Commando Archive
Thread: Developer Preferences and Opinion
most of what you've posted about rings true, and has been on a want list for commandos for a veeery long time...hopefully the devs will *finally* do something about it
however:
"Thus, if you use your extra skill points to master as much of pistoleer or smuggler as you can, then you can be a pretty deadly PvP killer"
We've spent 169 pts to master Commando..yet need pistoleer to be a deadly PvP Killer? Somethings wrong in that, because a Master Gunfighter can get novice commando, and be as deadly as we would with Master Gunfighter/Master Commando..but at 92 skill points less...That balanced? That even fair?
Under no circumstances should we be required to take up another proffession to be proefficient with our "primary" gun (devs back around early september said that LP would be our primary gun to use..with hvy weapons being special and not frequent use..)
I agree. We should not be required to learn any other professions to use our LP. Which is why I believe the FT/HAR should be combined and give us a new tree like the smugglers Dirty Fighting tree for us to improve our use of the Launcher Pistol.
My only point was that Commandos, in this game, are hvy 'support' wpns specialists. In this role usually close support personnel protect us from other close support personnel so that we can do the big damage. PvP is a close support type combat. I mean honestly, with a pet or a TKA I can take down a Rancor with the HAR faster than any other profession in the game. When it comes to taking down the big creatures, the commando has a nice edge. But go take on some Force Sensitives or Sisters, and the situation changes a bit. Although, the particle beam cannon works wonders on sisters if your pet or TKA can keep them off you for a couple shots.
Well considering that with master commando you can get acid single 2. You now can use acid single 2. This produces about 4000 dmg per shot. So it takes a couple shots, while kneeling and its down. How your TKA is able to accomplish this, I am unsure. I realize you have knockdown, stun, and blinding effects, but your damage capacities are not high to my knowledge. For sake of argument, lets say there exist a rancor with 25000 HAM, my acid rifle speed is 4. Your TKA speed is 1. I am unaware as to the top damage you can achieve as a TKA. However, lets suggest 1000. This would indicated that it would take the exact same time for a commando to kill a rancor as a TKA. In 4 secs TKA does 4000 and Commando does 4000. However, I will suggest that TKA does less than 1000 per hit. As such it would take TKA longer than commando. This same principle applies to all professions with the exception of Bounty Hunter, who has a hvy dmg wpn, but the rancor is resistant to it.
If it took your TKA less than 30 secs to kill a rancor, I am very much impressed, and would like to know where you got your force enhanced vibro knucklers to enable you to inflict so much damage.
If when the devs come out and say that commando is a heavy weapons specialist, I (and I'd be willing to bet over 60% of the current commando population) will drop it and never look back. Why on earth would anyone spend 169 skill points (the second most in the game) just so they can shoot at a turret or an at-st once every blue moon (and even at that, riflemen, pistoleers and tka's are much better in those roles). The original description given by the devs described commandos as an elite soldier, that can easily fight its way out of many situations in which other professions would be doomed. Our strength was going to be our versatility. That is why I became a commando, and if we are to become nothing more than heavy weapons specialists, it will be, by far, the biggest waste of skill points in the game. If the devs do go the heavy weapons specialists route, then they shouldget rid of the unarmed and master marksmen requirements, and have the prequisite for commando be the ranged support line from marksmen, making commandoa normal elite class. As to your point about the LP, I am currently a smuggler so I can get some specials for my LP. The fact that anyone has to take up another class to use a weapon from their main class is completely and utterly inexcusable. Did you read what you said? In order to be a good commando, you need to be a pistoleer? That makes sense to you?
Furthermore, any marksmen with kip up shot can quite easily take down a rancor with a good suit of armor and buffs (very easily). I'm sorry you don't get to hunt rancors that often, as the HAR is one of the absolute slowest ways to take down a rancor. What's a commando doing shooting a rancor anyways? Our role should be almost exclusively a GCW role, as our profession is more militarily oriented than any other profession out there.
I agree that the commando as advertised and as it exists does not remotely resemble one another. In fact the online description of commando on this website, states that commandos craft weapons.
I am suggesting that the end result of what has been created is a hvy wpn support specialist. It seems to be a Frankenstein type creation, plan for one thing and get another.
