Commando Archive

Thread: FanFest Report.....

tacwraith
Sat Jun 04, 2005 2:59 pm
#14


We could have it all starnick. Let us keep our crappy dps nonconsumable heavy weapons as they are now and give us the consumable pre-cu ones back in the master box.


Not overpowering as they have long timers AND cost money to use per shot. Not unbalancing since only a master commando can use them and specials cant be used with them.



5 damage rating at master, aoe utility proffession for other proffs as non-master.



its so damn simple its ridiculous the devs dontdo this.



but the consumables HAVE to be made easier to craftand take less time. thats the only thing the devs have to do besides copy/paste code.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Knightcrest
Sat Jun 04, 2005 4:05 pm
#15






StarNick wrote:
"A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing."

Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.

The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.




The demolitionist is strong in this one...



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Raptor2k1
Sat Jun 04, 2005 4:54 pm
#16

It's kinda sad, I can't read the dev tracker any more without getting mad. I look to see constructive input from the devs in regards to fixing/adding things, and what do I see? Bantering and nonsense while most genuine questions remain unanswered.


I've given this team a lot of patience over the last year and a half, and mine's about to run out. Completely.


Not only is my profession of choice chronically borked, but they've completely abandoned fixing/balancing anything in space as well - my other area of interest in this game. Good show.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Cpl_Fisher
Sat Jun 04, 2005 5:34 pm
#17






StarNick wrote:
"A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing."

Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.

The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.




Point blank.


if they can't give us our due in terms of damage potntial, then they need to give commando's an UNBROKEN role. not a half assed aoe where all it does is draw agro.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Tyyylowyspetily
Sat Jun 04, 2005 5:55 pm
#18






StarNick wrote:
At this point Im pushing for the generalization of variety. Anything that allows us to reach our role without being a sole profession based off of AoE.

Many solutions (including your own with consumables, or non-special use weapons that can hit really hard for long delay) are encompassed with variety, Im dishing out and promoting as many as we can for the most workable as its ultimately up to the devs in what happens or not as a solution, but as a community we want to deviate from solely AoE...





Keep pushing StarNick. I know thisCU has eaten up a couple of the other correspondants. Hang in there. You have my trust, and my support in this, for whatever that's worth. I'd rather not see consumables as an answer though... (sorry Tacwraith, I know how much you love 'em) Commando shouldn't be a profession that becomes a money pit that a player needs another greatsource of income to finance.I used to weaponsmith. I believe I read in one of your posts that you still do. I know full well what a nightmare those things were to craft, and to be honest, I don't see any way for a "consumable" to be ecconomically feasible. It took half of the servers going grenade crazy for theFS grindto see them regularly stocked on vendors. Previously when we had consumables,most commandos,dabblers and masters alike,usednothing but a flame thrower, and not just because of the slow, inaccurate natureof the other weapons. Consumables were not an option before, and they won't be if they are returned to the game now. I am verysure I don't want to be dependant on a weapon that fires 30 times and costs me 40k. I'm just as sure I don't want to pay for an arsenal of these items and have them take up inventory space, just soI can do what a Bounty Hunter does with a proton carbine and spray shot.


Anyhoo- keep up the good fight, even if the total that can be done at times is wait. It's really allin the balance right now- pardon the pun, but this is the first time in over a year that I have looked at the crates of flamethrowers I made for myself before dropping smith and honestly thought I might never pick one up again.





Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

TK-132
Sat Jun 04, 2005 6:28 pm
#19

I wrote something that might put them in there place.

*Places another Promotion of his thread*

Clicky

I wrote it when I read all of this.

Ok Stern now if the Devs don't listen. Use "Nads Shot" with Acid Rifle. No a Grenade! No a Rocket Launcher.

Wait make em eat a Grenade. Set their heads on fire with our Flamethrowers. Spray them with Green Burning Jello Weapon. The Zap their Brains with the Lighting Cannon so they start thinking again. Then use "Nads Shot" with the Rocket Launcher.

But beware the Nerf Side!

More Powerful. No.

Confidence leads to Cocky. Cocky leads to Uberness. Uberness leads to the Nerf Side!

Watchout for the Level 200 SBDs too!

*TK-132 Throws a Grenade somewhere, then runs off with a pack of Dynamite*

Madness! It's what for Breakfast!



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Litushot
Sat Jun 04, 2005 9:49 pm
#20






StarNick wrote:
"A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing."

Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.

The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.





BBQ pit anyone?



Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
StarNick
Sun Jun 05, 2005 12:19 am
#21

One utility? ONE utility?

More like ONLY utility, and a damn crappy one likewise.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Sun Jun 05, 2005 12:44 am
#22

beat em up stern.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Tyyylowyspetily
Sun Jun 05, 2005 12:56 am
#23

So is that it?


A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing. I'm not sureI follow this logic in the least. If I were stupid enough to trigger a sniper shot with an AOE weapon, let's say hitting everything in sight for 3k, and I then have 20 level 80 somethings baring down on me, all with 90% of their health remaining, amI then not completely screwed? Seriously, if this is the sort of answer we can expect, I'm just going to have to start looking at how best to drop one skill tree at a time, and grind out something actually useful. I really like the idea of Commando too. This is aweful. However, I've had my time trying to make professions that are given scant attention viable. I've done Ranger, Pistoleer (post nerf), Smuggler (pre- cu), and Pikes (pre FTM)in addition to Commando. All ofthem had a certain appeal because they were different. They're all "different" because they were all broken. I'm tired of beating the near dead horse forward to the finish line two days after everyone else has finished the race. One more publish waiting isn't going to kill me, but if I'm not viweing a 180 degree turn around in developer attitude towards commando, I'm done, and they can put my flame thrower somewhere the illumination from it's DOT will not be publically viewable.





Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Skwall
Sun Jun 05, 2005 12:25 pm
#24


I've thought all along that AOE is ridiculous, even moreso when I heard about adding Passive Armor Break onto it. As soon as I heard that Commando had AOE built in, no specials and a powerup to other professions I knew we were screwed.


Personally, Commando should be a hard/ fast hitting profession that lays down the states. A good 0-45 meter range, a mean damage output profession, little defense, and medium states.






Take this into account, should a MBH/MC be the same as a MBH/MC Pistoleer xxxx?


for example)



  • Basically, Bh is more of a powerup profession than commando could ever be, it uses pistols, rifles, carbines, (has added content) has decent defenses and awesome attacks that can be compiled w/ that of the mastery and a half (or line whatever it is).

  • On the other hand, you have commando/bh that has no specials (major downer here) and end up using commando weapons that converted to trash

Lets put this into perspective, what is PVE post-CUall about? Having the group beat the hell out of a SINGLE mob. Why would a commando want AOE? There is no reason to have mulitple high level (or low level npcs for that matter) aggro a Commando, if anything we'd like them to aggro docs or TKA or some tanking profession.


The days of Area attacks are over, we need to focus on being a 1 vs. 1 profession, no mulitple aggro trash. AOE sucks, having no specials sucks, having lesser/weaker defenses sucks, having 2-3 useable weapons sucks, having....etc....sucks...




011010001010000010011001
000100111111110101000110
110011010010001111101010
010011100100111111010111
:Skwall|Blight:
Crimson
Kn|ghts


Page 2 of 2