Commando Archive

Thread: Does the Proton Rifle use the Rifle skills?

garvin
Fri Apr 08, 2005 2:10 pm
#1






Enix_Dayspring wrote:





garvin wrote:





MrBulwark wrote:


Withthe Proton Rifle equiped, do I use the Rifle defence/accuracy/speed skills?

I assume yes, but it might be considered a heavy weapon.





Don't know for sure which "specific" mods it will rely on, but it will most definitely use generic ranged speed and accuracy mods (which all ranged combat professions get)...So we will have skill mods available to us for this weapon either way. If I had to guess, there is a good chance that the "rifle" specific mods may effect this weapon type unless it's catagorized as a "Heavy" rifle.


As for defenses, I don't believe any defenses is weapon specific...but I could be wrong...The only exception I know of is TK avoidance, but that is only effected when someone equips armor. Weapons, as far as I know, don't impact defensive capabilities at all (you can hold a carbine, and your Commando defenses are still working).







Just FYI, we get heavy weapon defense in the Commando tree, carbine defense in the carbineer tree, and I assume same in pistoleer and rifleman.


I would assume that you only get those defenses when using that particular weapon?






Sorry...I was referring to the general defenses...like melee and ranged...didn't mean "toughness"...should have clarified...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

StarNick
Fri Apr 08, 2005 2:12 pm
#2

This is one of the current issues that is on my plate in getting an answer for...Im really hoping it takes heavy weapon mods as, personally, it would be just *dumb* to not do so otherwise.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Draycan
Fri Apr 08, 2005 3:11 pm
#3

So we are definitly getting the proton rifle



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
Shifty123
Fri Apr 08, 2005 3:37 pm
#4

heh, it's testing, nothing is definite.

that's the only reason i'm letting my account auto-renew for 1 more month.

(btw, this is Fondler a.k.a. Fondacles on TC5)




Shefty Fault


Imperial Stormtrooper


Master Carbineer/Master Doctor




MrBulwark
Fri Apr 08, 2005 3:55 pm
#5






StarNick wrote:
This is one of the current issues that is on my plate in getting an answer for...Im really hoping it takes heavy weapon mods as, personally, it would be just *dumb* to not do so otherwise.





My take on it is that commando's get trained in all weapons, not just heavy, so I'm ok with it. I was just wondering if master rifle/master commando would make using the Proton Rifle that much better.

BHs get the Proton Carbine at master. It makes sence for it to use carbine skills.So the riflewill probably use rifle skills.

Which brings up another point, is the LLC considered a heavy weapon?

Message Edited by MrBulwark on 04-08-2005 05:58 PM





BULWARK



What people are saying about Bulwark:
Bulwark.....simply brilliant.
As much as i would enjoy forcefully inserting Bulwark into a wood chipper, he has a point.
We've already went on record as saying you're fine with us Bulwark.
greatest... post... ever...I lay down my mouse and keyboard at your mighty postingness.
Bulwark, that is the best post ever!
Ackehece
Fri Apr 08, 2005 5:08 pm
#6






StarNick wrote:
This is one of the current issues that is on my plate in getting an answer for...Im really hoping it takes heavy weapon mods as, personally, it would be just *dumb* to not do so otherwise.





I really hope it doesn't as it would becounterproductive for rifleman to go commando seekingafter the weapon.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




RazerWolf
Fri Apr 08, 2005 5:18 pm
#7

I'd think it uses the Rifle Mods, personally. It gives Commando an incentive to dabble in Rifles and vice versa, and either way, you still have the Generic Ranged Mods.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
IKIDRO
Fri Apr 08, 2005 5:24 pm
#8






RazerWolf wrote:
I'd think it uses the Rifle Mods, personally. It gives Commando an incentive to dabble in Rifles and vice versa, and either way, you still have the Generic Ranged Mods.






If it does use the rifle mods check out the link for the weaponsmith schems some of the heavy weapons are listed under the rifle section of their schem list. Could be that they will move them to the special heavy weapon section, but the last time they moved schems around it tailor they messed up sockets in skirts. Lets just hope they don't mess up the heavy weapon mods or my Commando alt will be messed up a little.


