Commando Archive

Thread: what goes well with commando

moonstrife
Sun Nov 16, 2003 5:57 am
#1

right now im


commando 2-2-4-1


creature handler 2-2-3-3


and have some medic skills in there still and im almost out of skillpoints i will probably have to give up medic all together to master commando and creature handler, and tera kasi has recently interested me too I was wondering what you guys have and is it worth it to master commando


any of you also have any good methods for soloing tusken raiders i get taken down rather quickly by a tusken raider without some buffing any advise for me


and whats a good min & max on a flame thrower cause i read people doing way above 10k damage, and im not hitting anywhere near there

moonstrife
Sun Nov 16, 2003 6:00 am
#2

o yeah and do you think it would be a better idea to give up medic and go tera kasi and use meditate instead of all the stims
lenjung
Sun Nov 16, 2003 6:04 am
#3

My opinion, don't give up medic...


Yes, TK has meditate, but you can only use it to heal wounds (At meditation4). Contrary to rumors, meditate DOES NOT help you recover your HAM faster.


If you're going to master Commando and CH, keep what you can of medic. Just my humble opinion...






Smida Retsof
Pilot/Medic
...has mastered the Pilot Profession
Choice is an illusion between those with power, and those without
Burbaq
Sun Nov 16, 2003 6:09 am
#4

what about pistoleer? i was thinking commando/pistoleer, i jsut picked up commando yesterday 2-0-1-0...still trying to figure out myself what's good with it



Burbaq Alo ex-masters scout/ranger/rifleman/medic/doctor/marksman/architect/weaponsmith(holo)/commando/artisian
UGA VENDORS
Dearic, Talus 235 -4860 city of Ardent
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=372457&highlight=burbaq#M372457
moonstrife
Sun Nov 16, 2003 6:14 am
#5

but doesnt medic use up 15 skill points i may be wrong there where tera kasi only use 6 for novice
Burbaq
Sun Nov 16, 2003 6:19 am
#6

you're correct, uses 6 for TKA and 15 for medic



Burbaq Alo ex-masters scout/ranger/rifleman/medic/doctor/marksman/architect/weaponsmith(holo)/commando/artisian
UGA VENDORS
Dearic, Talus 235 -4860 city of Ardent
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=372457&highlight=burbaq#M372457
BaukaRaun
Sun Nov 16, 2003 8:08 am
#7






moonstrife wrote:

right now im


commando 2-2-4-1


creature handler 2-2-3-3


and have some medic skills in there still and im almost out of skillpoints i will probably have to give up medic all together to master commando and creature handler, and tera kasi has recently interested me too I was wondering what you guys have and is it worth it to master commando


any of you also have any good methods for soloing tusken raiders i get taken down rather quickly by a tusken raider without some buffing any advise for me


and whats a good min & max on a flame thrower cause i read people doing way above 10k damage, and im not hitting anywhere near there






Tk and medic. CH will be nerfed in next patch so the pets you have now won't be of any use. TKA's got some nice bumps in melee defense which will do a lot to help you against the 2.5 melee penalty stealth nerfed on us in the Oct. patch. I was going in that direction when a Holo sent me other ways. I am still Master Commando though.
GerinTheFox
Sun Nov 16, 2003 9:55 am
#8

I am currently a TKM and also a commando. When i hit master commando i will have +100 melee and ranged defense give or take a couple of points. I just took out 5 rav torts at one time with no prob at all. If it wasn't for the decay factor i would be willing to attempt to solo a krayt once i hit master Commando.


Your already forced to stay in close if you wanna do any specials with Commando, so why not be able to back your self up in close. As for pets tanking lmao, with the latest patch they did on tka there is not much we can not tank now. Granted even I think we are to strong now.


My choice is not pvp'ing but more creature killing and npc killing. I would say decide what type of game play you would like to do then decide on your other proffesions. Look at the stacking you can do and decide from there.


Yes i can heal my self cheaper and faster than most Docs can heal me for the simple fact i can heal wounds any place i want. That does not mean you do not need med skills. Unfortunately with my combonation you can only get FA1. So at least you can use some good stim B's. Bleeding, poison, disease it is all a joke, unless it is a bleed from a fs npc. The majority of the fights are over before i even get in trouble from the stat wound attack so i can go meditate for a few and heal them right up. Granted i have not really tried PVP with this combo so i have no clue on that end.

Tal-N
Sun Nov 16, 2003 10:22 am
#9

I find that a bottle of chateaux '29 and a side order of salad goes really very well with it.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Alterego99
Sun Nov 16, 2003 2:33 pm
#10

You can't master both Commando and Creature Handler. Not enough skill points.

Botarri
Sun Nov 16, 2003 4:54 pm
#11

im going for master commando, master tka and novice medic, i can have all the advantages of the masters and still use stim b's! yey and have 3 points left..... uh, not so good really (the point thing)
SkipMalone
Sun Nov 16, 2003 5:05 pm
#12

steak and eggs. . .


Cresslin


Master Commando


Leader of DFR

TechnoHic
Sun Nov 16, 2003 7:16 pm
#13






Alterego99 wrote:

You can't master both Commando and Creature Handler. Not enough skill points.


I was wondering when someone would finaly say that. Alterego is right. You can master 1 or the other and have 2 lines up in the one you dont master.



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