Commando Archive
Thread: My CURB Template
Skill points remaining: 4
Skill Mods
Abilities
Titles
Certifications
Schematics
Message Edited by soal-farous on 04-06-2005 07:33 PM
Here's what I'm planning:
Master Commando
Master Smuggler
0/0/4/0 Pikeman
0/0/0/3 Pistoleer
No skillpoints remaining
General Melee Accuracy +70
General Melee Speed +20
General Ranged Accuracy +155
General Ranged Speed +50
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Melee Defense +220
Pistol Accuracy +40
Pistol Defense +30
Pistol Speed +25
Ranged Defense +185
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
(took out the irrelevant mods)
I'll also be able to wear all 3 types of armor. But only battle armor won't have the full mitigation stats.
General Melee Speed +35
General Ranged Accuracy +140
General Ranged Speed +50
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Melee Defense +170
Pistol Accuracy +40
Pistol Defense +20
Pistol Speed +20
Ranged Defense +130
Thrown Weapon Accuracy +95
Thrown Weapon Speed +80
Unarmed Accuracy +120
Unarmed Damage +190
Unarmed Defense +40
Unarmed Speed +95
Skill points remaining: 0
340000 Bio-Engineer Crafting
490550 Combat
10500 General Crafting
4675000 Heavy Weapons
1000 Medical
20500 Medicine Crafting
5000 Merchant
31000 Scouting
91000 Unarmed Combat
Armor Customization +20
Artisan Assembly +20
Artisan Experimentation +20
Augmentation Efficiency +5
Bio-Suppression Efficiency +5
Camping +5
Clothing Customization +20
Creature Harvesting +45
Creature Knowledge +40
Creature To-Hit Bonus +10
DNA Harvesting +15
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +95
General Ranged Speed +25
Healing Efficiency +10
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Hiring +30
Medical Assembly +100
Medical Experimentation +100
Melee Defense +95
Ranged Defense +70
Surveying +20
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Trapping +5
Unarmed Accuracy +65
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +30
Vendor Item Limit +750
Vendors +3
Access Fees
Assault Armor Accuracy Mitigation 20%
Assault Armor Accuracy Mitigation 30%
Assault Armor Accuracy Mitigation 40%
Assault Armor Movement Mitigation 30%
Assault Armor Movement Mitigation 60%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 20%
Bacta Shot
Center Of Being
Dive Shot
Harvest Corpse
Kip Up Shot
Knockdown Recovery
Knockdown Recovery
Leg Sweep
Lunge
Melee Strike
Overcharge Shot
Premium Auctions
Reconnaissance Armor Accuracy Mitigation 10%
Reconnaissance Armor Movement Mitigation 10%
Reconnaissance Armor Rate of Fire Mitigation 30%
Roll Shot
Sample DNA
Sample Resource
Survey Resources
Taunt
Businessman
Demolitionist
Expert Bio-Engineer
Geneticist
Grenadier
Guardsman
Heavy Infantry
Hunter
Master Commando
Novice Artisan
Novice Bio-Engineer
Novice Brawler
Novice Commando
Novice Marksman
Novice Medic
Novice Merchant
Novice Scout
Shock Trooper
Stimpack Chemist
Teras Kasi Student
Cryoban Grenade Certification
Dagger Certification
Flame Thrower Certification
Fragmentation Grenade Certification
Glop Grenade Certification
Heavy Acid Beam Certification
Heavy Acid Rifle Certification
Heavy Particle Beam Cannon Certification
Imperial Detonator Certification
Launcher Pistol Certification
Lightning Beam Cannon Certification
Massassi Knuckler Certification
Proton Grenade Certification
Rocket Launcher Certification
Thermal Detonator Certification
Action Wound Medpack - A
Action Wound Medpack - B
Active Biosensors
Active Tranquilizers
Adv. Biological Effect Controller
Adv. Chem. Rls. Duration Mechanism
Adv. Liquid Suspension
Ambient Solar Energy Surveying Tool
Barrel
Basic Camp Kit
Bearded Jax
Biological Effect Controller
Bofa Treat
Broad-Spectrum Nutrients
Caloric Conversion Supplement
Carboreductive Catalyst
Casual Pants
Casual Shoes
CDEF Carbine
CDEF Pistol
CDEF Rifle
Chance Cube
Chem. Rls. Duration Mechanism
Chemical Survey Device
Coagulant Agents
Confidence Cloth
Const. Wound Medpack - A
Const. Wound Medpack - B
Constrictor Cloth
Dispersal Mechanism
Durni
Edible Nano Constructors
Enhanced Myoflex Treatment
Eopie
Fishing Pole
Flora Survey Tool
Food and Chemical Crafting Tool
Gas Pocket Survey Device
Generic Crafting Tool
Generic DNA Template
Generic Melee Weapon Kit
Gnort
Grip
Health Wound Medpack - A
Health Wound Medpack - B
Hyper Yeast Additive
Hyper Yeast Concentrate
Ikopi
Infection Amplifier
Kaadu
Lecepanine Dart
Liquid Suspension
Micronutrient Supplement
Mimetic Circuitry
Mineral Survey Device
Multisaccharide Dimate
Multisaccharide Pentamate
Multisaccharide Tetramate
Myoflex Cloth Treatment
Passive Biosensors
Passive Tranquilizers
Pet Stimpack - A
Pet Stimpack - B
Pet Stimpack - C
Pet Vitality Medpack - A
Pet Vitality Medpack - B
Quickness Wound Medpack - A
Quickness Wound Medpack - B
Resilience Compound
Scent Camouflage
Scent Neutralization
Simple Shirt
Six Sided Dice Set
Small Glass
Small Stimpack - B
Small Stimpack - C
Small Stimpack A
Solid Delivery Shell
Spiced Tea
Squall
Stamina Wound Medpack - A
Stamina Wound Medpack - B
Strength Wound Medpack - A
Strength Wound Medpack - B
Survival Knife
Swirl Prong
Ten Sided Dice Set
Toughened Fibers
Travel Biscuits
Type 1 Firework
Type 2 Firework
Type 3 Firework
Vir Vur
Visual Camouflage
Water Survey Device
Wind Current Surveying Tool
Wire Mesh Trap
Wookiee Hide Jerkin
Skill Points: 247 of 250 used.