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=78159






IKIDRO
DFR Infiltration Unit
Naboo
StarNick
Fri Apr 08, 2005 5:39 pm
#9

"I really hope it doesn't as it would be counterproductive for rifleman to go commando seeking after the weapon."

Point granted, but what if the Master Rifleman box Tier 5 weapon took Heavy Weapon Specific mods? How would the rifleman community feel that they wouldn't be as effective with their master level weapon, unless they picked up Commando mods?

In my opinion, it reduces the flexibility of shopping for skills (for us, at least...but remember, not every profession will be able to get all of their set catagory weaponry...)...I can see a weapon taking another profession's specific mods if its a lower level weapon (Like the Massassi Knucklers, or even the Launcher Pistol), but not if its what you get for Mastering the profession...

Of course, we have generic mods to alleviate that...still, a profession should be pretty proficient with a weapon that is unlocked upon completing it...

Message Edited by StarNick on 04-08-2005 08:42 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

RazerWolf
Fri Apr 08, 2005 5:42 pm
#10

Hm... Interesting...

All our "consumables" can now be Krayted with 6 Tissue, PFT and HAR need 5, RL can take 5 Krayt Tissue AND 9 Gorax Bones...

And you can Krayt a BlasterFist.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Hadriaan
Fri Apr 08, 2005 5:43 pm
#11

I agree completely StarNick. I'd like to see this rifle using heavy weapons mods and being more of an assault rifle type of gun than a sniping type of gun.



Proud Master Commando of 9 Months!
StarNick
Fri Apr 08, 2005 6:04 pm
#12

Was posting a bit more on this too...

Also think about it:

  • Riflemen would already have to Master Commando to get it, so if its Rifle Mod or Hvy Weapon Mod, it doesn't matter...as 1) We're not getting Rifle mods and 2) ONLY the generic mods in commando would count either way the bone strikes...thus, if it was rifle mod specific...it would hurt commandos

  • It would be one more item on our shopping list, which almost all commandos would have to "buy" from the other ranged professions so we can be proficient with our master weapon...
  • Message Edited by StarNick on 04-08-2005 09:05 PM

    Message Edited by StarNick on 04-08-2005 09:10 PM



    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games

    Knightcrest
    Fri Apr 08, 2005 6:05 pm
    #13

    This is why I always was a proponent of having a carbine for an "assault rifle"...MC/MR is my current template because of the insane DPS of rifleman in liveonly, and carbines were really slower than they should be. Carbines seem to be the automatic rifle of SWG now as they should have been in the first place, and rifleman in the CU is much more of a longrange fighter and a sniper. I had rather be running and gunning as a commando between grenades and demolitions rather than staying in cover sniping and being less functional as a get in and blow things up spraying fire getting away type if needed. If the proton rifle takes rifleman mods, to maximize our new master weapon we would need to take rifleman forcing us into a mold. Similar to CM's needing pistol rather than Ranged Support until today, and SL's needing pistol xp despite having a carbine and a rifle cert'd high in their tiers.


    To me andmost won't like this one bit... but due to the name and the inherent nature of the proton rifle and proton carbine, we should have been cert'd with each and with them making use of heavy weapons mods and not carbine nor rifleman mods except for specials as we have none besides the ranged support line and unarmed line to use without dabbling.I mean, proton weapons just simply imply heavy weapons, hence why we have the proton grenade. The blaster fist should have gone to the commando cert at novice and the masassi knuckler gone to TK as it fits their style more. There are much better locations for the other new weapons that would have made a lot more people happy, but this is the commando forum and I will leave to each their own.


    I just hope that we will not have to take rifleman to be the most leathal with one of our own weapons. We should be able to use it on our own most effectively dabbling in other prof's to mold it to our own use.



    Colonel Valdan Nightwind
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    Elder Smuggler/Master Pilot
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