Commando Archive

Thread: IDEAS GALORE every commando needs to look and/or post new ideas here

ardorseraphim
Tue Sep 16, 2003 5:37 pm
#1

first off new to the forums and these forums dont seem to have a edit button so i dont know what was suggested before but i have played SWG for awhile and love the game these are all ways of fixing commando


first off i love the way the acid rifle gun looks but not the way it fires it fires gay little "vials" of acid the whole gun should be reworked to be heavy "toxic" rifle and it shoots a stream of green or blobs of green stuff its special attacks should be poison to the action pool but it would be called "corrosion" have the acid rifle be ap1 or up the damage to be as strong as the flamethrower


next is the kick ass gun we never get any special attacks for ... the launcher pistol ... i say as we advance in heavy weapons or grenades we get a few special attacks with the launcher pistol 1 attack is "rocket blast" attack makes it so the launcher pistol has a blast radius of 10 another attack is "rocklets" it attacks anything in a cone for health damage because rockets im sorry wont hurt your mind or fatigue they straight out blast ur ass


heavy weapons need to come in different kinds


for the rocket launcher there is a high explosive that take off as much as it does now and knocks downor u could havea incindeary rocket that sets you on fire and does 500-1000 damage


HPBC just keep it the way it is now cause its far to strong to change


heavy acid cannon could do "contamination" damage which would have a blast radius of 15 and it corrods armor so there is none but have it take off 200-500


similar results to grenades


everything except the rifle would be very simple to do in 1 update, 2 hours of programing at most


btw maybe the heavy acid rifle should be changed to be a heavy "Toxic" gun that shoots quick little blobs instead of doing the same thing as a flamethrower aka 200-400 dmg at 3.6 with AP1 with the best materials and the best weaponsmith instead of 500-1000 at 4.8 without ap for the flamethrower



tell me what you think




vi'cious on radiant
commando/ creaturehandler
used to be bounty hunter

an honorable imp thats intelligent and has plenty of ideas about the game, also i refuse to get an AT-ST
angels forced from heaven are bound to become demons- vicious
we are not perfect we are far from a God, because sometimes we are forced to become the devil himself-nicholas d wolfwood
ardorseraphim
Tue Sep 16, 2003 6:02 pm
#2

any applause anyone? or am i a we todd


id appreciate a responce




vi'cious on radiant
commando/ creaturehandler
used to be bounty hunter

an honorable imp thats intelligent and has plenty of ideas about the game, also i refuse to get an AT-ST
angels forced from heaven are bound to become demons- vicious
we are not perfect we are far from a God, because sometimes we are forced to become the devil himself-nicholas d wolfwood
FalloutMan0123
Tue Sep 16, 2003 6:15 pm
#3

while i dont really have much comments i do have an idea for the on fire attack thingy.



instead of making it like a bleed i would do it different theres too many bleeds in different forms.



i would have a stat similar to battle fatigue that is like your heat level(you can make it a number scale from 0 to whatever or degress i suppose) basically the way it works is you build up heat (you have the base line number depending on the climate like tatooine would have a high heat factor) by doing specials(this builds it up slow) or getting attacked by a heat weapon(this has it go up alotso about 7-10 shots breach the limit) when you go over the limit(which can be race dependent and based on training,maybe scout? i have a thought on that anyway ill post later) and when you hit that limit you get a heat stroke or something and your health drains very fast until it burns off your heat level to a suitable level(and in most cases this overload causes an incap)


a way to reduce it is by of course the current way is to go into water, or drink something and wearing heat reducingclothing which increases your capacity or whatever.


the reason why i want something like this is because im tired of these same old bleeds with varieing degrees of annoyance and name

Tackoi
Tue Sep 16, 2003 6:20 pm
#4

This is a pretty decent post....HAR DEFINITELY deserves AP1, and shooting out a bit more than a tiny vial likes you said. LP specials would be definitely a welcome change, the rocket launcher might be nice giving heavy dmg or lighting something on fire (watch a big explosion, usually some fire stays after the BOOM). We definitely need some changes to the "disposable weapons". Besides just making the dmg be acid or lightning. What I think we all would really love with the charge weapons would be magazines. Just use one quick and the gun is reloaded. These should also be a bit easier to make/come in stacks. I would also like feedback on my little idea : ).




