Commando Archive
Thread: My CURB Template
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RagNoRock5x
Wed Apr 06, 2005 5:32 pm
#14
Master Commando / TKM / BH 0,0,0,4 / Enhanced Reflexes 3,0,0,0
Gives some nice Terain negotiation and some nice ranged skills along with good melee and ranged defence 
SP left = 0
Skill Mods -
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Creature Harvesting +15
Creature Knowledge +5
General Melee Accuracy +115
General Melee Speed +40
General Ranged Accuracy +125
General Ranged Speed +35
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Mask Scent +70
Meditate +100
Melee Defense +185
Missile Launching Skill +100
Pilot Special Tactics +100
Ranged Defense +190
Terrain Negotiation +40
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Trapping +5
Two-handed Melee Accuracy +65
Two-handed Melee Defense +40
Two-handed Melee Speed +30
Unarmed Accuracy +75
Unarmed Damage +260
Unarmed Defense +75
Unarmed Speed +65
Burst Run Efficiency +40
Camping +5
Creature Harvesting +15
Creature Knowledge +5
General Melee Accuracy +115
General Melee Speed +40
General Ranged Accuracy +125
General Ranged Speed +35
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Mask Scent +70
Meditate +100
Melee Defense +185
Missile Launching Skill +100
Pilot Special Tactics +100
Ranged Defense +190
Terrain Negotiation +40
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Trapping +5
Two-handed Melee Accuracy +65
Two-handed Melee Defense +40
Two-handed Melee Speed +30
Unarmed Accuracy +75
Unarmed Damage +260
Unarmed Defense +75
Unarmed Speed +65
And if the Armor Mitigation can stack -
Assault Armor Accuracy Mitigation 20%
Assault Armor Accuracy Mitigation 20%
Assault Armor Accuracy Mitigation 30%
Assault Armor Accuracy Mitigation 40%
Assault Armor Movement Mitigation 30%
Assault Armor Movement Mitigation 30%
Assault Armor Movement Mitigation 60%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 20%
Assault Armor Rate of Fire Mitigation 20%
Assault Armor Accuracy Mitigation 20%
Assault Armor Accuracy Mitigation 30%
Assault Armor Accuracy Mitigation 40%
Assault Armor Movement Mitigation 30%
Assault Armor Movement Mitigation 30%
Assault Armor Movement Mitigation 60%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 10%
Assault Armor Rate of Fire Mitigation 20%
Assault Armor Rate of Fire Mitigation 20%
Oback
Thu Apr 07, 2005 5:22 pm
#15
i may go with
master commando
master carbineer
or.... if we still keep the proton rifle cert....
master commando
master rifleman
i have no clue what i want on the side yet, maybe some medic or something
master commando
master carbineer
or.... if we still keep the proton rifle cert....
master commando
master rifleman
i have no clue what i want on the side yet, maybe some medic or something
Ugly_Duck
Thu Apr 07, 2005 5:47 pm
#16
I dunno, I thought a good portion of that unarmed dmg came from commando and its new unarmed mods. But then I checked straight TKM and it alone gets +345 UA dmg acording to the prof. builder.
Sneakysmuggler
Thu Apr 07, 2005 7:52 pm
#18
My template will prolly be either MC/MBH/Carbs 4044 or MC/MCarb/3040 BH
hendrake
Thu Apr 07, 2005 8:03 pm
#19
I figure im gonna do something like master commando/ Master rifles/ Master marksman....but as those ole devs says, nothing is set in stone!