Skill mod Summary:
Bounty Mission Difficulty +3
Burst Run Efficiency +40
Camping +5
Creature Harvesting +15
Creature Knowledge +5
Droid Precision +130
Droid Speed +90
Droid Tracking Speed +80
Feign Death +70
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +160
General Ranged Speed +65
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Mask Scent +70
Melee Defense +205
Pistol Accuracy +40
Pistol Defense +20
Pistol Speed +20
Ranged Defense +175
Spice Assembly +20
Spice Experimentation +20
Terrain Negotiation +40
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Tracking Droid Effectiveness +100
Tracking Droids +12
Trapping +5
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
Feign Death +70
General Melee Accuracy +40
General Melee Speed +10
General Ranged Accuracy +195
General Ranged Speed +55
Heavy Weapon Accuracy +50
Heavy Weapon Defense +20
Heavy Weapon Speed +15
Language Comprehension +100
Melee Defense +185
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +160
Spice Assembly +100
Spice Experimentation +100
Thrown Weapon Accuracy +55
Thrown Weapon Speed +50
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
Abilities:
Advanced Firearm Strike
Advanced Quick Draw
Advanced Reckless Shot
Advanced Stopping Shot
Aimed Shot
Assault Armor Accuracy Mitigation 20%
Assault Armor Accuracy Mitigation 30%
Assault Armor Accuracy Mitigation 40%
Assault Armor Movement Mitigation 30%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 20%
Blind Recovery
Blind Recovery
Body Shot
Burst Shot
Center Of Being
Concussion Shot
Disarming Shot
Dive Shot
Dizzy Recovery
Dizzy Recovery
Fan Shot
Feign Death
Firearm Strike
Improved Body Shot
Improved Burst Shot
Improved Concussion Shot
Improved Disarming Shot
Improved Fan Shot
Improved Firearm Strike
Improved Overwhelming Shot
Improved Panic Shot
Improved Quick Draw
Improved Reckless Shot
Improved Restraining Shot
Improved Stopping Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Knockdown Recovery
Last Ditch
Leg Sweep
Low Blow
Lunge
Melee Strike
Overcharge Shot
Overwhelming Shot
Panic Shot
Placed Shot
Quickdraw
Reckless Shot
Reconnaissance Armor Accuracy Mitigation 10%
Reconnaissance Armor Accuracy Mitigation 10%
Reconnaissance Armor Accuracy Mitigation 30%
Reconnaissance Armor Accuracy Mitigation 30%
Reconnaissance Armor Accuracy Mitigation 40%
Reconnaissance Armor Accuracy Mitigation 40%
Reconnaissance Armor Movement Mitigation 10%
Reconnaissance Armor Movement Mitigation 10%
Reconnaissance Armor Movement Mitigation 20%
Reconnaissance Armor Rate of Fire Mitigation 30%
Reconnaissance Armor Rate of Fire Mitigation 30%
Reconnaissance Armor Rate of Fire Mitigation 40%
Reconnaissance Armor Rate of Fire Mitigation 40%
Reconnaissance Armor Rate of Fire Mitigation 60%
Reconnaissance Armor Rate of Fire Mitigation 60%
Restraining Shot
Roll Shot
Slicing: Armor
Slicing: Containers
Slicing: Terminals
Slicing: Weapons (Advanced)
Slicing: Weapons (Basic)
Stopping Shot
Stun Recovery
Stun Recovery
Taunt
Warning Shot
Certs:
Cryoban Grenade Certification
D18 Pistol Certification
Dagger Certification
Death-Hammer Pistol Certification
DH17 Pistol Certification
DL44 Pistol Certification
DX2 Pistol Certification
Fragmentation Grenade Certification
FWG5 Pistol Certification
Glop Grenade Certification
Heavy Acid Beam Certification
Heavy Acid Rifle Certification
Heavy Particle Beam Cannon Certification
Imperial Detonator Certification
Launcher Pistol Certification
Lightning Beam Cannon Certification
Massassi Knuckler Certification
Power5 Pistol Certification
Renegade Pistol Certification
Republic Blaster Certification
Scout Blaster Certification
SR Combat Pistol Certification
Striker Pistol Certification
Tangle Pistol Certification
Thermal Detonator Certification
the question is do I keep master marksman, or pick up master brawler instead...
