Commando Archive
Thread: CU Commando Issues/Bugs (includes a explaination regarding our missing specials)
Message Edited by garvin on 03-31-2005 07:46 PM
Rumor also is that our Dot may be built into one or more of our weapons which would mean that we might be able to turn any special we have into a Flame Special
Today. . .
garvin wrote:
Just posted this in the CU forum for the Devs to review...I curious if anyone else found anything else...read further down for my response regarding commando specials...
Well just popped in and already see a few bugs/issues with Commando as well as a bunch of questions...
1) Those I spoke with all brought up the missing FlameCone and of all our specials, that's the one they want back
...Flame throwers automagically do a flame cone AOE attack with every shot. It just makes sense for a flame thrower to work like this. The range will probably also be somewhat shorter since you can't really shoot flames that far. I know we're not shooting for 100% realism here, but these changes felt right.
2) I don't see our DoT listed as an inate ability of the FT...or for that matter, listed anywhere in our trees...what's up?
...DOTs are not given to commandos as innate abilities. DOTs come as effects on heavy weapons and grenades.
3) I issued myself a Rocket Launcher, but it has no stats
.... If you're just seeing a totally blank window then that's a bug with the UI that's being worked on at the moment. If not, it may be an issue with server lag. Give it a whirrl again tomorrow and let me know what you see.
4) Grenades have a stack size of 500 (is this on purpose...if so, YAY! but WS's might not like it).
... That might be too high.
5) Overall, many of our cert'd weapons seem to be in whacky areas...the Rocket Launcher at Flame I, the FlameThrower at Flame III...what's up with that?
... We needed to move the certs around for balance reasons. The placements might not be final though.
Helios_SOE wrote:
Today. . .
garvin wrote:
Just posted this in the CU forum for the Devs to review...I curious if anyone else found anything else...read further down for my response regarding commando specials...
Well just popped in and already see a few bugs/issues with Commando as well as a bunch of questions...
1) Those I spoke with all brought up the missing FlameCone and of all our specials, that's the one they want back
...Flame throwers automagically do a flame cone AOE attack with every shot. It just makes sense for a flame thrower to work like this. The range will probably also be somewhat shorter since you can't really shoot flames that far. I know we're not shooting for 100% realism here, but these changes felt right.
2) I don't see our DoT listed as an inate ability of the FT...or for that matter, listed anywhere in our trees...what's up?
...DOTs are not given to commandos as innate abilities. DOTs come as effects on heavy weapons and grenades.
3) I issued myself a Rocket Launcher, but it has no stats
.... If you're just seeing a totally blank window then that's a bug with the UI that's being worked on at the moment. If not, it may be an issue with server lag. Give it a whirrl again tomorrow and let me know what you see.
4) Grenades have a stack size of 500 (is this on purpose...if so, YAY! but WS's might not like it).
... That might be too high.
5) Overall, many of our cert'd weapons seem to be in whacky areas...the Rocket Launcher at Flame I, the FlameThrower at Flame III...what's up with that?
... We needed to move the certs around for balance reasons. The placements might not be final though.
Rock on...Those are the best answers I could have hoped for...A BUILT IN CONE EFFECT HOLY COW!!!! This rocks...who needs flame specials when our weapons HAVE THEM BUILT IN...
I still say move the FT back to Flame I...and give us a Master Cert...but otherwise, sounds good...very good...
Helios_SOE wrote:
Today. . .
garvin wrote:
Just posted this in the CU forum for the Devs to review...I curious if anyone else found anything else...read further down for my response regarding commando specials...
Well just popped in and already see a few bugs/issues with Commando as well as a bunch of questions...
1) Those I spoke with all brought up the missing FlameCone and of all our specials, that's the one they want back
...Flame throwers automagically do a flame cone AOE attack with every shot. It just makes sense for a flame thrower to work like this. The range will probably also be somewhat shorter since you can't really shoot flames that far. I know we're not shooting for 100% realism here, but these changes felt right.
