Commando Archive

Thread: Here this commandos we dont know anything about our class.

Xucost
Wed Aug 20, 2003 11:20 am
#1

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7549&highlight=#M7549



See we have been wrong all along, our weapons being AP0 is just fine!




Intelligent fighting > Commando....which is why Commando > 95% of SWG players.
Xucost
Wed Aug 20, 2003 11:30 am
#2

my kindom for an edit button. HEAR this commandos.......


ugg **edit** you beer, you taste so good yet screw up so much.




Intelligent fighting > Commando....which is why Commando > 95% of SWG players.
lazaruspit
Wed Aug 20, 2003 11:48 am
#3

Is that guy that dense?

Wait 'til we get fixed. That guy is going to cry, "Nerf the commandos, their not suppose to be that powerful, not even real life, the army is tougher!"
Verhoffin
Wed Aug 20, 2003 6:43 pm
#4

That is someone who clearly doesn't know how armor works. The only way for say a Flamethrower to ignore armor is for the target to be vulnerable to Heat damage (because then armor rating would be considered 0)
Metatron77
Wed Aug 20, 2003 8:33 pm
#5

MrCreed you're comment is a brilliancy sir.
Metatron77
Wed Aug 20, 2003 8:34 pm
#6

well once again, edit would be nice, your comment
AntaroDialdoman
Wed Aug 20, 2003 9:43 pm
#7

So last time i checked, this was about a T21 rifle in a game, not about .50 calibur rifles in the military, i dont know, maybe its just me. Id much rather stay on topic since this IS a star wars galaxies forum.



Oh and one more thing, that Zarloc guy or wahtever his name was, needs to be beaten with the butt of one of the commando weaps, not shot, just beaten severely, maybe thatll help his idiocy.

Oikaleek
Thu Aug 21, 2003 12:47 am
#8

That is someone that knows nothing of our weapons. He doesn't appear to know anything at all to be quite honest.


I haven't seen a T21 to even know whta they do. If they were intended to be armor piercers than I guess they should be...but there is no rifle that should do more damage to armor than a Rocket launcher or our other heavy weapons for that matter (except HAR and the FT of course.)

MrCreed
Thu Aug 21, 2003 12:50 am
#9

Maybe we got the NERF brand rocket launchers?




Evel (Kauri Server)
Master Commando / Master Pistoleer


Ivoni
Thu Aug 21, 2003 1:18 am
#10

I added my 2 cents worth in.

Personally I feel Commando and only commando should posses AP3.

After all. We **edit** well pay through the nose for something.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Galaian
Thu Aug 21, 2003 2:00 am
#11

Someone put a scale up on another post that made sense.


Most pistols: AR0


Some high end pistols, all carbines, laser rifle and lower: AR1


T21: AR2


Launcher Pistol, Flamethrower, HAR: AR3


All cannons: AR4


This would give Riflemen some armor piercing capabilities yet reserve the heaviest for the HEAVY weapons.




"Would you like that extra crispy or carbonized?"
Ibixat
Thu Aug 21, 2003 4:37 am
#12



Galaian wrote:

Someone put a scale up on another post that made sense.

Most pistols: AR0

Some high end pistols, all carbines, laser rifle and lower: AR1

T21: AR2

Launcher Pistol, Flamethrower, HAR: AR3

All cannons: AR4

This would give Riflemen some armor piercing capabilities yet reserve the heaviest for the HEAVY weapons.






I could consider that list ok, but I don't think our launcher pistol should be AR 3.. AR 1 is sufficient for the pistol. The Flamethrower and Acid rifle should be 2, and the Rocket launcher 3 in my opinion.

Of course I also believe that the Acid Rifle and Flamethrower trees should be combined and the fourth tree should be "generic" combat specials that work with any weapon My suggestion for the line would be at box 1 Health targeting skill, box 2 action, box 3 a mild bleed that hits all 3 pools and at 4 a mind pool attack... Rifleman can cry all they want about us being able to hit mind pool but we can do it anyway.... I think this line of attacks should work with all but the heavy weapons, which should have their attacks all merged into the one tree.



Elida & Elina Stotri - Gorath Server
Garibaldi_di_Alia
Thu Aug 21, 2003 6:10 am
#13

Wow, I read most of that post, and I can see why the dev's don't listen to anyone. Not one person got it right..

First, AR goes into affect first, then its adjusted for the mob's or PC armor's resistances/vulnerabilities. So AR does matter, in a huge way.

Second, alot of PC armor has heat and acid resistance. Composite and Ubese for one starters, and I think some others as well, just don't have the numbers infront of me atm. It's mobs that general have weak acid resistance, but lots of non-commando weapons fo acid damage, so there's no real advantage there.

Third, I never saw one informed commando post asking any dev to nerf T-21 or any other class for that matter. Everyone here pretty much has been asking to be elevated to some level of equality.. Its a shame they're nerf other weapons.

biggest problem with commandos are that the other 90% of the community who's never played one, reads the strategy guide and thinks we're some kind of arse kicking class or something, so why are we bitchin' so much.. It's that kind of ignorance thats going to hold back the "completion" of the commando profession, which is sorely in need of help.
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