Commando Archive
Thread: IDEAS GALORE every commando needs to look and/or post new ideas here
i was not answering because .. i did not like your ideas ... i dont they they are bad .. the truth is i "fear" we could get a unarmed tree .. and i dont like unarmed in this game ...
the only unarmed skill i would want is "neck breaker" or something like that ![]()
gobhigh i like all of your ideas ... and the most i like number 2 ... this is really missing. Without such a weapon im not feeling like a commando
i just want a "heavy blaster" tree ... that would be so cool ...
i would give my flamethrowerawayfor such weapons ...
god shahadet ... ur a freakin moron aint ya, i just wanted to put some ideas for fixing our line and make commandos what they should be ...
wow we actually got 1 decent weapon thats like saying "u finally got ur scatter pistol now lets make its specials only useful at 16m"
or like saying "developers can only work on one class at a time" they are already goin to beef up melee people which at this point i am considering commandos to be
I'd like the HAR to be more or less like the BH's LLC. Faster firing than the FT, AP1, slightly less damage than the FT, no DOT, and virtually no colldown between specials.
I actually feel that this is a relatively important issue. If the HAR ends up being an acid version of the FT, we will lack the ability to compete in high-end PvP. When everyone is in full composite with doctor buffs, and able to stim themselves for 2000+, you're going to have a lot of trouble killing someone with a health dot.
We need a (relatively) rapid firing, AP1 weapon that shares the specials of the FT. The LLC fits this bill perfectly, and we should model the HAR after that weapon.
If people get within 16m of a commando, they should be dead relatively quickly. We'll never be the match of BHs in 1 on 1 PvP, but we should at least have heavy weapons as good as theirs.
I've seen worse posts.....idiots continue yelling "nerf commandos!" Considering they cannot think beyond "commando kill me now. nerf commando!" I do not blame them, but I myself think the opposite should happen.....we needa few more things fixed. 1. HAR is like a FT without as much dmg, it needs AP. It makes no sense that we are the masters of heavy weapons yet the BH has acess to a better heavy weapon. 2. The magazines idea: ATM I cannot find any weaponsmiths that will make me grenades or limited use heavy weapons. Make grenade stacks bigger and give special effects such as "slow attacks" from cryoban.Also add in magazines for limited use weapons. 3. The grenades skill line (too tired to remember name : P). It says in the description of the skills in that line "teaches a commando to use terrain to their advantage."I think we should DEFINITELY get a skill modifier for terrain negotiation. It would actually be GOOD if it stacked with your scout skills since commandos in real life are also taught how to crawl fast and travel over terrain quickly. Burst run efficiency thrown in would also be good. Soldiers are trained to move quickly.
I realize I wrote down earlier post's ideas on this board, I intended to do this to make a sort ofcompilation of everything I have seen so far that makes sense and an idea or two of my own. Hopefully people will respond to me ![]()
if they are going to extend the ranges of melee shouldnt they extend our ranges a bit like 25m
i aggree that they should get some range due to server latency but i think a bit is in order for us not much i think i read somewhere that the latency is about 12m i ask for 9,