Commando Archive

Thread: Holo posts the next nerf to the At-St

Ivoni
Tue Sep 09, 2003 1:05 pm
#1

"But we're worried you will see it as a nerf.

Using AT-STs to kill durnis seems like a waste of Imperial resources. We're thinking of limiting the use of faction perk gear to actual faction fighting.

The way it is right now gets you crazy stuff like people using AT-STs to hunt kimogilas instead of rebels. It undermines the SW aspect of it all. It drives the PvEers crazy because it's a huge boost up in PvE, so then they want something competitive, when that's really not what it's for...

Can anyone think of any good reasons why you should be able to use faction perk hirelings/pets against targets that are not PvP enemies?

-Raph Koster,


Creative Director "



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Gahble
Tue Sep 09, 2003 1:09 pm
#2

I have to say for the most part I agree with you, but they would also be properly used in Player vs Enemy Faction NPCs. Other than that I definitely agree, it makes a good bit of sense to limit Factional Units to Faction Conflicts. Good idea, 5 stars.
Wruath
Tue Sep 09, 2003 1:12 pm
#3

I have been all for that idea since 8/18



Y Lyn-Me Y
What If The Hokey Pokey Really Is What It's All About?
Krell-wH-
Tue Sep 09, 2003 1:18 pm
#4

I personally think that is all they should be used for. Possibly only allowed on Battlefields or something.I dunno.



Chen T'Chall - Investigator - 2-4-2-2
"He's no good to me dead."
MrCreed
Tue Sep 09, 2003 1:21 pm
#5

Does that mean CH Pets will not be able to attack imperial npc targets unless declared (overt)? Only seems fair. And no I dont own an AT-ST or any faction pet.



Evel (Kauri Server)
Master Commando / Master Pistoleer


Falator
Tue Sep 09, 2003 1:22 pm
#6

And your soldiers not helping their commanding officer when he attacked by wildlife is realistic?




Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
BenedictAmber
Tue Sep 09, 2003 1:31 pm
#7

I think limiting it to PvP ONLY is a little harsh and unrealistic, but if it is limited to faction PvP and PvE, then I wouldn't mind too much. It would be kind of retarded if we spend almost 10k on a faction perk we can't use in a faction war.
MrCreed
Tue Sep 09, 2003 1:37 pm
#8






BenedictAmber wrote:
It would be kind of retarded if we spend almost 10k on a faction perk we can't use in a faction war.



Actually you still will be able to use it against NPC faction targets, just not those horrible chuba lairs.



Evel (Kauri Server)
Master Commando / Master Pistoleer


Ecaterina
Tue Sep 09, 2003 1:53 pm
#9

does that mean, they are release at-at for imperial use in the battle vs the rebel hordes??


maybe like 40k ham... does 3000-3500 damages??


cost 20k fp???


I can have 3


100% immune to all damage type except 80% vs blast and ar rating extremely heavy=5?






Ecaterina Ki'Sera--Seeker of Prey/ the blue thingie told me to go Master Carbineer.
Major of the Imperial Army
Willing to fight for the following Causes.

---------------------------------------------------
Allowing Master Chef the usage of flamethrower.
Imperial Uniform need to fixed to fit female bodies.
---------------------------------------------------
Chut
Tue Sep 09, 2003 2:00 pm
#10

They also need to stop them being FP farming machines, try running rebel level 25 missions with atst's spawns..you usually get an atst with it. However the imp farming with atsts can just farm at what 5x the time it takes for a rebel. This is why you see mucho more imp hq's up before rebs can get them up.



Chut
GM Sabacc Legends SL
Corbantis Server
EQII - Shadow Legends Najena Server
http://shadowlegends.eq2guilds.org
Ecaterina
Tue Sep 09, 2003 2:04 pm
#11

anyone who run imperial mission with at-st is missing out on fps, since the damage your at-st do doesn't not count toward the fp you receive, actually taken them away. I run diff 11 mission where I can get 80 fp per base and 1 shot all the npc guarding it, take me only 3 minute to run 2 base.


on the subject rebel not have any hq base maybe it's because they don't want to work towards one.






Ecaterina Ki'Sera--Seeker of Prey/ the blue thingie told me to go Master Carbineer.
Major of the Imperial Army
Willing to fight for the following Causes.

---------------------------------------------------
Allowing Master Chef the usage of flamethrower.
Imperial Uniform need to fixed to fit female bodies.
---------------------------------------------------
Faraed
Tue Sep 09, 2003 2:10 pm
#12

Screw that. If AT-ST's cannot be used for PVE purposes such as tanking a large creature so we can kill it, how do you justify someone using a graul to tank for them in PVP or on factional missions? Im sorry, you can try to justify pets in the star wars universe all you want, but the fact of the matter is not once did you ever see or hear of an imperial or rebel using a giant creature to fight for them in battle. If you are going to nerf the AT-ST's use in PVE do the same to CH's in PVP and factional PVE.


This one sided, short visioned nerf junk is what angers me.




___________
Faraed Spyne
Mister_Heavy
Tue Sep 09, 2003 2:38 pm
#13






MrCreed wrote:
Does that mean CH Pets will not be able to attack imperial npc targets unless declared (overt)? Only seems fair. And no I dont own an AT-ST or any faction pet.




I don't like CHs any more than the next guy, but they do pay skill ponts for their pets, rather than getting them as a FP freebie. It would seem extremely unfair to prohibit CH pets from attacking factional targets.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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