I also agree that a commando should be an all around versatile soldier. However the current incarnation is strictly a hvy wpn support specialist. Keeping this in mind, and the fact that devs only make incremental changes, it is my belief that we should work as group and push for incremental changes. Crying and whining very seldom exacts the results you desire, unless you look like Carmen Elektra and your target is a male of the species. The purpose of this post is to try and present our case in a positve manner, present concessions, and ask for incremental adjustments.
As far as adding a profession to make commando better, at least we have the option. The BH does not.
In regards to rancor hunting, my partner (a BH) and myself hunt rancor almost every night for 2-3 hours. We do not use buffs, as I believe those to be the single greates factor to imbalancing the game that exists. If there were not buffed TKAs then the commando would be a one shot one kill profession. IF we can get the shot in and it hits. Buffs change the whole dynamics of the game, I sincerely disagree with there usage and existence. Buffs allow for super hits and the ability to have super armor without any consequence. However, this is a different subject altogether. Yet, if you got rid of buffs the game would be a lot more balanced. As balance is what the developers are striving for.
Well considering that with master commando you can get acid single 2. You now can use acid single 2. This produces about 4000 dmg per shot. So it takes a couple shots, while kneeling and its down. How your TKA is able to accomplish this, I am unsure. I realize you have knockdown, stun, and blinding effects, but your damage capacities are not high to my knowledge. For sake of argument, lets say there exist a rancor with 25000 HAM, my acid rifle speed is 4. Your TKA speed is 1. I am unaware as to the top damage you can achieve as a TKA. However, lets suggest 1000. This would indicated that it would take the exact same time for a commando to kill a rancor as a TKA. In 4 secs TKA does 4000 and Commando does 4000. However, I will suggest that TKA does less than 1000 per hit. As such it would take TKA longer than commando. This same principle applies to all professions with the exception of Bounty Hunter, who has a hvy dmg wpn, but the rancor is resistant to it.
If it took your TKA less than 30 secs to kill a rancor, I am very much impressed, and would like to know where you got your force enhanced vibro knucklers to enable you to inflict so much damage.
first off the har only shoots ever 10 secs unles you have some ungodly har with ungodly stats(the specails on the har havea haribly long relod timeyou oviously never used it lol )
secound off i do esly with them kd 3-4k dam a sec and thats not using my ungodly 360 max dam vibs if i use them wich i wouldint becous there pvp only i could esly do 5-8k dam a sec and being buffed and on moun i dont care about hame cost becous i have none!!
me as a pistoler with a dx2 can esly do 1-1.5k dam a sec wich still out dams you and your har lol
honestly i dont think you play the commando profesion becous every commando know the har is broke and has a dps about 200
OK thanks for the information on the uber TKA. It is a well perceived fact that the pistoleer and TKA are uber. The fact that you do 3000 damage with your fists is something the developers need to adjust. I very much doubt you can punch down a concrete wall, but a rocket launcher can. In the game the rocket launcher does less damage than the dmg you say you do.
HAR I use it often. You can slice a HAR to 35%. If you care about your profession, you buy as many HARs as it takes to get the absolute best speed on it you can. Max I have been able to get is spd 3.8, and a 3.1 FT. Additionally, if you then use the overcharge2 shot, the speed of attack is very fast with nice damage. Of course this eats your weapon, but we are commandos and if you did not want to spend lots of money on crappy weapons then you would be a TKA.
I suggest you get yourself a decently sliced HAR and use overcharge2 on acid vulnerable creatures, then let me know how it goes.
In addition Mr Maddogs. Why are you so hostile? Like mentioned in the post the hostile tone taken by a great deal of posts in the commando forum does the commando profession no advantage. The purpose here is to seek reasonable incremental changes from the developers to increase the effectiveness of the profession. Why it is you feel it is necessary to attack me on this, I do not know.
Once again the point, be nice be reasonably and ask for incremental changes. As I am sure you do not look like Carmen Elektra, griping will get us no where as a group.
Being negative to devs and fellow commandos does little to increase the valure or standing of our profession.
Frustration breeds anger, but lets try to focus our energies as a group positively, and get something nice in the next patch for the commando.
Message Edited by maddogs on 02-06-2004 07:10 AM