Commando Archive

Thread: CU Commando Issues/Bugs (includes a explaination regarding our missing specials)

nerfherder321
Thu Mar 31, 2005 9:38 pm
#14






DeQuosaek wrote:





nerfherder321 wrote:






Helios_SOE wrote:





nerfherder321 wrote:

helios question! why do none of the elite weapon professions (IE pistoleer, riflemen, carbineer) get no new weapons? and if they do... why dont the certs show?





Today...


...I'm pretty sure everyone gets at least some of the new weapons. They're just not all given out as part of the box. In general, you should only see weapon certs in the skill trees that can be crafted by smiths. Loot/quest weapons will most likely not show up in the trees. There are some VERY cool new weapons in there. Playing a commando myself though, I'm of course partial to the heavy weapons.




with the "exp nerf"... FS will become a lot harder and im afraid that the only way too still do it is Nades +TKM and stocking up exp now...i guess i have to wait to see then... i really wish you guys would change it to quests or something besides grinding but.. maybe i'll harass you about it later



What "exp nerf"? I hope you're not talking about the completely false rumor that someone I know started. I didn't realize how far it had spread if that's the case.







oh..no... it will a lot harder to get exp now.. (from what i've seen)at least at this point




Cheat Fetto
LordSeckmoth
Thu Mar 31, 2005 9:49 pm
#15

So far the C-12's are very nice, though they seem a bit overpowered for a Novice Marksman *I pulled in my first Combat XP box in like 10 minutes*. Just remember... purple's anywhere in the vicinity = OW!


*Working towards my Commando as we speak*
JoKen_Jash
Thu Mar 31, 2005 9:54 pm
#16

Here are my two main issues:



  1. No assault rifle/high speed weapon.

  2. No specials of our own.

Ok, for 1,


I (and probably everyone else) would REALLY love to see an assault rifle being added, a low damage super high speed weapon. Or at least some other ranged weapon cert (proton carbine?)


And for 2,


I don't think the "dabbler" thing really fits our profession. We're a hybrind profession--even though we do now have the most weapon certs in the game. (like, 11?)


But still, I'd like to see at least 1 or 2 specials so we can perform as stand alone. Perhaps just a generic "Blast Shot" that's basically a powerful attack similar to overcharge, but with less decay.


Other than that,


THIS IS F*CKING AWESOME!!!




JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
CyberData4
Thu Mar 31, 2005 9:56 pm
#17

Agreed, I think at LEAST a flamethrower/HAR specific shot would be able to help define a commando better.
Helios_SOE
Thu Mar 31, 2005 10:07 pm
#18






Galaticmasta wrote:
garvin whats this about we not having a master certification???

and helios_forgot the rest of your name(sorry) um do we have any weapons that dont show up on the skill trees becuase they have to found in a quest or something?






Today...



... Commandos definitely get a master box weapon.

jRaylianholy
Thu Mar 31, 2005 10:11 pm
#19

i think some ones getting my bud light....uh...soda...light soda bud pop .....hmm.. you know what i mean.... its mine and your getting it. and its good trust me



Holy-Rayl
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Emilie
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LordSeckmoth
Thu Mar 31, 2005 10:13 pm
#20

OOOOO!!!!! I just found out HOW nice these Blue Frog C-12's are.... 21m Blast Radius, almost no cost to Action or Mind, time between throws is like 6 seconds, 80-130 damage, and best of all...... it does NOT hurt ME! Wheeeee. Okay I don't know which of these stats are boosted, what are by desing, by Grenades are actually useful now.
Cpl_Fisher
Thu Mar 31, 2005 10:14 pm
#21






Helios_SOE wrote:





Galaticmasta wrote:
garvin whats this about we not having a master certification???

and helios_forgot the rest of your name(sorry) um do we have any weapons that dont show up on the skill trees becuase they have to found in a quest or something?






Today...



... Commandos definitely get a master box weapon.







DAMN YOU!!! TELL ME!!!!



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
rodav
Thu Mar 31, 2005 10:14 pm
#22

i can't test anything on testcenter because blue frogs in bestine have their template builders disabled :/



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Helios_SOE
Thu Mar 31, 2005 10:15 pm
#23

Today...




JoKen_Jash wrote:

Here are my two main issues:



  1. No assault rifle/high speed weapon.

...There is at least one weapon I can think of off hand that is not listed on the skill tree.



  1. No specials of our own.

... The commando specials are built into the weapon. This means when you start to stack commando weapon certs (that give you special attacks via the weapon itself) with special moves from say Rifleman or Bounty Hunter or Carbineer you get some really potent attacks.


THIS IS F*CKING AWESOME!!!

Woot.





Draklaa
Thu Mar 31, 2005 10:17 pm
#24






Helios_SOE wrote:

Today. . .




SNIP


DOTs come as effects on heavy weapons and grenades.


SNIP




Uh, doesn't this directly contradict what TH said/posted in the CU documentation postings?


"DoTs: While DoTs, or Damage-Over-Time attacks, will work much the way they did before, weapons with DoTs have been removed."



http://starwarsgalaxies.station.sony.com/content.jsp?page=Combat%20Upgrade:%20Core%20Combat%20Changes


Did I miss something?





_______________________________________________
Remember that you are unique, just like everyone else.
Draklaa
WolfwoodCross
Thu Mar 31, 2005 10:22 pm
#25






Draklaa wrote:





Helios_SOE wrote:

Today. . .




SNIP


DOTs come as effects on heavy weapons and grenades.


SNIP




Uh, doesn't this directly contradict what TH said/posted in the CU documentation postings?


"DoTs: While DoTs, or Damage-Over-Time attacks, will work much the way they did before, weapons with DoTs have been removed."


I believe TH was referring to weapons such as lances that have extra DoT aspects placed on them as "uber" loot, and not as natural effects of the weapon itself i.e. a Flame Thrower will set you on fire and do natural DoT, but being whacked with a stick won't poison your mind.


http://starwarsgalaxies.station.sony.com/content.jsp?page=Combat%20Upgrade:%20Core%20Combat%20Changes


Did I miss something?









Draklaa
Thu Mar 31, 2005 10:25 pm
#26

Meh, good point. I am sleepy.



_______________________________________________
Remember that you are unique, just like everyone else.
Draklaa
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