Commando Archive
Thread: Grenades Suggestion Thread
Lets get constructive and let the devs know what needs to change in order to make the thrown weapons line usefull and exciting without getting out of hand.
Somwhere in one of these threads an inspired commando suggested making a launcher for granades.
This got me to thinking.
A launcher of this type could solve alot of problems.
Give the launcher a range of 32m-64m with an arc fire animation.
Make the AoE effect larger then current granades but make them less likely to do direct damage. Then have a percent chance for each target in the AoE to be given some type of state change or DoT. I don't mean somthing on the level of the FT cause that is out of hand as it is, but somthing small since ithas the possibility to effect many targets at once.
If given a wide enough range of ammo this weapon could take the place of both the granades and heavy weapons branches making room for a Launcher Pistol branch.
It also provides the commando an effective attack ata distance, but only at a distance.
Range needs to be increased to 64m, or 48 at the minimum.
Speed needs to be greatly increased.
Ham costs are insanely high.
AP bug needs to be fixed.
All grenades need AP3.
Radius needs to be 16m.
ok like this?
make the radious on them be atlest 16m and the rocket launcher 25m
make the gernades rang mods +12/+60/+12
make ham on gernades 12/35/12
make speed on gernades 2.5
make all gernades have ap 3
add a command to role instead of only toss/throw
and the launcher sound wounder full but it hase to have down sides so were not over powerd plzs lits thees down sides
The launcher idea does have a down side. You cant use it closer then 32.
Also,
Wow, the boards are out of wack today.
As I was saying...
The range for the launcher would be 32-64m so you could not use it closer then that. This would only alow you one shot (maybe two) before you target closes distance on you. Also, the AoE would draw agro, so you would be taking a big risk using a weapon like that.
ok sound good but is there a add in ham cost
and should there be + or - to ac when useing one
im loveing it keep it comeing
oops o ya
should it be slower or fater then useing a gernade by its shelf
ps i think about 1.2 slower what u say
I am not really looking to establish what the delay and range mods would be. I expect the devs have formulas set up for how that balance that sort of thing.
*sigh* attacked and killed by the reply posting to the wrong thread bug. Anyhow:
1) As far as I know grenades are the only weapon in the game that you can hurt yourself with. This should stop.
2) Increase the area of effect to reflect the real spacing of things in the game.
3) Increase accuracy and range
4) Add special effects beyond just the damage type. Such as cryobans doing stun from the cold. Glops doing a poison dot from the poison. Thermals and protons doing a heat DOT like the flamer.
yep shufirathe i got that and i loged it
make the gernades rang mods +12/+60/+12
make ham on gernades 12/35/12
make speed on gernades 2.5
make all gernades have ap 3
make the radious of most gernads 16m and the proton gernade 25m
make some of the gernades have stat efects (hey plzs give us a phouspherious gernads to
)
make it so u dont hit ur shelf with ur own gernades
add a command to role instead of only toss/throw
and most of all take the 2.5 mod away(or do it like this field tactics 1 mod 2.0 field 2 mod 1.5 feild 3 mod 1.0 field 4 mod .5 master no mod )
this sound about right ?
still working on the luncher ideal for the gernades need more deatels befor we can throw it to the devs any ideals?