Commando Archive
Thread: Does the Proton Rifle use the Rifle skills?
But...wouldn't that be back to square one, but with both professions being at square one, and just a skin change?
A rifleman on the rifle boards mentioned something along the lines of this...and it is somewhat accurate (plus the proton rifle got a damage boost since its now master cert).
Primary order of business now? Helping get the riflemen a much better skin for the MIR...
This would suck for all the hybrids (noteably smugglers and BH as you pointed out), and not only that...they get less of the generic mods. I really am hoping they won't, and if thats the case...then its not really too bad of an issue if the proton rifle takes rifle mods.
BUT...I always ponder the worst possible scenario as you never know (considering our history), and if worse comes to worse that specific mods are treated differently...then BHs/Smugglers should get specific mods for their weapons too.
Im hoping they're treated equally however...
Message Edited by RSBarak on 04-09-2005 02:05 PM
MrBulwark wrote:
Withthe Proton Rifle equiped, do I use the Rifle defence/accuracy/speed skills?
I assume yes, but it might be considered a heavy weapon.
Don't know for sure which "specific" mods it will rely on, but it will most definitely use generic ranged speed and accuracy mods (which all ranged combat professions get)...So we will have skill mods available to us for this weapon either way. If I had to guess, there is a good chance that the "rifle" specific mods may effect this weapon type unless it's catagorized as a "Heavy" rifle.
As for defenses, I don't believe any defenses is weapon specific...but I could be wrong...The only exception I know of is TK avoidance, but that is only effected when someone equips armor. Weapons, as far as I know, don't impact defensive capabilities at all (you can hold a carbine, and your Commando defenses are still working).
garvin wrote:
MrBulwark wrote:
Withthe Proton Rifle equiped, do I use the Rifle defence/accuracy/speed skills?
I assume yes, but it might be considered a heavy weapon.
Don't know for sure which "specific" mods it will rely on, but it will most definitely use generic ranged speed and accuracy mods (which all ranged combat professions get)...So we will have skill mods available to us for this weapon either way. If I had to guess, there is a good chance that the "rifle" specific mods may effect this weapon type unless it's catagorized as a "Heavy" rifle.
As for defenses, I don't believe any defenses is weapon specific...but I could be wrong...The only exception I know of is TK avoidance, but that is only effected when someone equips armor. Weapons, as far as I know, don't impact defensive capabilities at all (you can hold a carbine, and your Commando defenses are still working).
Just FYI, we get heavy weapon defense in the Commando tree, carbine defense in the carbineer tree, and I assume same in pistoleer and rifleman.
I would assume that you only get those defenses when using that particular weapon?
Enix_Dayspring wrote:
garvin wrote:
MrBulwark wrote:
Withthe Proton Rifle equiped, do I use the Rifle defence/accuracy/speed skills?
I assume yes, but it might be considered a heavy weapon.
Don't know for sure which "specific" mods it will rely on, but it will most definitely use generic ranged speed and accuracy mods (which all ranged combat professions get)...So we will have skill mods available to us for this weapon either way. If I had to guess, there is a good chance that the "rifle" specific mods may effect this weapon type unless it's catagorized as a "Heavy" rifle.
As for defenses, I don't believe any defenses is weapon specific...but I could be wrong...The only exception I know of is TK avoidance, but that is only effected when someone equips armor. Weapons, as far as I know, don't impact defensive capabilities at all (you can hold a carbine, and your Commando defenses are still working).
Just FYI, we get heavy weapon defense in the Commando tree, carbine defense in the carbineer tree, and I assume same in pistoleer and rifleman.
I would assume that you only get those defenses when using that particular weapon?
Correct. You can see that in the character screen ingame in the CU right now.
Swap weapons and your defenses changes.
General + Weapon = defense when equipped with weapon/unarmed
MrBulwark wrote:
>Does the bounty hunter complain that his proton carbine doesn't use a BH only skill? probably not.Commando's are experts with all weapons, not just heavy weapons.
The problem is that BH gains cabrine speed and accuracy in their tree. Having a master box weapon for us where we have like +20 speed (like +5 if a commando decides not to get rifle tree in marksman) while using that weapon is kind of stupid.