Commando Archive

Thread: My flame 2 is doing 10k plus dmg?

hammerhead33
Sat Feb 14, 2004 3:13 pm
#1

Has anyone noticed since patch that there flamer is doing more dmg?

I have a 3.2 spd 846 max dmg flamer that is all of a sudden uber!


The only differnce now besides patch is i added a plus 8 hvy wep speed attach to my armor


I would appreciate anyones input
Bigjimmy1
Sat Feb 14, 2004 3:31 pm
#2

10k dmg on what (what critter or npc)? Anything with any heat resistance will tremendously lower the real dmg it takes. The flame bleed dot per tick is like10% of the actual dmg.


In pvp if i did a 6000 dmg shot to anyone wearing decent armor (65% composite)it would be -75= 1500dmg -25%= 1125 65%= 395dmg.


I have a 835dmg 3.3 delay flamethrower/ and my average damage fiteing critters is 5 or 6k, and my bleed is usualy 700 per tick. i have shot for a 10k dmg shot but its rare. Ive done a 25k dmg shot to a kryat lair back in the day when it was bugged. I believe i have the screen shot somewhere



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hammerhead33
Sat Feb 14, 2004 3:34 pm
#3

I consistantly hit fs npcs on dant for 10k plus w/ flame 2 and before patch i would hit them for 5-6k



these npc have high resist to all?


Brikker-Sunrunner
Sat Feb 14, 2004 3:36 pm
#4

Read the patch notes.



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Nadev
Sat Feb 14, 2004 3:55 pm
#5

Yea I one shotted 3 people last night in pvp with flameshot 2



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Asudai
Sat Feb 14, 2004 4:02 pm
#6

I also was hitting for 10k last night...never seen it before though. It was on some npc fellas on tat and a couple of weak critters. I didn't get too excited about it. Probablya no resist thing.



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PeeMonkey
Sat Feb 14, 2004 4:28 pm
#7

The patch notes say that DoT damage was decreased but that the initial damagecaused by a "DoT special" was increased to compensate.
FlapteX
Sat Feb 14, 2004 6:35 pm
#8

I've done a 21k damage shot on a tusken today, he was knocked down tho
ArkanIrami
Sat Feb 14, 2004 8:17 pm
#9

The devs made our initial damage better to promote more nerf cries from novice pistoleers/whatever that cant afford armor/are idiots. If the only change to the ft this patch was to decrease the dot damage and increase the special damage, then we would be more powerful in pvsp than pre patch. However, specials are now affected by resists, so against armored targets and high level mobs we are now weaker than ever before.


Some calculations: Let's say your newly enhanced flamesingle2 does 10k damage against unarmored newbie mobs. In pvsp, all damage is cut by 75%, so that becomes 2500. Still pretty good. However, lets say the guy is wearing semi good composite, 60% heat resist. Ft is ap0, so against light armor damage is cut in half, 1250. The resist further cuts the damage by 60%, down to 500. I have a 3.0 speed ft, so every 7.5 seconds I can hit my opponent for 500 damage. Dot is 10% of special, so it ticks for 50 every 10 seconds( is it 10?)


So I would be able to do 1050 damage to one pool in 10 seconds, assuming no misses, and thatthe duel started in melee range, and that both specials hit the same pool. Also keep in mind that the initial number of 10k is high, even post patch. If my enemy is buffed, a max of 1050 damage in 10 seconds is a scratch. In similar circumstances (i.e. melee range, no attack delayers or reductions applied) a tkm would be able to incap and deathblow his opponent in less than 10 seconds. In my opinoin, tkm are not overpowered, if you get within melee range of them you deserve to die quickly. They spend only 92 skillpoints versus our 162 however (I think those are the numbers), and now easily outdamage us in our ideal range by a factor of 3 or 4.


Until our other trees are fixed, we are not a viable pvsp profession. We should not have to rely on the armor hole to do decent damage, but it appears that that will be the commandos only offensive weapon for a little while at least.



Arkan Irami, Retired MSF Co-Leader
Evelas
Sat Feb 14, 2004 9:49 pm
#10

I was nailing for 11k today, that with a Flamer: 4.6 speed, 550ish-1080ish damage.



Evelas - Jedi, Magnan - template pending
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Raanan
Sat Feb 14, 2004 11:18 pm
#11

dots... it's all about dots. Other specials were already effected by resists. Dots were the only ones I know of which weren't but they now are effected by resists. As for the flamespecials having alot higher damage than before, it is because they are classified as dot specials and all dot specials got an intitial damage boost. Since we already hit for alot (I was hitting for 3k to almost 7k before) with our initial damage, it goes to reason our initial damage would be significantly higher now (I'm hitting for around 8-12k).


ArkanIrami is right though. It doesn't make that much of a difference in pvp theoretically (I haven't tested). Lets throw out a high number. Say 12k. So the formula to calculate your pvp damage for an armored opponentwould look like this.


(x/2)-([x/2]*y)=z


x= initial damage. y= percentage of heat resistance. z= damage against armered target


lets throw in the dudes numbers excpet being generous with initial damage.


(12000/2)-([12000/2]*.6)=z


6000-(6000*.6)=z


6000-3600=z


2400=z


That's the initial damage you'ld get assuming you landed a 12k flame special on an armered target with 60% resistane to heat and no ranged mitigation. Your dot would then do 10% which in this case is 240. If your opponent has ranged mitigation howerever, the formula would look like this.


([x*.75]/2)-([{x*.75}/2]*y)=z


which would bring your damage to 1800 and your dot at 180. That's still pretty damn good. If you can land your flamespecials, you'll one hit kill an unbuffed opponent. If they're buffed, you'ld best get some tactics.





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Thrift
Sun Feb 15, 2004 9:53 am
#12

lol the highest damage i ever did was 5k....but then again im a Novice with no skills...yet.



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Henpojk
Sun Feb 15, 2004 10:36 am
#13






If you use flamesingle2 on a lair that the critters have repaired you can do HIGH amount of dmg, not that it matters then


I have a screen when i did 49000 on a lair, using this tactic(we have a competition in my PA who can do most dmg to a lair, im the leader )


Im not at my SWG computer atm so cant post it now, but i will do so later tonight.



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