"You must learn Master Bounty Hunter in order to continue on your path to enlightenment"
"No reward is worth this!"
ardorseraphim
Tue Sep 16, 2003 6:49 pm
#5

actually that is a great idea ... i think the damage andtypeof attackwould be dependant on the ammunition used so the 1 time cost of 50k for a rocket launcher would be awesome if its amunition was like 5k for 30



vi'cious on radiant
commando/ creaturehandler
used to be bounty hunter

an honorable imp thats intelligent and has plenty of ideas about the game, also i refuse to get an AT-ST
angels forced from heaven are bound to become demons- vicious
we are not perfect we are far from a God, because sometimes we are forced to become the devil himself-nicholas d wolfwood
ardorseraphim
Tue Sep 16, 2003 7:13 pm
#6

id like alot more comments on this if we get enough on here it might be put in the game id like the responce from 3po or ivoni but i appreciate everyones input



vi'cious on radiant
commando/ creaturehandler
used to be bounty hunter

an honorable imp thats intelligent and has plenty of ideas about the game, also i refuse to get an AT-ST
angels forced from heaven are bound to become demons- vicious
we are not perfect we are far from a God, because sometimes we are forced to become the devil himself-nicholas d wolfwood
gobhigh
Tue Sep 16, 2003 7:48 pm
#7

I have a few ideas. First off I'm going to assume that the bugs will be fixed. These are grendade/heavy weapon AOE not working, grenades not giving correct amount of xp, Flamethrower being considered a melee weapon, DOT's not applying resist to the damage, and HAR speed and accuracy not working properly.


1. Combine HAR and FT into one brance called Close Support Weapons or something similar. Give HAR AP 1 to make it worth using vs FT. Make both HAR and FT max range of 32m. Why? Because atm our class is stagnant... everyone uses the FT only. Also, I can use the FT at 64m and do significant damage. This makes little sense since the FT and HAR are obviously designed for use up close. To compensate for our lack of range look to point 2.


2. Create a new branch called Long Range Fire Support. Here we should get a new weapon like a Heavy Repeater Blaster... basically a blaster equivalent of a SAW... a machine gun. Accuracy should be similar to HAR and FT... not very accurate but have the best accuracy at medium to long range. It should have almost the exact same specials as HAR/FT /massfiresingle1 and /massfirecone1 for example. Since it is longer range it should do less damage probably 150-300 damage, higher than the rifles, pistols, etc but not too high as it would overpower the profession. This weapon should also be able to use suppression fire, warning shot etc, but should not be allowed to target HAM bars as it is a mass fire weapons unable to target specific areas. The FT can do this now doing 300-800+ damage which is why we are getting alot of nerf calls. Adding this would make the Commando more diverse instead of overly dependant on the FT doing what it should'nt be able to do.


3. Grenades are not being used due to bugs primarily but they are also not used due to lack of range. This weapon has high damage and decent AOE (which doesnt work at times) but we're restricted to 32m range. This makes sense since these weapons are thrown and it's logical you can't throw too far. Problem comes in is that the range you can hit decently is almost too close and you can potentially hit yourself with the blast (only time i've noticed the AOE to work reliably). To fix this add a new weapon the Grenade Launcher that can extend the range past 32m. To make hand tossing still usable make the accuracy low at close range and good at long range. To use this weapon you click and drag whichever grenade you want to use onto the Grenade Launcher which "loads" the weapon. You can then fire 5 shots at 3.5-4 seconds (roughly the same delay as hand tossing the grenades) then you have to "reload" the weapon.


4. Grenades and Heavy Weapons are too valuable to "miss" with them. Instead of missing these weapons should always hit something even if you miss the intended target. Instead of missing these weapons will scatter when you miss. This scatter is totally random and can potentially scatter on top of you and cause significant damage. When these weapons "scatter" impliment friendly fire to give a drawback to never having a wasted shot. I am not sure as to want to have friendly fire implimented on ALL AOE attacks (flamecone, acidcone, etc) to show uncontrolled fire would have a drawback. As it stands now once you make Master Commando and get Flamecone2 there is no reason really to ever use Flamesingle2 in PvP ever again. Putting in friendly fire with AOE would make Commandos think twice before using these attacks in a large battle.


5. Add terrain negotiation to Field Tactics give more use than just tossing grenades. Give +10 for FT2 and FT4 and another +10 for Master Commando.

ardorseraphim
Wed Sep 17, 2003 10:43 am
#8

i agree totally with 1 if my heavy toxic cannon doesnt get implemented change it from flame single and cone to "douse" and "spray" call the entire line heavy close quarters combat tactics


