Commando Archive

Thread: Developer Preferences and Opinion

Holgerjr
Fri Feb 06, 2004 8:10 am
#14

Good Informatin Mr Helm.


Don't get me wrong, I do not think the HAR is a super great weapon.


However, as a commando I use commando weapons as best as I can. I try to find any glimmer of sunshine in an otherwise gloomy forecast.


In all honestly the scatter pistol is a much more effective acid wpn than the HAR. The DX2 is better even.


If there is going to be a redesign, then this is why I suggested they lump the acid and flame in one skill tree for commando and give us a new one for carbine/pistol/rifle/unarmed or whatever ( your repeating gun for instance).


I guess the my focus here has been diverted. I am hoping that by taking a positive non critical approach, we might get the developers attention and sympathy, such that some of the changes might go into effect. I see that as far back as July (and earlier) of last year that the same complaints and suggestions have been circulating. But not a one has been included in the patches, or a post would have said something about it.


As such the conclusion is the method of trying to get the devs to fix our profession is not working.

We either ask for a million and one changes, or gripe to all heaven about all the bad things. Which has not worked so far. Causing people to become irritated and frustrated from reading our gripes and complaints has not produced any response or results from the devs. Heck , the last post made in our forumthat was started by a dev was in July 2003.


I may be wrong, but I just think a shift in tactics is in order. We are all commandos if one weapon does not work we try another. I just thought a more positive, ask for less, say some nice things about the profession approach my work better. You can catch more flies with honey, than with vinegar.



Toasted.
I like my piks toasted, with a little butter.
Raptor2k1
Fri Feb 06, 2004 5:28 pm
#15


Screw incramental changes.



Publish 7 is going to bring a massive redesign and evalutation of all combat professions. We need to push for the true commando role now, or I fear that it will never come to fruition.



The day that the Commando officially becomes a support class is the day I drop the profession.



"I just thought a more positive, ask for less, say some nice things about the profession approach my work better. You can catch more flies with honey, than with vinegar."


We're not trying to catch flies here, we're trying to kill them (the flies being everything that's wrong with the profession as it stands right now.) This is basic bargaining, if you aim low, you're going to achieve low. Aim high, and you're probably going to hit more towards the middle.

Message Edited by Raptor2k1 on 02-06-2004 04:31 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Holgerjr
Fri Feb 06, 2004 5:49 pm
#16

Dear Mr AchtungFish. As noted previously, I choose to use only commando weapons in the roles in which I believe they are intented. If a creature has an acid vulnerability then I use the commando's acid weapon.


Granted the HAR is not a great weapon, but it works to a certain degree. I agree that the time between shots is poor. I also admit that I know nothing about TKA damage. I work on the assumption that it would seem fair that a heavy weapon does more damage than a fist. If this is not the case, then basically all weapons the commando has suck. Further the entire profession therefore sucks. Whats the point of being a commando if you cannot do the highest amount of damage, especially if we are going to suffer such a time penalty.


Nevertheless, its appropiate to make corrections when someone is misinformed. Name calling is definitely uncalled for. This sort of behavior breeds negativity surrounding our profession. It serves no purpose but to further degrade the already poor reputation of the members of our profession. With some exceptions, the hostility and negativity found in our forum is atrocious. How can we hope that anyone will take us seriously if we sound like a bunch of caffeine enriched teens? I have noted that in long ago posts that persons were more polite and constructive. Some of those same people have stuck out the commando profession through all the nonsense, and have retained some glimmer of hope for change. In addition these persons have not reverted to hostility to get their point across. The main purpose of the post was to garner positive response and proposals for changes that can be made by the devs for the profession. Additionally, I suggest asking for small changes has a greater chance of being addressed, then asking for the developers to do everything at once. If we can get some positive posts on this site, and hopefully turn around the opinion of the devs, then we can get some changes. I realize this has been a long fruitless battle, but it needs to be continued and we need to get the support of the devs. Not single one of us can actually do anything about the issues, we rely on the devs to address them. If they thing we are a bunch of snotty hostile never satisfied group of whiners, I am sure our concerns will find there way to the body of the list of things to do, right after the issue of giving gubburs a face lift.


