of walking up behind a nightsister elder completely unnoticed til I fire off flame single II at her....
Master Commando
Novice Medic (0,0,0,0)
Chreature Handler (1,1,0,0) -enough to use a Grand Wrix or Greater Sludge Panther
and that leaves me with 7 points that I'll probably put into medic. I haven't done that yet because I'm always switching novice medic for novice artisan so I can survey, and then back again when I'm done.
And it's people like you thank make me really want the devs to add stuff to master commando, so you don't get the very best of the flamethrower unless you actually master the profession.
RomanaCorvus wrote:
Not going master commando, at least not at this point in time. I suspect the profession will be left alone by the devs for some time now, so I'm devoting points elsewhere.
Flamethrower IV
BH Lightning Cannon IV
Ranger Wayfaring IV
I get the two best guns in the game and the ability to use conceal kits. Only have wayfaring I at the moment but I have this beautiful image in my head of walking up behind a nightsister elder completely unnoticed til I fire off flame single II at her....
I'm trying to go for:
Base Professiosns: Scout (4,0,0,0), Master Marksman (4,4,4,4), Medic (3,0,0,0), Brawler (4,0,0,0)
Obviously Marksman and Brawler are self-explanitory, but I want Exploration 4 cos I can't live without the Terrain Negotiation, and I want First Aid 3 so I can stop myself from bleeding with more skill then First Aid 2 plus I can buy and use Pretty Powerful Stim's/Woundpacks, even though I can only make Stim A's.
Hybrid/Elite Professions: Smuggler (2,0,3,0), Master Commando (4,4,4,4).
I'm getting Underworld 2 cos I really like the Faction Discount and the fact that I get less points taken off me when I get PvP Killed. And Dirty Fighting 3 cos there's some very useful moves in there, and currently I don't have a KnockDown move but I will get one in there. And Master Commando...
tka 0-3-0-4
pistoleer 0-0-4-0
carbineer 0-0-2-2
Might drop carbineer combat 2 due to ineffectivness of kd now. Basically all defense. Will probalby take scout exp1 dropping carbineer all together if the points work.
My final config is going to be:
Master Commando
Creature Handler (1100)
Medic (2100)
End result = 0 SP ![]()
_____________
medic 2.1.1.0
scout 3.1.3.2
-------------
commando 2.0.4.0
pistoleer 0.0.1.0
smuggler 0.1.0.1
BUT... I think I'll go with this template later on:
_____________
medic 0.3.4.0
Scout 4.0.4.0
-------------
Commando 4.0.4.0
C Handler 4.2.0.0
(speed when healing seems to be a lot better than getting more out of your stims (as you for some reason don't get all THAT much out of them)).
downside to this template is that I wont be master in anything, except marksman.