Commando Archive

Thread: Grenades Suggestion Thread

AlufNull
Wed Oct 29, 2003 2:12 pm
#1

Lets get constructive and let the devs know what needs to change in order to make the thrown weapons line usefull and exciting without getting out of hand.




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
AlufNull
Wed Oct 29, 2003 2:29 pm
#2

Somwhere in one of these threads an inspired commando suggested making a launcher for granades.


This got me to thinking.


A launcher of this type could solve alot of problems.


Give the launcher a range of 32m-64m with an arc fire animation.


Make the AoE effect larger then current granades but make them less likely to do direct damage. Then have a percent chance for each target in the AoE to be given some type of state change or DoT. I don't mean somthing on the level of the FT cause that is out of hand as it is, but somthing small since ithas the possibility to effect many targets at once.


If given a wide enough range of ammo this weapon could take the place of both the granades and heavy weapons branches making room for a Launcher Pistol branch.


It also provides the commando an effective attack ata distance, but only at a distance.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Ivoni
Wed Oct 29, 2003 3:08 pm
#3

Charges need to be upped to 200. A crate of these then would last a decent period of time.

Range needs to be increased to 64m, or 48 at the minimum.

Speed needs to be greatly increased.

Ham costs are insanely high.

AP bug needs to be fixed.

All grenades need AP3.

Radius needs to be 16m.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Ivoni
Wed Oct 29, 2003 3:10 pm
#4

Forgot to toss in fix accuracies



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
maddogs
Wed Oct 29, 2003 3:18 pm
#5

ok like this?


make the radious on them be atlest 16m and the rocket launcher 25m


make the gernades rang mods +12/+60/+12


make ham on gernades 12/35/12


make speed on gernades 2.5


make all gernades have ap 3


add a command to role instead of only toss/throw



and the launcher sound wounder full but it hase to have down sides so were not over powerd plzs lits thees down sides




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Daniel' Judson-Leonheart

AlufNull
Wed Oct 29, 2003 3:43 pm
#6

The launcher idea does have a down side. You cant use it closer then 32.


Also,




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
AlufNull
Wed Oct 29, 2003 3:45 pm
#7

Wow, the boards are out of wack today.


As I was saying...


The range for the launcher would be 32-64m so you could not use it closer then that. This would only alow you one shot (maybe two) before you target closes distance on you. Also, the AoE would draw agro, so you would be taking a big risk using a weapon like that.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
maddogs
Wed Oct 29, 2003 3:46 pm
#8

ok sound good but is there a add in ham cost


and should there be + or - to ac when useing one


im loveing it keep it comeing




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Daniel' Judson-Leonheart

maddogs
Wed Oct 29, 2003 3:47 pm
#9

oops o ya


should it be slower or fater then useing a gernade by its shelf


ps i think about 1.2 slower what u say




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Daniel' Judson-Leonheart

AlufNull
Wed Oct 29, 2003 3:52 pm
#10

I am not really looking to establish what the delay and range mods would be. I expect the devs have formulas set up for how that balance that sort of thing.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
maddogs
Wed Oct 29, 2003 3:54 pm
#11

i gotyou but thos devs seem to have no brians when it comes to this stuff so we need to help them ivoni what u think



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Daniel' Judson-Leonheart

ShufIrathe
Wed Oct 29, 2003 4:03 pm
#12

*sigh* attacked and killed by the reply posting to the wrong thread bug. Anyhow:



1) As far as I know grenades are the only weapon in the game that you can hurt yourself with. This should stop.


2) Increase the area of effect to reflect the real spacing of things in the game.


3) Increase accuracy and range


4) Add special effects beyond just the damage type. Such as cryobans doing stun from the cold. Glops doing a poison dot from the poison. Thermals and protons doing a heat DOT like the flamer.



maddogs
Wed Oct 29, 2003 4:10 pm
#13

yep shufirathe i got that and i loged it


make the gernades rang mods +12/+60/+12


make ham on gernades 12/35/12


make speed on gernades 2.5


make all gernades have ap 3


make the radious of most gernads 16m and the proton gernade 25m


make some of the gernades have stat efects (hey plzs give us a phouspherious gernads to )


make it so u dont hit ur shelf with ur own gernades


add a command to role instead of only toss/throw


and most of all take the 2.5 mod away(or do it like this field tactics 1 mod 2.0 field 2 mod 1.5 feild 3 mod 1.0 field 4 mod .5 master no mod )


this sound about right ?


still working on the luncher ideal for the gernades need more deatels befor we can throw it to the devs any ideals?




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Daniel' Judson-Leonheart

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