Commando Archive
Thread: FanFest Report.....
The devs seem to feel that Commando IS working as intended
Message Edited by Warmaker01 on 06-03-2005 10:21 PM
It's pretty clear they really aren't interested in making this a worthwhile profession. Just give them some AoEs weapons and that's it. Commando is working it's way to being as bad if not worse then a SL in Combat.
Dog Danmit!
Blistering Barnacles!
Ferging Batches!
Derm them all to Kell!
Maybe I'm overreacting.
Maybe not.
But how in the hell are we useful to anyone at all. Ban me for my wild manner, but gosh dernit explain where you get your funky ideas. AoEs are NO GOOD! And when you make it so most powerful specials dont work with them ya. Commando is suppose to be the Powerup profession. It's should make something like Sniper doing a full damage AoE. That might make us worthwhile.
But let's not forget Braniacs that AoEs ain't good for squat in PvE. You never ever want to fight more then one Consider White, so why would you won't multiple of any Consider Blue or Consider White NPCs/Creatures attacking you. So what good is that? Ok mass roots are fun but they aren't really useful in PvE since your still getting hit by everything. Good for Mass Battles with a group, but just silly on your own.
You refuse to fix any of the known bugs with our weapons either. What is it with you SOE? Why do you hate us. Why are we forgotten?
Commando is suppose to be the most average profession. The profession that is useful in any Template. Specials in our weapons ain't working. Let us keep our weapons but give us our own damn specials both Ranged and Melee. And with Ranged we need some abilities that are quite powerful. Not as much as Rifleman, but close.
Only weapons with AoEs should really be Grenades. And they should hurt, but be slow. Sort of something you do in the middle of the battle to hurt the enemy. You know your weapon is cooling and you chuck a Grenade to hurt all these thing, then start firing your weapon again.
Well I'm gonna stop and make a post for this specifically. I'm just so frustrated! Is this suppose to be Commando or Kami Kaze. It's funny before the CU we always killed ourselves with our weapons like Greandes. Now were killing ourselves with all our weapons just about.
Litushot wrote:
This is taken from this post: Clickified
riflemen, pistoleers, commandosand carbineers
the audience brought to the attention of dave and blixtev that right now pvp consists of jedi and riflemen. there is no incentive to use pistols or carbineers. players use skills from those trees, but not the weapons. the main reason is because of the range. rifle range is up to 65 meters whereas pistols and carbineers are limited to around 35. the concept of "minimum range" was discussed which means that a rifle would not be able to attack at less than 35 meters. it was explicitly stated that this "minimum range" concept was tested and rejected and will not be implemented. they said it was too confusing to players who did not understand why they could not attack something right in front of them.
the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.
the issue of commandos was brought up when someone asked that heavy weapons actually be heavy and do real damage. the devsexplained that commando weapons have utility to them that prohibits making them compete with rifles to be the most damaging ranged weapon. one utility of commando weapons is the area attack on some. they said it would not be a good idea to combine for instance "sniper attack", which is the most damaging ranged attack in the game, with an area attack from a weapon that is the highest damaging in the game.
So.....who else would be slightly pissed that they don't even mention the severe broken-ness (yes, it's a word d*mnit!) of our class? /sigh
Which is EXACTLY what ive been saying dammit. The devs will NOT GIVE OUR NONCONSUMABLES THE DAMAGE TO MATCH OTHER PROFFESSIONS.
Consumables is THE ONLY WAY to get 5 damage rating without it being used by other proffessions or used along with sniper shot as they put it.
But of course, no one listens. The pox on the lot of you.
Obviously the Devs are being a little narrow-minded when it comes to damage capabilities. Here is how to do it so both we and riflemen can do massive damage:
- Riflemen are the champs of long-range damage, no ifs, ands, or buts.
- Commandos are there to cause mass panic with an array of AP and AOE capable weaponry, but within a close proximity. So while our AP weapons could hit very hard, they could not get the max range rifles could get, and our AOE weapons would be within say 40m, so carbineers still have AOE range over us. It's a win-win situation, especially if the devs add in our old consumables, allowing for us to quickly and surgically strike at a single target hard, and in conjunction with a rifleman take out the target. So there are your class roles right there.
Oh, and to clarify lol: the guy accidentally posted it in the Jedi forums, but if ya look into several other posts, you can see that many vocal jedi got the prof simply to be powerful, and expect new content just for them.....go figure ![]()
Rangers are still 140 skillpoints. We still only have +10 to melee and ranged defense at Master. An entire tree is bugged, and has been so since the CU went live.
We have not even been mentioned except for one instance where we were placed right after Smugglers in a series of mini-publish "fixes."
Message Edited by Litushot on 06-04-2005 12:38 PM
Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.
The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.
StarNick wrote:
"A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing."
Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.
The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.
Kick 'em in the 'nads, Starnick.
I have Master Bounty Hunter already. I would love Commando to be viable so that I can work towards a working "Mandalorian Template."