Commando Archive
Thread: FanFest Report.....
StarNick wrote:
"A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing."
Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.
The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.
The demolitionist is strong in this one...
StarNick wrote:
"A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing."
Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.
The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.
Point blank.
if they can't give us our due in terms of damage potntial, then they need to give commando's an UNBROKEN role. not a half assed aoe where all it does is draw agro.
StarNick wrote:
At this point Im pushing for the generalization of variety. Anything that allows us to reach our role without being a sole profession based off of AoE.
Many solutions (including your own with consumables, or non-special use weapons that can hit really hard for long delay) are encompassed with variety, Im dishing out and promoting as many as we can for the most workable as its ultimately up to the devs in what happens or not as a solution, but as a community we want to deviate from solely AoE...
Keep pushing StarNick. I know thisCU has eaten up a couple of the other correspondants. Hang in there. You have my trust, and my support in this, for whatever that's worth. I'd rather not see consumables as an answer though... (sorry Tacwraith, I know how much you love 'em) Commando shouldn't be a profession that becomes a money pit that a player needs another greatsource of income to finance.I used to weaponsmith. I believe I read in one of your posts that you still do. I know full well what a nightmare those things were to craft, and to be honest, I don't see any way for a "consumable" to be ecconomically feasible. It took half of the servers going grenade crazy for theFS grindto see them regularly stocked on vendors. Previously when we had consumables,most commandos,dabblers and masters alike,usednothing but a flame thrower, and not just because of the slow, inaccurate natureof the other weapons. Consumables were not an option before, and they won't be if they are returned to the game now. I am verysure I don't want to be dependant on a weapon that fires 30 times and costs me 40k. I'm just as sure I don't want to pay for an arsenal of these items and have them take up inventory space, just soI can do what a Bounty Hunter does with a proton carbine and spray shot.
Anyhoo- keep up the good fight, even if the total that can be done at times is wait. It's really allin the balance right now- pardon the pun, but this is the first time in over a year that I have looked at the crates of flamethrowers I made for myself before dropping smith and honestly thought I might never pick one up again.
*Places another Promotion of his thread*
Clicky
I wrote it when I read all of this.
Ok Stern now if the Devs don't listen. Use "Nads Shot" with Acid Rifle. No a Grenade! No a Rocket Launcher.
Wait make em eat a Grenade. Set their heads on fire with our Flamethrowers. Spray them with Green Burning Jello Weapon. The Zap their Brains with the Lighting Cannon so they start thinking again. Then use "Nads Shot" with the Rocket Launcher.
But beware the Nerf Side!
More Powerful. No.
Confidence leads to Cocky. Cocky leads to Uberness. Uberness leads to the Nerf Side!
Watchout for the Level 200 SBDs too!
*TK-132 Throws a Grenade somewhere, then runs off with a pack of Dynamite*
Madness! It's what for Breakfast!
StarNick wrote:
"A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing."
Basically, and we aren't asking for what they said in that statement either. We're asking variety, not a combo of a super highly unbalanced weapon or special.
The devs dug themselves a balance pit...and we're suffering for it right now. Thats why we need to get away from a sole AoE mentality, because damage output can't possibly happen without screwing other professions in the process.
More like ONLY utility, and a damn crappy one likewise.
So is that it?
A developer has said point blank that if they give us our due in terms of damage output, it will be unbalancing. I'm not sureI follow this logic in the least. If I were stupid enough to trigger a sniper shot with an AOE weapon, let's say hitting everything in sight for 3k, and I then have 20 level 80 somethings baring down on me, all with 90% of their health remaining, amI then not completely screwed? Seriously, if this is the sort of answer we can expect, I'm just going to have to start looking at how best to drop one skill tree at a time, and grind out something actually useful. I really like the idea of Commando too. This is aweful. However, I've had my time trying to make professions that are given scant attention viable. I've done Ranger, Pistoleer (post nerf), Smuggler (pre- cu), and Pikes (pre FTM)in addition to Commando. All ofthem had a certain appeal because they were different. They're all "different" because they were all broken. I'm tired of beating the near dead horse forward to the finish line two days after everyone else has finished the race. One more publish waiting isn't going to kill me, but if I'm not viweing a 180 degree turn around in developer attitude towards commando, I'm done, and they can put my flame thrower somewhere the illumination from it's DOT will not be publically viewable.
I've thought all along that AOE is ridiculous, even moreso when I heard about adding Passive Armor Break onto it. As soon as I heard that Commando had AOE built in, no specials and a powerup to other professions I knew we were screwed.
Personally, Commando should be a hard/ fast hitting profession that lays down the states. A good 0-45 meter range, a mean damage output profession, little defense, and medium states.
Take this into account, should a MBH/MC be the same as a MBH/MC Pistoleer xxxx?
for example)
- Basically, Bh is more of a powerup profession than commando could ever be, it uses pistols, rifles, carbines, (has added content) has decent defenses and awesome attacks that can be compiled w/ that of the mastery and a half (or line whatever it is).
- On the other hand, you have commando/bh that has no specials (major downer here) and end up using commando weapons that converted to trash
Lets put this into perspective, what is PVE post-CUall about? Having the group beat the hell out of a SINGLE mob. Why would a commando want AOE? There is no reason to have mulitple high level (or low level npcs for that matter) aggro a Commando, if anything we'd like them to aggro docs or TKA or some tanking profession.
The days of Area attacks are over, we need to focus on being a 1 vs. 1 profession, no mulitple aggro trash. AOE sucks, having no specials sucks, having lesser/weaker defenses sucks, having 2-3 useable weapons sucks, having....etc....sucks...