If I go brawler only real special I'll have for ranged is overcharge shot. Markmsn gives me a few others..
Here is mine. Power of commando. Defense and skills of bh. Then throw a little bit of pistoleer and smuggler on top for crowd control and added defense.
Master Commando
0444 Bounty Hunter
0004 Pistoleer
0030 Smuggler
4000 Scout
0404 Marksman
4000 Brawler
Skill points remaining: 0
Experiance Required:
1225000 Carbine Weapons
950550 Combat
4675000 Heavy Weapons
2341000 Pistol Weapons
1225000 Rifle Weapons
31000 Scouting
91000 Unarmed Combat
Skill MODS:
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Creature Harvesting +15
Creature Knowledge +5
Feign Death +60
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +160
General Ranged Speed +55
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Mask Scent +70
Melee Defense +230
Pistol Accuracy +40
Pistol Defense +30
Pistol Speed +25
Ranged Defense +200
Spice Assembly +20
Spice Experimentation +20
Terrain Negotiation +40
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Trapping +5
Unarmed Accuracy +95
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +45
Abilities:
Aimed Shot
Assault Armor Accuracy Mitigation 20%
Assault Armor Accuracy Mitigation 20%
Assault Armor Accuracy Mitigation 30%
Assault Armor Accuracy Mitigation 30%
Assault Armor Accuracy Mitigation 40%
Assault Armor Accuracy Mitigation 40%
Assault Armor Movement Mitigation 30%
Assault Armor Movement Mitigation 30%
Assault Armor Movement Mitigation 60%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 20%
Assault Armor Rate of Fire Mitigation 20%
Blind Recovery
Body Shot
Center Of Being
Concussion Shot
Confusion Shot
Critical Shot
Dive Shot
Dizzy Recovery
Eye Shot
Fan Shot
Feign Death
Firearm Strike
Harvest Corpse
Improved Confussion Shot
Improved Critical Shot
Improved Eye Shot
Improved Fan Shot
Improved Spray Shot
Improved Stopping Shot
Improved Underhand Shot
Kip Up Shot
Knockdown Recovery
Knockdown Recovery
Leg Sweep
Low Blow
Lunge
Mask Scent
Melee Strike
Overcharge Shot
Placed Shot
Quickdraw
Reconnaissance Armor Accuracy Mitigation 10%
Reconnaissance Armor Accuracy Mitigation 10%
Reconnaissance Armor Accuracy Mitigation 30%
Reconnaissance Armor Movement Mitigation 10%
Reconnaissance Armor Movement Mitigation 10%
Reconnaissance Armor Rate of Fire Mitigation 30%
Reconnaissance Armor Rate of Fire Mitigation 30%
Roll Shot
Slicing: Containers
Spray Shot
Stopping Shot
Taunt
Torso Shot
Underhand Shot
Titles:
Apprentice Gunfighter
Avenger
Demolitionist
Desperado
Enforcer
Explorer
Grenadier
Guardsman
Heavy Infantry
Master Commando
Novice Bounty Hunter
Novice Brawler
Novice Commando
Novice Marksman
Novice Pistoleer
Novice Scout
Novice Smuggler
Quickdraw
Shock Trooper
Teras Kasi Student
Certifications:
Cryoban Grenade Certification
Czerka Dart Carbine Certification
D18 Pistol Certification
Dagger Certification
Death-Hammer Pistol Certification
DL44 Pistol Certification
Flame Thrower Certification
Fragmentation Grenade Certification
Glop Grenade Certification
Heavy Acid Beam Certification
Heavy Acid Rifle Certification
Heavy Particle Beam Cannon Certification
Imperial Detonator Certification
Launcher Pistol Certification
Light Lightning Cannon Certification
Lightning Beam Cannon Certification
Massassi Knuckler Certification
Proton Grenade Certification
Rocket Launcher Certification
Scatter Pistol Certification
Scout Blaster Certification
SR Combat Pistol Certification
Striker Pistol Certification
Thermal Detonator Certification
Schematics:
Basic Camp Kit
Grey Gabaki
Lecepanine Dart
Precision Laser Knife
Scramjet
Shadowpaw
Wire Mesh Trap
Acaru