2) I don't see our DoT listed as an inate ability of the FT...or for that matter, listed anywhere in our trees...what's up?
...DOTs are not given to commandos as innate abilities. DOTs come as effects on heavy weapons and grenades.
3) I issued myself a Rocket Launcher, but it has no stats
.... If you're just seeing a totally blank window then that's a bug with the UI that's being worked on at the moment. If not, it may be an issue with server lag. Give it a whirrl again tomorrow and let me know what you see.
4) Grenades have a stack size of 500 (is this on purpose...if so, YAY! but WS's might not like it).
... That might be too high.
5) Overall, many of our cert'd weapons seem to be in whacky areas...the Rocket Launcher at Flame I, the FlameThrower at Flame III...what's up with that?
... We needed to move the certs around for balance reasons. The placements might not be final though.
nerfherder321 wrote:
helios question! why do none of the elite weapon professions (IE pistoleer, riflemen, carbineer) get no new weapons? and if they do... why dont the certs show?
Wait until you check out the other effects. Especially grenades. I'm going to want some feedback on those.
garvin wrote:
Rock on...Those are the best answers I could have hoped for...A BUILT IN CONE EFFECT HOLY COW!!!! This rocks...who needs flame specials when our weapons HAVE THEM BUILT IN...
I still say move the FT back to Flame I...and give us a Master Cert...but otherwise, sounds good...very good...
Helios_SOE wrote:
nerfherder321 wrote:
helios question! why do none of the elite weapon professions (IE pistoleer, riflemen, carbineer) get no new weapons? and if they do... why dont the certs show?
Today...
...I'm pretty sure everyone gets at least some of the new weapons. They're just not all given out as part of the box. In general, you should only see weapon certs in the skill trees that can be crafted by smiths. Loot/quest weapons will most likely not show up in the trees. There are some VERY cool new weapons in there. Playing a commando myself though, I'm of course partial to the heavy weapons.
with the "exp nerf"... FS will become a lot harder
Message Edited by nerfherder321 on 03-31-2005 06:12 PM
MorpheusArgus wrote:
*dances because FS people won't take up commando just to grind*
they wont take up anything to just grind no more
nerfherder321 wrote:
helios question! why do none of the elite weapon professions (IE pistoleer, riflemen, carbineer) get no new weapons? and if they do... why dont the certs show?
The way i see it, an elite weapon profession can use the weapons that anyone else might be able to useMUCH better and more effeciantly, with and without armor, at higher levels.
I kinda like this change!
So, you might see a pistoleer with a D44, and he'll be more deadly with it than anyone else with a D44. Seeing a weapon will now be a guessing game. His he actually a master with that pistol, or is he bluffing me? Han uses a D44 and you KNOW he's deadlyer with that than just a mere lacky that can shoot a D44...
I do see that more weapons are available to specific elite professions. Thats kinda nice too. Like each combat elite will still have a signature weapon.
Baz Pseudopod
What "exp nerf"? I hope you're not talking about the completely false rumor that someone I know started. I didn't realize how far it had spread if that's the case.
nerfherder321 wrote:
Helios_SOE wrote:
nerfherder321 wrote:
helios question! why do none of the elite weapon professions (IE pistoleer, riflemen, carbineer) get no new weapons? and if they do... why dont the certs show?
Today...
...I'm pretty sure everyone gets at least some of the new weapons. They're just not all given out as part of the box. In general, you should only see weapon certs in the skill trees that can be crafted by smiths. Loot/quest weapons will most likely not show up in the trees. There are some VERY cool new weapons in there. Playing a commando myself though, I'm of course partial to the heavy weapons.
with the "exp nerf"... FS will become a lot harderand im afraid that the only way too still do it is Nades +TKM and stocking up exp now...i guess i have to wait to see then... i really wish you guys would change it to quests or something besides grinding but.. maybe i'll harass you about it later