Commando Archive

Thread: Here this commandos we dont know anything about our class.

Solstise
Thu Aug 21, 2003 9:15 pm
#14

Well most weaponsmiths are not in that 90% we make your weapons and we understand how badly they really suck right now. At least those of us worth a **edit**. 2 out of every 4 posts I've made has hinted at my suggestion for commando weapons:


Launcher-AR1


Acid and Flamer-AR2


Rocket and Acid Stream Launcher, Plasma Beam Cannon, Lightning Beam Cannon-AR3



I'll not hold my breath on them actually putting an AR on them though. It seems commandos have lost the spotlight from the devs, guess it was the old tell em something good and then ignore them for a week. You'd think out of fairness that even if the new changes were a little overpowering, they'd at least push them forward to make up for the 2 months that commandos have essentially sucked. They could balance them out a little later. I still think of commandos as an Elite Fireworks Profession, and my secondary character is one.





Soltanus Foo
++++KorTech Industries++++
Founder of Avalon, Corellia
Master Weaponsmith July, 2003-NGE

"SWG Tradeskillers-May we all rest in peace."
Knight1138
Fri Aug 22, 2003 4:29 am
#15

Well after 30mins of reading all the posts....and now myh head hurts and my temper is rising that fool Zarlock abosultely has no clue what he is talking about. Well anyways this is my list on what our AR should be :


Luancher Pistol - AR1


FLamethrower and Acid rifle - AR2


Rocket luancher - defintely AR3


Just my two credits .





Vossk Ssovi
Member of FORCE
Master commando/TKA
Chiyonosake
Fri Aug 22, 2003 5:00 am
#16

Knight1138 wrote:

Well after 30mins of reading all the posts....and now myh head hurts and my temper is rising that fool Zarlock abosultely has no clue what he is talking about. Well anyways this is my list on what our AR should be :


Luancher Pistol - AR1


FLamethrower and Acid rifle - AR2


Rocket luancher - defintely AR3


Just my two credits.






I agree with you on those points EXCEPT for the flamethrower. It shouldnot have AP, however, anything else hostile within 10m of the target should suffer some degree of 'heat' dammage. Flamethrowers IRL are an area effect weapon, that should be reflected in the game. (They were used for clearing trenches and bunkers inWW2, the Devs need to watch the History Channel more.)



Moz'ambique Z'tem - Master Creature Handler/Rebel Bounty Hunter 'Scum'
Staff Sergeant of the Rebel Alliance

"And they shall know us by the trail of the dead..."

"corpse of a crimson razor cat hits (Vollzie'hen) for 162 damage!
(Vollzie'hen) tries to hit corpse of a crimson razor cat but him evades!"
StarNick
Fri Aug 22, 2003 12:46 pm
#17

heck, elite fireworks man? commandos are apparently not good at being one since a regular old class 5 firework can do more damage than us



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