... also make it so we can use some close quarters unarmed specialty techniques including vibro knuckles or maybe "plasma" knuckles kinda like what shishio used in kenshin aka explosive gloves make em have 200-400 at 2.5 with ap1 and moves like "tiger" strike where it KD and makes em bleed at the same time maybe get some defencive bonuses... but prolly not


and 2 is the best idea ive heard for a commando i totally agree with it but i was thinking 20-50 every .2 second and make it so it uses old support weapon commands like "warning shot" and "suppression" fire cept make it so its a cone the only thing is that this weapon would lose its condition exponencially faster than other guns so raise it so the minimum condition is 5000 also have this area give some ranged ranged abilities to use with every other gun like the commando should be able to use aka 5 ranged defence 5 ranged speed and 5 ranged accuracy on every level


then u started gettin all silly on me lol




vi'cious on radiant
commando/ creaturehandler
used to be bounty hunter

an honorable imp thats intelligent and has plenty of ideas about the game, also i refuse to get an AT-ST
angels forced from heaven are bound to become demons- vicious
we are not perfect we are far from a God, because sometimes we are forced to become the devil himself-nicholas d wolfwood
ShinigamiGeki
Wed Sep 17, 2003 1:40 pm
#9

"2. Create a new branch called Long Range Fire Support. Here we should get a new weapon like a Heavy Repeater Blaster... basically a blaster equivalent of a SAW... a machine gun. Accuracy should be similar to HAR and FT... not very accurate but have the best accuracy at medium to long range. It should have almost the exact same specials as HAR/FT /massfiresingle1 and /massfirecone1 for example. Since it is longer range it should do less damage probably 150-300 damage, higher than the rifles, pistols, etc but not too high as it would overpower the profession. This weapon should also be able to use suppression fire, warning shot etc, but should not be allowed to target HAM bars as it is a mass fire weapons unable to target specific areas. The FT can do this now doing 300-800+ damage which is why we are getting alot of nerf calls. Adding this would make the Commando more diverse instead of overly dependant on the FT doing what it should'nt be able to do."



I like this idea, I think the flamethrower and acid rifle should be combined into one tree. They are waaaay too similiar.




The Peaceful Wookiee on Lowca
Geki loves MiniGeki
Tamrael
Wed Sep 17, 2003 2:03 pm
#10

Or just remove the useless LP and replace it with ablazingly-high-speed weapon...


Perhaps require you be sitting still and kneeling to fire this type of a weapon, but have it crank out 50-100 damage shots at no slower than .5 refire rate. That sounds like a lot, but remember that normal fire on a flamethrower can easily do 1k damage every 4seconds with a pretty bad flamethrower and minimal skill. 50-100 every half-second means 100-200 every second - in 4 seconds, that comes to 400-800 damage. This thing would probably have to be AP1 to make it at all worthwhile, but have it do standard energy damage.


Rather than using the same specials, though, it would be cool to see specials that just modify the weapon from its base.... like have one special double your fire rate for, say, 3 seconds, then cause you to stop shooting for 5 or 6 seconds (effectively frontloading damage, just like how Commandos are now). A second special should peobably be a cone attack in keeping with current Commando specials, allowing you to hose down an area for a good 1k damage on everything in the cone of fire, but have the delay be much shorter, like 2 seconds.




--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
xakia
Wed Sep 17, 2003 2:18 pm
#11

-Add a bigger radius to SOME grenades but keep others at minimum range of 5m.


Perhaps make a proton grenade a 30m radius grenade. Makes sense with the nice nuke effects it currently has. Right now protons kinda suck compared to others. (Whole point of me taking up commando was I thought we had something nukish like this anyways, still hopeful)


-Better effects for grenades


More explosions.


-Longer range for grenades. 10m is cheap.


-Fix speed mods for the HAR


-If we are nerfed, give us blind, stun, knockdown, dizzy and incredible Defense mods like everyone else and their pee shooter.


-New grenades that do different damage types such as lightning or a grenade that disables droids for a short period of time. EI: Ion Grenade: delays the next attack of an ATST or simular mechanical device.








(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

ardorseraphim
Wed Sep 17, 2003 2:52 pm
#12

why doesnt anyone post on if they like my suggestions or not maybe its just because im new to the forum


eh grenades need to be rethought at the moment i mean who wouldnt want a cryoban grenade to slow down enemies and add "ice" effect on so it slows fighting speed and movement




vi'cious on radiant
commando/ creaturehandler
used to be bounty hunter

an honorable imp thats intelligent and has plenty of ideas about the game, also i refuse to get an AT-ST
angels forced from heaven are bound to become demons- vicious
we are not perfect we are far from a God, because sometimes we are forced to become the devil himself-nicholas d wolfwood
Kiridan
Wed Sep 17, 2003 3:15 pm
#13

Actually, the LP uses the pistols special abilities which is plenty, unless you arewanting to stop using thepistol specials for the LP and start a whole new series of specials...in which case that might be cool as well. Other than that I agree with most of what has been said, we should combine the FT and the HAR and create the new catagory for a new weapon, a heavy repeating blaster would rock especially since I loved those things so much in the old PnP game. =) But yeah, thumbs up! And don't worry, I'm new to the forums and just recently made Commando (been working at it since I got the game). That combat XP is no joke for the casual gamer hehe.



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