Finally, as a new person to this forum, it seems extremely counter productive to deride me and drive me away from the forum and the profession. Commandos need a many members as possible, and need an organized plan of action to draw the attention of the devs and the community. Deriding new person only serves to reduce our ranks, and make our efforts weaker. Everytime you drive a person away from the commando forum through negativity, is the creation of a new enemy of the commando profession, which further deepens the abyss in which we currently reside. In other forums, person are happy to gain a new member, and encourage them to stick around and be involved. In our forum it is all complaints, and disrespect among members. I am not saying that everyone does this, but look over the posts and you can see the general pattern. As such, why would anyone want to get involved and try to help us if we are such a nasty bunch of complainers.


Point is negativity breeds negativity, deriding commando members results in losses to our ranks, and in the end we are worse off then before.


Try to be positive, try not to be mean to others, and possibly if our forum becomes a bit more friendly, we might be able to attract attention to our plight.





Toasted.
I like my piks toasted, with a little butter.
Holgerjr
Fri Feb 06, 2004 5:59 pm
#17

I agree that this is basic bargaining of a sort.


My point is that if we cannot get the other side to the table, then there is no bargaining. They currently avoid our table because it is not a pleasant places to sit. People cry out in the streets all day about World Peace Now! They are asking for too much, and usually if someone comes to discuss the issue these person become hostile to anything less than getting everything at one time.


Following this reasoning, if I tell everyone I want to date Britney Spears, then the bargaining logic follows that I should then be able to date Carmen Elektra. Asking for the stars does not mean you will get the moon. Asking for the stars, when you have nothing to offer in bargain, most likely will get you nothing. Further, when you are impolite about asking for it, you have even less of a chance of getting it.


I am sure that SOE makes plenty of money without the business that we commandos provide it. In addition, if I was a company and was offering services to a particularly troublesome and annoying market sector, I might decided to stop offering services to them. I notice that the crafters, who are on the whole very polite and positive, get patches and changes to their professions almost every patch. A market sector that is easy to deal with and does not spit out venom at its service provider, generally ends up getting the changes it wants.


Come on, you have to realize that this game is completely under the control of SOE and the devs, if you cause them to dislike you, do you expect them to turn around and address your complaints in a timely and satisfactory manner?


Again, the basic point is let us try to bring the devs to our side here, and try to be a bit less negative about it.





Toasted.
I like my piks toasted, with a little butter.
canobis
Fri Feb 06, 2004 6:30 pm
#18

i'm sorry but when requesting things to be changed one must point out the negativity of the thing at hand.

therefore it's hard to not be negative in ones post, it kinda sets the mood for the ranting that usually follows.


I do not think the devs expect us to give a soultion to the problem we are having, as in the end it's all up to them anyways, but we still try to find solutions for them hoping that it may inspire them in some way.


Unfortunately this is percived as whining by some of the community, probably based on the language used during said rant/proposal.


I have made a post about some things that are bothering me in game, i thought i had spoken very well, and not been profane or harsh in anyway, but yet in that thread there is someone saying something about whining.

which i may, or may not be doing, depending on your perception. so it's all futile in the end anyway.


the only thing i can say is that we just tell them what's broken and leave our personal insights and emotions out of it. i for one will just start listing things that bug me about the game until they are fixed or acceptiable to play with, or i'llsilently, just vanish.


/poof

Raptor2k1
Fri Feb 06, 2004 7:55 pm
#19

"As such, why would anyone want to get involved and try to help us if we are such a nasty bunch of complainers."


Ask the jedi.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Thrainkell
Fri Feb 06, 2004 8:05 pm
#20

One important thing to remember is the last time Commandos took the 'nice,polite, and professional' approach to getting something changed with our profession that was wrong, we ended up getting slapped with the dreaded and hated '2.5 modifier',, and being as we are dealing with the same people who perpetrated that whole fiasco, I can kind of understand why many of the old-timers are sort of bitter and paranoid about our profession.....it might not be right, but it is understandable, and is noone's fault but the developers.


