Commando Archive
Thread: Commando defenses
Ijust think they need to increase the accuracy of all the weapons, im not a master commando yet but with flame 4 i can still miss 4 or 5 specials in a row, when i was a pistoler with stopping shot i rarely ever missed. If they increase the accuracy of the flamer etc then meleers will be scared to come within KD range as they know theres a good chance there gonna be set on fire, and if we do miss with a special i believe we deserve to be KD and killed
and Knockdown seems to be the most powerful state effect, so it is obvious that everyone wants defense against that.
Well...in my pursuit to build up my defenses based on our weaknesses here is what I would like to see:
Defense Vs KD +30 -- We will still get KD'd, but the we'd have a slightly better chance of it failing.
Defense Vs Dizzy +30 -- Dizzy is what keeps us down after a KD (at least in PvE I know for sure).
Defense Vs Bleed +15 -- Try hunting the Mokk tribe...heavy bleeds are nasty...especially if you don't have medical skills...another thing to reduce the chances...we don't need a higher number here because def vs. bleed is very easy to get both via other professions and via bio-enhanced clothing.
And maybe a touch more Ranged and Melee Defenses...Melee because we are pretty much forced to fight in melee range and Ranged because, well it's pretty obvious, we get heavily kited...+30 is really not enough when you compare to other professions that fight in Melee Range...OF COURSE we shouldn't have as much as those other Melee professions since we CAN fight at ranged distances (without using Commando specials), but we should have more then other ranged professions...I believe Pistoleer has +40 after 2 patchs ago...We cost more Skill Points are and forced to fight closer...why shouldn't we have more then them? BH of course get's the short end of defenses...they should have more...so don't even take it there...
I really think we need more melee defenses at least enough to survive against this stuff.
However a bigger concern of mine is our KD factor. Personally I think of commandos being real hardy and in general wouldn't they be hard to KD?
Plus just about everytime I get into PvP I get KD. This seems to be the most often way of which I end dying. it's sad that we commandos most always get pummeled when we can't even fight. It's also just plain sad that were about as tipsy as kid who's been on a merry-go-round for too long. If Commandos need any kind of defense it's KD defense. Heck even NPCs are knocking me down all the time.
If they fixed our KD defense to 50 or higher I'd be a lot happier and I think it would make a world of difference for us. But I'm pretty sure this is common knowledge. I'm just hoping this will be addressed.
CyberData4 wrote:
Bah. I don't want defenses. I mean, wasn't the whole reason we had no defenses was because our offense was suppose to be so high? That's what I want, high damage rather than defense.
I used to agree with that but... I learned a long time ago high damage means squat if your dizzy and on your back through 75% of the fight, and miss nearly every attack on the remaining 25%. (examples taken from PVP, of course)
Falcor Krevan