Commando Archive
Thread: Detonation Droids...Here is what I know...
- /detonatedroid command can be used up to 150m...NPC's will only aggro on a target when it's within 90m, so if used beyond 90m, the AI target won't aggro on you.
- The Droid can be set to follow target to be used as a homing missle...if the AI is not aggro'd on the target, it has not chance of preventing it's detonation.
- Once used in combat, the user can use a new droid deed to call another bomb droid into combat. This could lead to a large number of bomb droids used the same combat, possibly against the same target and even with the target NPC never going aggro on the user if outside 90m
- Bomb Droids do Blast Damage. A programmer once told me that "You are correct that blast damage is the perview of Commandos. That doesn't mean that there will never be any non-Commando weapons with Blast damage but those will be made to be specialty weapons and shouldn't intrude on the utility of Commando weapons." I feel that we have been intruded on (see the RL comparison below).
- Bomb Droids have a blast damage radius of around 17m which is greater then our Rocket Launcher.
- Certs for these new Bomb Droids are granted at Novice Smuggler and Novice Bounty Hunter.
- [edit add] If the user is withinthe 17m blast radiusof the exploding bomb droid, the user incurs NO DAMAGE. This is unlike our grenades which will do the user damage if within the blast radius.
- Bomb Droids work up to 150m...RLs are limited to 64m
- Bomb Droids have perfect accuracy as long as the target is within 17m of the explosion...RL have around 60% accuracy at Master Level
- Bomb Droids have no HAM cost for the user...RLs typically uses a 4th of the user's HAM.
- Bomb Droids can be detonated at the same time the user is attacking with a ranged weapon....RLs force the Commando into a stationary postion to use making the Commando very vunerable to attack
- Bomb Droids have a 3 second countdown...RLs have a speef of 7.0 to 7.7 on average.
Message Edited by garvin on 04-28-2004 04:24 PM
I guess I could have started with a joke like:
Knock, Knock...
Who's there?
Crate of MSE Bomb Droids...
Crate of MSE Bomb Droids Wh...BOOM...BOOM...BOOM...BOOM...BOOM...
those images are sickening...
i could only wish i do 7.2k dmg with my RL...
....we normally get aggroed while we're setting up our RLs....
...which results in them moving and firing at us...reducing our accuracy...
...and if we did blast radius damage..they all would agro (if no 1 shot kill..)...
...grr...
I still hope, even if these droids get restricted, that Commandos get added eventually and I openly encourage any Commando who currently wants to use these droids to use 6 skill points and get Novice Commando.
Raptor2k1 wrote:
I still hope, even if these droids get restricted, that Commandos get added eventually and I openly encourage any Commando who currently wants to use these droids to use 6 skill points and get Novice Commando.
Just as a heads up for clarity's sake for those reading this thread, you might want to change that unerlined part to smuggler, as I'm guessing that's what you meant.
Now, as to the issue at hand, all I can say is that with leverage like this, our consumables should be in for a whole lot of loving soon - I hope.
Doh!...the jig is up...I have Commando on the brain...lol
Nice catch...can't believe I missed that...The correction has been made...glad to know you're watching my back...
And yes...the main gist of my posts to the devs recently have been using the idea of these new droids as leverage...Keep them in game...and it really doesn't matter what level they are set at or how exploitable they are in reality, as long as our BLAST weapons are a level higher...We are suppose to be the ranged Blast Damage specialists...so any Blast weapon that comes for another profession out should not out do our own (the Programmer said that himself)...So if they are not going to fix these droid bombs, they need to improve our blast weapons...
Eege wrote:
Okay lets think of it this way. To get to commando you need to have unarmed 4 and master marksman. To get to smuggler you need unarmed 4 and pistol 4, which is part of master marksman. Other than the just pain in the butt of having to do so, would it almost be worth it to get novice smuggler for the bomb droids? I know my skill points are gone, but it is only 6 points.
Just a thought.