As far the devs not liking our class and maybe not wanting to get around to it right away.....big deal.... Life, and most people's jobs, are chock-full of things we dont want to do, but need to be done regardless...never during my tenure at my current job have I ever woken up in the morning and said 'ALL RIGHT! I GET TO GO IN AND CLEAN THE BATHROOM TODAY FOR LOUSY WAGES! I CAN'T WAIT!', but darnit, it needs to be done, so I get in there and do it just like I do every other duty at my job, thoroughly and to the best of my ability the first time....is it wrong to ask the people who program this game to do the same?



SSGT. Thrainkell
Commando(1-2-4-4)-Tempest-
zenixoda
Fri Feb 06, 2004 9:26 pm
#21

he has no idea what he is talking about i am almost certain he has never used a single commando weapon in his life



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
maddogs
Fri Feb 06, 2004 9:59 pm
#22

guys i belive the devs belive the same stuf he dos lol it would explan alot lol



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Daniel' Judson-Leonheart

nightwolf180
Fri Feb 06, 2004 11:10 pm
#23






Holgerjr wrote:

Well considering that with master commando you can get acid single 2. You now can use acid single 2. This produces about 4000 dmg per shot. So it takes a couple shots, while kneeling and its down. How your TKA is able to accomplish this, I am unsure. I realize you have knockdown, stun, and blinding effects, but your damage capacities are not high to my knowledge. For sake of argument, lets say there exist a rancor with 25000 HAM, my acid rifle speed is 4. Your TKA speed is 1. I am unaware as to the top damage you can achieve as a TKA. However, lets suggest 1000. This would indicated that it would take the exact same time for a commando to kill a rancor as a TKA. In 4 secs TKA does 4000 and Commando does 4000. However, I will suggest that TKA does less than 1000 per hit. As such it would take TKA longer than commando. This same principle applies to all professions with the exception of Bounty Hunter, who has a hvy dmg wpn, but the rancor is resistant to it.


If it took your TKA less than 30 secs to kill a rancor, I am very much impressed, and would like to know where you got your force enhanced vibro knucklers to enable you to inflict so much damage.








Not accurate at all there buddy. TKA can do 3k, but their speed in your post is accurate enough, 1 second. Thats 3k every 1 second, doubled if the TKA decides to dizzy/knockdown the rancor. The HAR sucks too, all our stats for it are broken. The Acid Launcher is a better weapon to use on rancors and even the flamethrower works better just by stacking burns. You really should do more research about TKAs before you jump to conclusions (no I'm not lieing, yes they do up to 3k damage a hit, in pve).



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
nightwolf180
Fri Feb 06, 2004 11:15 pm
#24

Everyone's point here is that Commandos have the LOWEST damage output in this entire game. LOWEST. YAY we do 3-6k damage every 4-6-9 seconds. Other proffessions are doing this same exact damage EVERY SECOND. Commandos are apparently last on the classes that are getting fixxed up list.


Also, a DEV has admittedloathing the commando class in one of his posts somewhere, I don't know I havn't read it but everyone else says they have.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Raptor2k1
Fri Feb 06, 2004 11:28 pm
#25

I think loathe is taking the context a bit out of hand. AsI recall, it was allegedly more along the lines of being boggled as where we should fit in with the current combat scheme, and that at the time, merging the FT and HAR trees would not be possible.


Just trying to conduct rumor control, I don't want the devs actually hating us due to spreading of harmful rumors. Give 'em till publish 7 before judging. And if we're still busted as bad after, that... let the flames begin!




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Deathstrike87
Fri Feb 06, 2004 11:37 pm
#26

Holgejir wrote "Crying and whining very seldom exacts the results you desire, unless you look like Carmen Elektra and your target is a male of the species."


so
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