Commando Archive

Thread: Noob Commando question about the HAR and other commando goodies...

LewBlacca
Mon Feb 16, 2004 8:40 am
#1

I will be achieving novice commando this evening and I have a few questions...


1. Can I use Head Shot 2 with the Heavy Acid Rifle?

2. Are there any powerups that can be used on the flamethrower, HAR, or Rocket Launcher....and any other heavy wepons for that matter...with the exception of grenades?
sjLeon
Mon Feb 16, 2004 10:18 am
#2





Hi i am new to the board i gust want to ask a question ihearedthat they going to fix commando is this true?
LewBlacca
Mon Feb 16, 2004 10:29 am
#3

you may want to start a new thread in order to get your question noticed....I am new too, therefore i have no answer for you....good luck
admisgd
Mon Feb 16, 2004 10:33 am
#4





1. Can I use Head Shot 2 with the Heavy Acid Rifle?

2. Are there any powerups that can be used on the flamethrower, HAR, or Rocket Launcher....and any other heavy wepons for that matter...with the exception of grenades?





1. No


2. No except the launcher pistol can use reg weapon powerups.





Adda
Master Commando / Master Smuggler


Zabin
Master Pikeman / Master Rifleman
sjLeon
Mon Feb 16, 2004 10:53 am
#5

lol the only thing that commando that is even worth using is flame lol and that misses alot the launcher pistel use to be able to use the pists special move but they got rid of that and acid what did it ever do nothen lol except shot water mixed with acid alittle and gernades lets not go there lol its totaly buged i like to ask what is worth being a commando (If thise ant what thise board was talking about plz tell me)
LewBlacca
Mon Feb 16, 2004 11:32 am
#6


sjLeon:



After i weeded through your lack of punctuation...I was able to figure out a little of what you were trying to say...


Grenades are bugged, the launcher pistol has no specials, and Acid has been taken away?...is this correct?


And to answer your final question....what is good about being a commando? I'm not sure yet really....I just can't wait to start torchng stuf!!!
sjLeon
Mon Feb 16, 2004 11:43 am
#7

ya that ws what i was trying to say lol i am new and i suck in spelling so forgive the spelling
LewBlacca
Mon Feb 16, 2004 11:47 am
#8

copy that brother...thank you for your input


may the force be with you...


Cal-g
Mon Feb 16, 2004 11:52 am
#9

dont even bother with the launcher pistol for one thing, why is it blast damage yet there is no armor pierce rating is beyond me, (a power hammer is also blast damage and it has medium armor piercing....) and it is a pistol sooo shouldnt it have pistol special capabilities? and far as the HAR....pff nough said



============================
Apon Bipo
A great game
Raptor2k1
Mon Feb 16, 2004 2:00 pm
#10

We don't get any innate LP specials, so it's not very useful unless you take up pistoleer or smuggler is what I think he meant.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Devir92
Mon Feb 16, 2004 11:46 pm
#11

To sum up....


1) HAR-->pretty much useless.


2) LP-->No specials, or acc/speed mods in any commando tree. It will work with smuggler/pistoleer specials and mods however...and it'll grant pistol xp for the damage done with those specials, last I checked.


3) Heavy Weapons-->expensive, hard to find in many cases (WS don't bother makin em much), and can barely hit the broadside of a barn in ideal conditions. But a lucky shot will put a hurt on most anything.


4) Grenades-->see HW's above, and add the fun chance of droppin it at your feet and blowing yourself up.


5)Flamethrower--> Once rightly feared, since the patch it's more of a space heater than a weapon. A buffed player withmediocre armor and novice medic can pretty much ignore both the inital damage, and the DoT.



Happy hunting





-Colonel Furio Elu'iste, Imperial Special Forces

PFFT, Eclipse
Master Rifleman
Master Bounty Hunter
Imperial Inquistion Ace
Raanan
Mon Feb 16, 2004 11:57 pm
#12

For the noob commandos, read Ivoni's commando guide which is still stickied at the top of the forum. The only thing different is the recint dot change. Flame specials do alot more initial damage but the dot is alot smaller.


to briefly state what is stated in the guide in detail:


har sucks because the accuracy mods don't stack properly.


heavy weapons suck because they're incredibly expensive, even more inaccurate than the flamer, and take a massive amount of ham to use


grenades suck because of accuracy, ham costs, and at least one type has it's ideal range within the blast radius.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
LewBlacca
Tue Feb 17, 2004 1:04 am
#13

that's upsetting about the HAR considering I just bought one and had it sliced last night...

oh well....
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