Litushot
Fri Apr 08, 2005 12:22 am
#20
Well, suprised this template hasn't been posted yet.....:
Master Commando
Master Carbineer
BH 0/4/0/0
Gives me:
Melee Defense +180
Ranged Defense +144
Carbine Defense +40
Heavy Weapon Defense +50
Carbine Speed +50
Heavy Weapon Speed +45
General Ranged Speed +56
Thrown Weapon Speed +50
Carbine Accuracy +65
Heavy Weapon Accuracy +55
General Ranged Accuracy +183 
Thrown Weapon Accuracy +95
Plus, it allows me to be versatile in the fact that I have terrain neg, so I can run in with my flamer, set sh*t on fire, toss a few grenades, run like heck, pull out carbine/heavy weapons and fire at will
. I get certsfor both assault and battle armor, and get several nice master level weapons (Flamer, E11 Mark II, Elite Carbine, Proton Rifle).I know it has like zero defenses, but shouldbe fun, even tho we don't get the Proton Carbine.....
DragonSnack
Fri Apr 08, 2005 12:53 am
#21
first try will be:
Master Commando
Master Smuggler
Adding
Pistoleer stances 4
TK balancing 3
+210 melee defenses
Three sets of armor
Assault armor
Recon Armor
TK's steel underwear for use when I want to run away real fast for when thebad guys get tooo close.
I looked at this as an offensivetemplate based on the "I'm right behind you (tanks) method of attacking" .
If MC gets a carbine or a rifle then I'llhave to rethink this one.
Message Edited by DragonSnack on 04-08-2005 09:17 AM
Ugly_Duck
Fri Apr 08, 2005 12:55 am
#22
So far, I'm thinking Commando + TKM + Carbines 4x4x
Skipped the skill mods I wont be using(carbine stuff, I just want the attacks :smileyindifferent
+155 Ranged Defense
+200 Melee Defense
+40 Gen. Melee Speed
+115 Gen. Melee Accuracy
+25 Gen. Ranged Speed
+95 Gen. Ranged Accuracy
+345 Unarmed Damage 
+65 Unarmed Speed
+75 Unarmed Defense
+75 Unarmed Accuracy
+50 Heavy Weapon Defense
+55 Heavy Weapon Accuracy
+45 Heavy Weapon Speed
Here's the funny one, +60 Innate Teras Kasi armor. Most likely has to do with TK not getting any "real" armor cert.. so instead they get to have their super trained body be their armor. I just hope it stacks with my assault armor...
BlackMagik42
Fri Apr 08, 2005 5:53 am
#23
I think I am going to go MC, MBH, and TKA 0400. I hope that the 60" assault Mitigation, combined with the terrain Nevigation bonus will mean that I won't be a slug if/when I wear armor. And with the TK, maybe I can get away without needing Armor all the time.
I am just a bit worried that the BH specials may not be enough. Would picking up Smuggler instead of TK be worth it? OR maybe a line of pistoleer maybe? We'll have to see how thigns go,..
Melee Defense+215
General Ranged Accuracy+150
Heavy Weapon Accuracy+55
Heavy Weapon Speed+45
Ranged Defense+200
Ideas? Thought? Comments?
Warrior03
Fri Apr 08, 2005 10:20 am
#24
Skill Points: 247 of 250 used. (98.8%)
Skill mod Summary:
General Melee Accuracy+77
Skill mod Summary:
General Melee Accuracy+77
General Melee Speed+32
General Ranged Accuracy+182
General Ranged Speed+52
Heavy Weapon Accuracy+55
Heavy Weapon Defense+50
Heavy Weapon Speed+45
Innate Teras Kasi Armor+20
Meditate+15
Melee Defense+160
Ranged Defense+180
Rifle Accuracy+85
Rifle Defense+30
Rifle Speed+65
Thrown Weapon Accuracy+95
Thrown Weapon Speed+50
Two-handed Melee Accuracy+65
Two-handed Melee Defense+40
Two-handed Melee Speed+30
Unarmed Accuracy+75
Unarmed Damage+140
Unarmed Defense+40
Unarmed Speed+35
Master Commando/Master Rifleman Force enhancment and some tka defenses for good measure! Good/Bad?
Etyrnal
Fri Apr 08, 2005 2:03 pm
#25
I have been thinking about Master Commando Master Rifle Novice Doc.
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