Commando Archive

Thread: CH nerf will hurt Commandos! Must read!

WookieOgre
Fri Oct 24, 2003 6:19 pm
#1

Just want to warn everyone that they just announced a fresh nerf from the oven, non CH can no longer bring out any pet greater than CL 10. That means, goodbye to your little tanks, ie rockbeetle etc... And as for you 3 atst having Commandos, you will now be limited to only 1 pet at a time. If I remember correctly those Commandos who said that the 2.5 mele damage was nothing because they could solo anything with there small rockbeetle doing the 5-10 sec tanking. Now with the Nerf, please tell me your how you plan to hunt because I doubt a Womp Rat will do any good!!!!!


Frankly I'm going to live with the mele damage, why because I'm surrendering all my skills in Commando, except for the flame thrower as a backup weapon, and go Master CH. I guess my dream of becoming a Master Commando will never be realized, Ihad everything except HAR line,because it would now be suicide unless I hunt with people (of course since grouping usually takes at least an hour to get organized, that wont be me).

ItalianJediLord
Fri Oct 24, 2003 6:25 pm
#2

I'm a CH and soon will be a commando. Just wanted to add that not only will non-ch get crappy pets, cl10 and below. But they are increasing the strength to the higher class creatures. They taking away the armor ratings and some resists i think to cl 30 and below, but are increasing it for cl 30 and above. That means that only ch with high skills will have powerful pets. But the higher level pets will be stronger now, it will be more difficult to take them out now.
AcidGuru
Fri Oct 24, 2003 6:30 pm
#3

It's actually a very well thought out bit of balancing.


And the game needs it.




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I've been to -10mil and back again.
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Myrdyr - Renegade Rebel Colonel
Ziz - Jedi Knight
Spin Doctor for The Dark Path
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Making in-game lives of the community a virtual living hell since 2003
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WookieOgre
Fri Oct 24, 2003 6:45 pm
#4

Acid, I completely agree with well thought out planning. That's what scares me, this is like a hotfix.


What makes sense, to fix the classes first so meles can actually tank like pets before nerfing the only tanks in the game. Or nerf the pets first, making it impossible to travel without a CH Master grouped with you and then fixing the classes 1-2 months later (im being real optimistic about this fixing timeestimate).


My prediction, mass exodous of a lot of players because they will no longer be able to play solo.

Asudai
Fri Oct 24, 2003 6:52 pm
#5

Yeahthere are ALOT of players, me included, who like to solo from time to time. Groups are fun and great, but they are a pain to keep together for any extended period of time.




"When I was born, I was so ugly that the doctor slapped my mother" Rodney Dangerfield R.I.P.
AcidGuru
Fri Oct 24, 2003 6:55 pm
#6

Did you ever consider the fact that you aint suposed to be able to kill red con mobs solo?




----------------------------------------------
I've been to -10mil and back again.
----------------------------------------------
Myrdyr - Renegade Rebel Colonel
Ziz - Jedi Knight
Spin Doctor for The Dark Path
---------------------------------------------------------------------------------------
Making in-game lives of the community a virtual living hell since 2003
---------------------------------------------------------------------------------------
WookieOgre
Fri Oct 24, 2003 7:04 pm
#7

Agree 100%, shouldn't be able to take on red mobs on solo (will not be a problem now of course). However I do think I should be able to take on 1-2 blue con mobs without getting incap in 5 seconds or d/b. For that matter taking on 1 white con, I am dead in 2 hits with armor. Face it, the food, spice, and everything nice is currently bugged to hell. Why fix it when you can Nerf other stuff to make everyone all "balanced", devs current philosphy.

SaGey0pooh
Fri Oct 24, 2003 7:19 pm
#8

... I dont know about you guys but i take on 5-10 blues at a time without a pet. ITS CALLED ARMOR.




----------Sayge' Lightningstrike----------

First novice marksman in all of SWG
SavageNation
Fri Oct 24, 2003 7:38 pm
#9

Never have and never will need a stinkin' pet.........who say's I need a stinkin pet?


I go thru stormtrooper camps like a hot knife thru butter with the 2.5melee (hate it and it's dangerous) but THINK ABOUT how you plan a attack, armor,eat or buff, scout terrain, use trees to "can't see target" happens to npc's to.....................etc. etc.


I started playing the first week and have never even used a faction pet orcreature or probotfor XP sitting in a town while you get extra XP for doing the missions with it out.....none of that crap. I killed everything ....so get used to not having a faction pet or CH pet and you will know yourself in and out on what you can do; I know you guys know this stuff but try fightin' man-to-man and if you can't........keep grindintill' you can.


Bizzaro

maddogs
Fri Oct 24, 2003 7:42 pm
#10

sageyopooh strang i have 80% resist and i try to take on 4 baf cone blue mobs and i end up incaped and i also have tka power boost {a buff} and there defenc and i have very good skills but u try and take on almost any thing with a hw that go melle u die


ya i can win useing tka but as it stands right now commandos r melee and they get kill trying to be so




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Daniel' Judson-Leonheart

maddogs
Fri Oct 24, 2003 7:50 pm
#11

oops i forgot to add i have never used a pet so this dont afect me and actuly i like it that pets r geting nerfd and guys dont wory they fixed de {well they sed they did lol} so u can have a droid and a lvl 10 sanimel dont wory


but with ffXi comming out they will loose a tone of ppl




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Daniel' Judson-Leonheart

Ivoni
Fri Oct 24, 2003 7:51 pm
#12

Let me say there are ZERO tactics you can use end game when you decide to ...

Go indoors (warren, gcw faction base, caves, dungeons) - The fight starts pretty much 1 to 2 seconds from melee range. Can't run away from melee when they are right there to begin with.

Or

Fight a White con at flame 4 with full buffs and 61% kinetic armor. Why? Because all it takes is one hit. ONE.

Or

Mob warps on top of you. Oh, what's that? One hit you are dead? Gee golly fun.

So nice to see that the one and only class with tanking power will actually have...EVEN MORE tanking power. (kudos to them actually). I just want to see more class fixing and balancing instead of this horrid fixing they have been doing.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Belce2
Fri Oct 24, 2003 9:43 pm
#13

What a class can do solo is unimportant.
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